Index: third_party/webgl/sdk/tests/conformance/rendering/more-than-65536-indices.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/rendering/more-than-65536-indices.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/rendering/more-than-65536-indices.html (working copy) |
@@ -1,94 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL More than 65536 indices.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vs" type="text/something-not-javascript"> |
-attribute vec4 vPosition; |
-attribute vec4 vColor; |
-varying vec4 color; |
-void main() { |
- gl_Position = vPosition; |
- color = vColor; |
-} |
-</script> |
-<script id="fs" type="text/something-not-javascript"> |
-precision mediump float; |
-varying vec4 color; |
-void main() { |
- gl_FragColor = color; |
-} |
-</script> |
-<script> |
-description("checks that rendering with more than 65536 indices works."); |
-var wtu = WebGLTestUtils; |
-// The antialias:false context creation attribute is a concession to some older and buggier drivers. |
-var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1, { antialias: false }); |
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL"); |
-var bufferObjects = wtu.setupUnitQuad(gl, 0, 1); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]); |
-gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0, |
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]); |
-gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([ |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255]), gl.STATIC_DRAW); |
-gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0); |
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup"); |
-gl.enable(gl.BLEND); |
-gl.disable(gl.DEPTH_TEST); |
- |
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture"); |
-var numQuads = Math.floor(65536 / 6) + 2; |
-debug("numQuads: " + numQuads); |
-debug("numPoints: " + numQuads * 6); |
-var indexBuf = new ArrayBuffer(numQuads * 6); |
-var indices = new Uint8Array(indexBuf); |
-for (var ii = 0; ii < numQuads; ++ii) { |
- var offset = ii * 6; |
- var quad = (ii == (numQuads - 1)) ? 4 : 0; |
- indices[offset + 0] = quad + 0; |
- indices[offset + 1] = quad + 1; |
- indices[offset + 2] = quad + 2; |
- indices[offset + 3] = quad + 2; |
- indices[offset + 4] = quad + 1; |
- indices[offset + 5] = quad + 3; |
-} |
-var indexBuffer = gl.createBuffer(); |
-gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
-gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
-gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
-wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
-wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green."); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |
- |