Index: third_party/webgl/sdk/tests/conformance/textures/texture-active-bind.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/texture-active-bind.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/textures/texture-active-bind.html (working copy) |
@@ -1,140 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL ActiveTexture BindTexture conformance test.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<canvas id="canvas2d" width="1" height="1" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-uniform mat4 world; |
-attribute vec3 vPosition; |
-attribute vec2 texCoord0; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = world * vec4(vPosition, 1); |
- texCoord = texCoord0; |
-} |
-</script> |
-<script> |
-var gl; |
- |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- debug("Tests that glActiveTexture and glBindTexture work as expected"); |
- debug("Specifically texture targets are per active texture unit."); |
- debug(""); |
- |
- var canvas2d = document.getElementById("canvas2d"); |
- var ctx2d = canvas2d.getContext("2d"); |
- |
- var wtu = WebGLTestUtils; |
- var canvas = document.getElementById("example"); |
- gl = wtu.create3DContext(canvas); |
- var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, "vshader"), |
- wtu.setupSimpleTextureFragmentShader(gl)], |
- ['vPosition', 'texCoord0']); |
- wtu.setupUnitQuad(gl); |
- gl.disable(gl.DEPTH_TEST); |
- gl.disable(gl.BLEND); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- var colors = [ |
- [0,192,128,255], |
- [128,64,255,255], |
- [192,255,64,255], |
- [200,0,255,255]]; |
- |
- // Make 4 textures by using 4 active texture units if available. |
- var texunits = Math.min(colors.length, gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS)) |
- var textures = []; |
- for (var ii = 0; ii < texunits; ++ii) { |
- var tex = gl.createTexture(); |
- gl.activeTexture(gl.TEXTURE0 + ii); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- textures[ii] = tex; |
- } |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- // now use each texture unit to write into the textures, |
- for (var ii = 0; ii < texunits; ++ii) { |
- var c = colors[ii]; |
- ctx2d.fillStyle = |
- "rgba(" + c[0] + "," + c[1] + "," + c[2] + "," + c[3] + ")"; |
- ctx2d.fillRect(0, 0, 1, 1); |
- gl.activeTexture(gl.TEXTURE0 + ii); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); |
- } |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- var textureLoc = gl.getUniformLocation(program, "tex"); |
- var worldLoc = gl.getUniformLocation(program, "world"); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- gl.clearColor(1,0,0,1); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- |
- for (var ii = 0; ii < texunits; ++ii) { |
- var x = ii % 2; |
- var y = Math.floor(ii / 2); |
- gl.uniform1i(textureLoc, ii); |
- gl.uniformMatrix4fv( |
- worldLoc, false, |
- [0.5, 0, 0, 0, |
- 0, 0.5, 0, 0, |
- 0, 0, 1, 0, |
- -0.5 + x, -0.5 + y, 0, 1]); |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- } |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- for (var ii = 0; ii < texunits; ++ii) { |
- var c = colors[ii]; |
- var x = ii % 2; |
- var y = Math.floor(ii / 2); |
- var buf = new Uint8Array(4); |
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- var msg = 'expected:' + |
- c[0] + ', ' + c[1] + ', ' + c[2] + ', ' + c[3] + ' found: ' + |
- buf[0] + ', ' + |
- buf[1] + ', ' + |
- buf[2] + ', ' + |
- buf[3]; |
- if (buf[0] != c[0] || |
- buf[1] != c[1] || |
- buf[2] != c[2] || |
- buf[3] != c[3]) |
- testFailed(msg); |
- else |
- testPassed(msg); |
- } |
-} |
- |
-init(); |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |