Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/drawElements.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/drawElements.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/drawElements.html (working copy) |
@@ -1,144 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<!-- |
-Tests for the OpenGL ES 2.0 HTML Canvas context |
- |
-Copyright (C) 2009 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
- |
-Permission is hereby granted, free of charge, to any person |
-obtaining a copy of this software and associated documentation |
-files (the "Software"), to deal in the Software without |
-restriction, including without limitation the rights to use, |
-copy, modify, merge, publish, distribute, sublicense, and/or sell |
-copies of the Software, and to permit persons to whom the |
-Software is furnished to do so, subject to the following |
-conditions: |
- |
-The above copyright notice and this permission notice shall be |
-included in all copies or substantial portions of the Software. |
- |
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
-OTHER DEALINGS IN THE SOFTWARE. |
- |
---> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0]; |
-var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0]; |
-var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0]; |
-var indices = [0,1,2] |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- var prog = new Shader(gl, 'vert', 'frag'); |
- prog.use(); |
- var sh = prog.shader.program; |
- var v = gl.getAttribLocation(sh, 'Vertex'); |
- var n = gl.getAttribLocation(sh, 'Normal'); |
- var t = gl.getAttribLocation(sh, 'Tex'); |
- return [gl,prog,v,n,t]; |
-} |
- |
-Tests.setup = function(gl, prog, v,n,t) { |
- assert(0 == gl.getError()); |
- return [gl, prog, v,n,t]; |
-} |
-Tests.teardown = function(gl, prog, v,n,t) { |
- gl.disableVertexAttribArray(v); |
- gl.disableVertexAttribArray(n); |
- gl.disableVertexAttribArray(t); |
-} |
- |
-Tests.endUnit = function(gl, prog, v,n,t) { |
- prog.destroy(); |
-} |
- |
-Tests.testDrawElementsVBO = function(gl, prog, v,n,t) { |
- var vbo = new VBO(gl, |
- {size:3, data:Quad.vertices}, |
- {elements:true, data:Quad.indices}); |
- vbo.draw(v); |
- assert(gl.NO_ERROR == checkError(gl, "vbo.draw")); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*1);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); |
- vbo.destroy(); |
- assert(gl.NO_ERROR == checkError(gl, "vbo.destroy")); |
-} |
- |
-Tests.testDrawElementsVBOMulti = function(gl, prog, v,n,t) { |
- // creates VBOs for the quad arrays, binds them with |
- // vertexAttribPointer and calls drawElements |
- var vbo = new VBO(gl, |
- {size:3, data:Quad.vertices}, |
- {size:3, data:Quad.normals}, |
- {size:2, data:Quad.texcoords}, |
- {elements:true, data:Quad.indices}); |
- vbo.draw(v, n, t); |
- assert(gl.NO_ERROR == checkError(gl, "vbo.draw")); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range", |
- function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 2", |
- function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);}); |
- gl.bindBuffer(gl.ARRAY_BUFFER, null); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]); |
- gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 5, gl.UNSIGNED_SHORT, 1*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_SHORT, 2*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0*2);}); |
- assertOk(function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 5*2);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 3", |
- function(){gl.drawElements(gl.TRIANGLES, 1, gl.UNSIGNED_SHORT, 6*2);}); |
- assertGLError(gl, gl.INVALID_OPERATION, "count + offset out of range 4", |
- function(){gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 1*2);}); |
- vbo.destroy(); |
- assert(gl.NO_ERROR == checkError(gl, "vbo.destroy")); |
-} |
- |
- |
-</script> |
-<script id="vert" type="x-shader/x-vertex"> |
- attribute vec3 Vertex; |
- attribute vec3 Normal; |
- attribute vec2 Tex; |
- |
- varying vec4 texCoord0; |
- void main() |
- { |
- gl_Position = vec4(Vertex * Normal, 1.0); |
- texCoord0 = vec4(Tex,0.0,0.0) + gl_Position; |
- } |
-</script> |
-<script id="frag" type="x-shader/x-fragment"> |
- #ifdef GL_ES |
-precision highp float; |
-#endif |
- varying vec4 texCoord0; |
- void main() |
- { |
- vec4 c = texCoord0; |
- gl_FragColor = c; |
- } |
-</script> |
- |
- |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
- <canvas id="gl" width="1" height="1"></canvas> |
-</body></html> |