Index: third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/copyTexSubImage2D.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/copyTexSubImage2D.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/more/functions/copyTexSubImage2D.html (working copy) |
@@ -1,143 +0,0 @@ |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
-<html><head> |
-<!-- |
-Tests for the OpenGL ES 2.0 HTML Canvas context |
- |
-Copyright (C) 2009 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
- |
-Permission is hereby granted, free of charge, to any person |
-obtaining a copy of this software and associated documentation |
-files (the "Software"), to deal in the Software without |
-restriction, including without limitation the rights to use, |
-copy, modify, merge, publish, distribute, sublicense, and/or sell |
-copies of the Software, and to permit persons to whom the |
-Software is furnished to do so, subject to the following |
-conditions: |
- |
-The above copyright notice and this permission notice shall be |
-included in all copies or substantial portions of the Software. |
- |
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
-OTHER DEALINGS IN THE SOFTWARE. |
- |
---> |
-<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- return [gl]; |
-} |
- |
-Tests.setup = function(gl) { |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- var texCubeMap = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap); |
- return [gl] |
-} |
- |
-Tests.teardown = function(gl,tex,texCubeMap) { |
- gl.bindTexture(gl.TEXTURE_2D, null); |
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); |
- gl.deleteTexture(tex); |
- gl.deleteTexture(texCubeMap); |
-} |
- |
- |
-Tests.testTexImage2D = function(gl) { |
- gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0,16,16,0); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,1); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,2,1); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,1,2); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0,16,16); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 15,15,1,1); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 1,1, 0,0,15,15); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 15,15, 0,0,1,1); |
- var valid_targets = [ |
- gl.TEXTURE_2D, |
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
- gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
- gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Z |
- ]; |
- valid_targets.forEach(function(t) { |
- assertOk(function(){ |
- gl.copyTexImage2D(t, 0, gl.RGBA, 0,0,1,1,0); |
- gl.copyTexSubImage2D(t, 0, 0,0,0,0,1,1); |
- }); |
- }); |
-} |
-Tests.testRoundtrip = function(gl) { |
- var sh = new Filter(gl, 'identity-flip-vert', 'identity-frag'); |
- gl.clearColor(1.0, 0.0, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- var buf = new Uint8Array(4); |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]); |
- // red texture |
- gl.clearColor(0.0, 0.0, 0.0, 0.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, document.getElementById('gl')); |
- gl.clearColor(1.0, 0.0, 0.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0,0,0,16,16); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
- gl.clearColor(0.0, 0.0, 1.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- // blue framebuffer |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- assertEquals([0,0,255,255], [buf[0], buf[1], buf[2], buf[3]]); |
- sh.apply(); // paint with texture |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- assertEquals([255,0,0,255], [buf[0], buf[1], buf[2], buf[3]]); |
- sh.destroy(); |
-} |
- |
-Tests.endUnit = function(gl) { |
-} |
- |
-</script> |
-<script id="identity-flip-vert" type="x-shader/x-vertex"> |
-attribute vec3 Vertex; |
-attribute vec2 Tex; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- texCoord0 = vec4(Tex.s, 1.0-Tex.t, 0.0, 0.0); |
- gl_Position = vec4(Vertex, 1.0); |
-} |
-</script> |
-<script id="identity-frag" type="x-shader/x-fragment"> |
-#ifdef GL_ES |
-precision highp float; |
-#endif |
-uniform sampler2D Texture; |
- |
-varying vec4 texCoord0; |
-void main() |
-{ |
- vec4 c = texture2D(Texture, texCoord0.st); |
- gl_FragColor = c; |
-} |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |