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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/resources/vertexShader.vert

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/resources/vertexShader.vert
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/resources/vertexShader.vert (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/resources/vertexShader.vert (working copy)
@@ -1,41 +0,0 @@
-/*
-Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. AS IS AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-attribute vec4 a_vertex;
-attribute vec3 a_normal;
-
-// Workaround for non-compliant WebGL implementations (FIXME)
-#if defined(GL_ES)
-uniform mediump mat4 u_modelViewProjMatrix;
-#else
-uniform mat4 u_modelViewProjMatrix;
-#endif
-
-varying vec3 v_normal;
-
-void main()
-{
- v_normal = a_normal;
- gl_Position = u_modelViewProjMatrix * a_vertex;
-}

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