Index: third_party/webgl/sdk/tests/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html (working copy) |
@@ -1,34 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL GLSL Conformance Tests</title> |
-<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
-<script src="../../../resources/js-test-pre.js"></script> |
-<script src="../../resources/webgl-test-utils.js"></script> |
-<script src="../../resources/glsl-conformance-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vertexShader" type="text/something-not-javascript"> |
- |
-// implicit cast of ivec2 to vec2 in ternary expression should fail |
-void main() |
-{ |
- vec2 f = true ? vec2(1.0, 2.0) : ivec2(1, 2); |
-} |
-</script> |
-<script> |
-GLSLConformanceTester.runTest(); |
-successfullyParsed = true; |
-</script> |
-</body> |
-</html> |
- |
- |