Index: third_party/webgl/sdk/tests/conformance/more/functions/bufferSubDataBadArgs.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/functions/bufferSubDataBadArgs.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/functions/bufferSubDataBadArgs.html (working copy) |
@@ -1,67 +0,0 @@ |
-<!DOCTYPE html> |
-<html><head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- var buf = gl.createBuffer(); |
- var ebuf = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf); |
- return [gl, buf, ebuf]; |
-} |
- |
-Tests.testBufferData = function(gl) { |
- var data = [0,0,0,0, 1,0,0,0, 0,1,0,0]; |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STREAM_DRAW); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(data), gl.STREAM_DRAW); |
- assertOk("zero length data", |
- function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(0));}); |
- assertFail("number for data", |
- function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, 12);}); |
- assertFail("bad target", |
- function(){gl.bufferSubData(gl.TEXTURE_2D, 0, new Float32Array([1,2,3]));}); |
- assertFail("array for data", |
- function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, [1,2,3]);}); |
- assertOk("floats in element buffer", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Float32Array([1,2,3]));}); |
- assertFail("negative offset", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, -1, new Uint16Array([1,2,3]));}); |
- assertFail("offset out of range", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 24, new Uint16Array([1,2,3]));}); |
- assertFail("offset out of range", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 2400000, new Uint16Array([1,2,3]));}); |
- assertFail("offset out of range", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 19, new Uint16Array([1,2,3]));}); |
- assertFail("data too large", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array(data.concat([1])));}); |
- assertOk("offset + data too large", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 18, new Uint16Array([1,2,3]));}); |
- assertOk("good args", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3]));}); |
- throwError(gl, 'bufferData0'); |
- gl.bindBuffer(gl.ARRAY_BUFFER, null); |
- assertFail("setting buffer 0", |
- function(){gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([1,2,3]));}); |
- throwError(gl, 'bufferData1'); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
- assertFail("setting buffer 0", |
- function(){gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 0, new Uint16Array([1,2,3]));}); |
- throwError(gl, 'bufferData2'); |
-} |
- |
-Tests.endUnit = function(gl, buf, ebuf) { |
- gl.deleteBuffer(buf); |
- gl.deleteBuffer(ebuf); |
-} |
- |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |