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- |
- <h1>WebGL 1.0 Specification</h1> |
- <h2 class="no-toc">23 December 2010 (r13288)</h2> |
- <dl> |
- <dt>This version: |
- <dd> |
- <a href="https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html"> |
- https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html |
- </a> |
- <br> |
- <a href="https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/webgl.idl"> |
- <b>WebIDL:</b> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/webgl.idl |
- </a> |
- </dd> |
- <dt>Latest version: |
- <dd> |
- <a href="https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html"> |
- https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html |
- </a> |
- <br> |
- <a href="https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/webgl.idl"> |
- <b>WebIDL:</b> https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/webgl.idl |
- </a> |
- </dd> |
- <dt>Previous version: |
- <dd> |
- none |
- </dd> |
- <dt>Editor: |
- <dd> |
- <a href="mailto:cmarrin@apple.com">Chris Marrin</a> |
- <a href="http://www.apple.com/">(Apple Inc.)</a> |
- </dd> |
- </dl> |
- |
- <span style="font-size: x-small; font-style: oblique">Copyright © 2010 Khronos Group</span> |
- |
- <hr /> |
- |
- <h2 class="no-toc">Abstract</h2> |
- <p> |
- This specification describes an additional rendering context and support |
- objects for the |
- <a |
- href="http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html" |
- title="HTML 5 Canvas Element"> |
- HTML 5 <span class="prop-name">canvas</span> element. |
- </a> |
- This context allows rendering using an API that conforms closely to the OpenGL ES 2.0 API. |
- </p> |
- |
- <h2 class="no-toc">Status of this document</h2> |
- |
- <!--begin-status--> |
- <p> |
- Discussion and questions about this specification are |
- welcome on the (<a |
- href="https://www.khronos.org/webgl/public-mailing-list/archives/">archived</a>) |
- WebGL mailing list <a href="mailto:public_webgl@khronos.org">public_webgl@khronos.org</a> (see |
- <a href="http://www.khronos.org/webgl/public-mailing-list/">instructions</a>). |
- </p> |
- <!--end-status--> |
- |
- <h2 class="no-toc">Table of contents</h2> |
- <div id="toc"></div> |
- |
- <h2>Introduction</h2> |
- <div class="note"> |
- <p> |
- WebGL is an immediate mode 3D rendering API designed for the |
- web. It is derived from OpenGL ES 2.0, and provides similar |
- rendering functionality, but in a HTML context. WebGL is |
- designed as a rendering context for the HTML Canvas element. |
- The HTML Canvas provides a destination for programmatic |
- rendering in web pages, and allows for performing that rendering |
- using different rendering APIs. The only such interface |
- described as part of the Canvas specification is the 2D canvas |
- rendering context, CanvasRenderingContext2D. This document |
- describes another such interface, WebGLRenderingContext, which |
- presents the WebGL API. |
- </p> |
- |
- <p> |
- The immediate mode nature of the API is a divergence from most |
- web APIs. Given the many use cases of 3D graphics, WebGL |
- chooses the approach of providing flexible primitives that can |
- be applied to any use case. Libraries can provide an API on top |
- of WebGL that is more tailored to specific areas, thus adding a |
- convenience layer to WebGL that can accelerate and simplify development. |
- However, because of its OpenGL ES 2.0 heritage, it should be |
- straightforward for developers familiar with modern desktop |
- OpenGL or OpenGL ES 2.0 development to transition to WebGL |
- development. |
- </p> |
- |
- <p> |
- Many functions described in this document contain links to OpenGL ES |
- man pages. While every effort is made to make these pages match the |
- OpenGL ES 2.0 spec <a href="#refsGLES20">[GLES20]</a>, |
- they may contain errors. In cases where a man page |
- contradicts the spec, the spec is the final authority. |
- </p> |
- |
- <p> |
- The remaining sections of this document are intended to be read in conjunction |
- with the OpenGL ES 2.0 specification (2.0.24 at the time of this writing, available |
- from the <a href="http://www.khronos.org/registry/gles/">Khronos OpenGL ES API Regsitry</a>). |
- Unless otherwise specified, the behaviour of each method is defined by the |
- OpenGL ES 2.0 specification. This specification may diverge from OpenGL ES 2.0 |
- in order to ensure interoperability or security, often defining areas that |
- OpenGL ES 2.0 leaves implementation-defined. These differences are summarized in the |
- <a href="#webgl_gl_differences">Differences Between WebGL and OpenGL ES 2.0</a> section. |
- </p> |
- </div> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2>Context Creation and Drawing Buffer Presentation</h2> |
- |
- <p> |
- Before using the WebGL API, the author must obtain a WebGLRenderingContext object |
- for a given HTMLCanvasElement as described below. This object is used to manage |
- OpenGL state and render to the drawing buffer, which must also be created at the time of |
- context creation. The author may supply configuration options for this drawing buffer, otherwise |
- default values shall be used as specified elsewhere in this document. This drawing buffer |
- is presented to the HTML page compositor immediately before an HTML page compositing operation, |
- but only if the drawing buffer has been modified since the last compositing operation. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>The <span class=prop-name>‘<code class=property>canvas</code>’</span> Element</h3> |
- |
- <p> |
- A WebGLRenderingContext object shall be created by calling the <code>getContext()</code> |
- method of a given HTMLCanvasElement object with the exact string |
- ‘<code class=property>webgl</code>’. This string is case sensitive. When called |
- for the first time, a WebGLRenderingContext object is created and returned. Also at this |
- time a drawing buffer shall be created. Subsequent calls to <code>getContext()</code> with |
- the same string shall return the same object. If <code>getContext()</code> is subsequently |
- called with any other string, the WebGLRenderingContext shall be detached from its Canvas |
- object (the <code>canvas</code> attribute will be null). API calls may still be made on the |
- WebGLRenderingContext object and readPixels() may be used to obtain the contents of the |
- drawing buffer, but the contents shall no longer be shown on the page. |
- </p> |
- <p> |
- A second parameter may be passed to the <code>getContext()</code> method. If passed, this |
- parameter shall be a WebGLContextAttributes object containing configuration parameters to be |
- used in creating the drawing buffer. |
- See <a href="#WEBGLCONTEXTATTRIBUTES">WebGLContextAttributes</a> for more details. |
- </p> |
- <p> |
- The passed attributes are requests, not requirements. The WebGL implementation does not |
- guarantee that they will be obeyed, but should make a best effort to honor them. |
- Combinations of attributes not supported by the WebGL implementation or graphics hardware |
- shall not cause a failure to create a WebGLRenderingContext. The attributes actually used to |
- create the context may be queried by the <code>getContextAttributes()</code> method on the |
- WebGLRenderingContext. |
- </p> |
- <p> |
- On subsequent calls to getContext() with the ‘<code class=property>webgl</code>’ |
- string, the passed WebGLContextAttributes object, if any, shall be ignored. |
- <p> |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="THE_DRAWING_BUFFER">The Drawing Buffer</a></h3> |
- |
- <p> |
- The drawing buffer into which the API calls are rendered shall be defined upon creation of |
- the WebGLRenderingContext object. The table below shows all the buffers which make up |
- the drawing buffer, along with their minimum sizes and whether they are defined or not by |
- default. The size of this drawing buffer shall be determined by the <code>width</code> |
- and <code>height</code> attributes of the HTMLCanvasElement. The table below also shows |
- the value to which these buffers shall be cleared when first created or when the size is |
- changed. |
- </p> |
- <table class="foo"> |
- <tr><th>Buffer</th><th>Clear value</th><th>Minimum size</th><th>Defined By default?</th></tr> |
- <tr><td>Color</td><td>(0, 0, 0, 0)</td><td>8 bits per component</td><td>yes</td></tr> |
- <tr><td>Depth</td><td>1.0</td><td>16 bit integer</td><td>yes</td></tr> |
- <tr><td>Stencil</td><td>0</td><td>8 bits</td><td>no</td></tr> |
- </table> |
- <br> |
- <p> |
- If the requested width or height cannot be satisfied, either when the drawing buffer is first |
- created or when the <code>width</code> and <code>height</code> attributes of the |
- <code>HTMLCanvasElement</code> are changed, a drawing buffer with smaller dimensions shall |
- be created. The dimensions actually used are implementation dependent and there is no |
- guarantee that a buffer with the same aspect ratio will be created. The actual drawing |
- buffer size can be obtained from the <code>drawingBufferWidth</code> and |
- <code>drawingBufferHeight</code> attributes. |
- </p> |
- <p> |
- By default, the buffers shall be the size shown below. The optional <a href="#WEBGLCONTEXTATTRIBUTES">WebGLContextAttributes</a> |
- object may be used to change whether or not the buffers are defined. It can also be used |
- to define whether the color buffer will include an alpha channel. If defined, the |
- alpha channel is used by the HTML compositor to combine the color buffer with the rest |
- of the page. The WebGLContextAttributes object is only used on the first call to |
- <code>getContext</code>. No facility is provided to change the attributes of the drawing |
- buffer after its creation. |
- </p> |
- <p> |
- WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing |
- operation, but only if the drawing buffer has been modified since the last compositing operation. |
- Before the drawing buffer is presented for compositing the implementation shall ensure that all |
- rendering operations have been flushed to the drawing buffer. By default, after compositing the |
- contents of the drawing buffer shall be cleared to its default values, as shown in the table |
- above. |
- </p> |
- <p> |
- This default behavior can be changed by setting the <code>preserveDrawingBuffer</code> |
- attribute of the <a href="#WEBGLCONTEXTATTRIBUTES">WebGLContextAttributes</a> object to |
- true, the contents of the drawing buffer can be preserved until the author either clears |
- or overwrites them. If this flag is false attempting to perform operations using this |
- context as a source image after the rendering function has returned can lead to undefined |
- behavior. This includes <code>readPixels</code> or <code>toDataURL</code> calls, or using |
- this context as the source image of another context's <code>texImage2D</code> or |
- <code>drawImage</code> call. |
- </p> |
- <div class="note"> |
- <p> |
- While it is sometimes desirable to preserve the drawing buffer, it can cause significant |
- performance loss on some platforms. Whenever possible this flag should remain false |
- and other techniques used. Techniques like synchronous drawing buffer access (e.g., |
- calling <code>readPixels</code> or <code>toDataURL</code> in the same function that |
- renders to the drawing buffer) can be used to get the contents of the drawing buffer. |
- If the author needs to render to the same drawing buffer over a series of calls, a |
- <a href="#WEBGL_FRAMEBUFFER">Framebuffer Object</a> can be used. |
- </p> |
- <p> |
- One way for an implementation to guarantee buffers do not contain information from another |
- process is to clear the buffer to the default values specified in the OpenGL ES 2.0 |
- specification <a href="#refsGLES20">[GLES20]</a>. |
- </p> |
- </div> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>The WebGL Viewport</h3> |
- |
- <p> |
- OpenGL manages a rectangular viewport as part of its state which defines the placement of the |
- rendering results in the drawing buffer. Upon creation of the WebGL context, the viewport is |
- initialized to a rectangle with origin at (0, 0) and width and height equal to (canvas.width, |
- canvas.height). |
- </p> |
- <p> |
- A WebGL implementation <em>shall not</em> affect the state of the OpenGL viewport in response to |
- resizing of the canvas element. |
- </p> |
- <div class="example"> |
- Note that if a WebGL program does not contain logic to set the viewport, it will not properly |
- handle the case where the canvas is resized. The following ECMAScript example illustrates how |
- a WebGL program might resize the canvas programmatically. |
- |
- <pre> |
-var canvas = document.getElementById('canvas1'); |
-var gl = canvas.getContext('webgl'); |
-canvas.width = newWidth; |
-canvas.height = newHeight; |
-gl.viewport(0, 0, canvas.width, canvas.height); |
- </pre> |
- </div> |
- <p> |
- <em>Rationale</em>: automatically setting the viewport will interfere with applications that set |
- it manually. Applications are expected to use <code>onresize</code> handlers to respond to |
- changes in size of the canvas and set the OpenGL viewport in turn. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="PREMULTIPLIED_ALPHA">Premultiplied Alpha, Canvas APIs and texImage2D</a></h3> |
- |
- <p> |
- The OpenGL API allows the application to modify the blending modes used during rendering, |
- and for this reason allows control over how alpha values in the drawing buffer are |
- interpreted; see the <code>premultipliedAlpha</code> parameter in |
- the <a href="#WEBGLCONTEXTATTRIBUTES">WebGLContextAttributes</a> section. |
- </p> |
- <p> |
- The HTML Canvas APIs <code>toDataURL</code> and <code>drawImage</code> must respect |
- the <code>premultipliedAlpha</code> context creation parameter. When <code>toDataURL</code> |
- is called against a Canvas into which WebGL content is being rendered, then if the requested |
- image format does not specify premultiplied alpha and the WebGL context has |
- the <code>premultipliedAlpha</code> parameter set to true, then the pixel values must be |
- de-multiplied; i.e., the color channels are divided by the alpha channel. <b>Note</b> that |
- this operation is lossy. |
- </p> |
- <p> |
- Passing a WebGL-rendered Canvas to the <code>drawImage</code> method |
- of <code>CanvasRenderingContext2D</code> may or may not need to modify the the rendered |
- WebGL content during the drawing operation, depending on the premultiplication needs of the |
- <code>CanvasRenderingContext2D</code> implementation. |
- </p> |
- <p> |
- When passing a WebGL-rendered Canvas to the <code>texImage2D</code> API, then depending on |
- the setting of the <code>premultipliedAlpha</code> context creation parameter of the passed |
- canvas and the <code>UNPACK_PREMULTIPLY_ALPHA_WEBGL</code> pixel store parameter of the |
- destination WebGL context, the pixel data may need to be changed to or from premultiplied |
- form. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2>WebGL Resources</h2> |
- |
- <p> |
- OpenGL manages several types of resources as part of its state. These are identified |
- by integer object names and are obtained from OpenGL by various creation calls. |
- In contrast WebGL represents these resources as DOM objects. Each object is derived |
- from the WebGLObject interface. Currently supported resources are: |
- textures, buffers (i.e., VBOs), framebuffers, renderbuffers, shaders and |
- programs. The WebGLRenderingContext interface has a method to create a |
- WebGLObject subclass for each type. Data from the underlying graphics library are |
- stored in these objects and are fully managed by them. The resources represented |
- by these objects are guaranteed to exist as long as the object exists. |
- Furthermore, the DOM object is guaranteed to exist as long as the author has an explicit |
- valid reference to it OR as long as it is bound by the underlying graphics library. |
- When none of these conditions exist the user agent can, at any point, delete the object |
- using the equivalent of a delete call (e.g., deleteTexture). If authors wish to control |
- when the underlying resource is released then the delete call can be made explicitly. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2>Security</h2> |
- |
- <p> |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>Resource Restrictions</h3> |
- |
- <p> |
- WebGL resources such as textures and vertex buffer objects (VBOs) must always |
- contain initialized data, even if they were created without initial user |
- data values. Creating a resource without initial values is commonly used to |
- reserve space for a texture or VBO, which is then modified using <code>texSubImage</code> or |
- <code>bufferSubData</code> calls. If initial data is not provided to these calls, the WebGL |
- implementation must initialize their contents to 0; depth renderbuffers must be cleared to |
- the default 1.0 clear depth. For example, this may require creating a temporary buffer of 0 |
- values the size of a requested VBO, so that it can be initialized correctly. All other |
- forms of loading data into a texture or VBO involve either ArrayBuffers or DOM objects such |
- as images, and are therefore already required to be initialized. |
- </p> |
- |
- <p> |
- When WebGL resources are accessed by shaders through a call such as |
- <code>drawElements</code> or <code>drawArrays</code>, the WebGL implementation must ensure |
- that the shader cannot access either out of bounds or uninitialized data. |
- See <a href="#ATTRIBS_AND_RANGE_CHECKING">Enabled Vertex Attributes and Range Checking</a> |
- for restrictions which must be enforced by the WebGL implementation. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>Origin Restrictions</h3> |
- |
- <p> |
- In order to prevent information leakage, the HTML5 canvas element has |
- a <i>origin-clean</i> flag. (See HTML5, section 4.8.11.3, "Security with canvas |
- elements".) For a WebGL context, the <i>origin-clean</i> flag must be set to false |
- if any of the following actions occur: |
- </p> |
- <ul> |
- <li>The <code>texImage2D</code> method is called with an <code>HTMLImageElement</code> or |
- <code>HTMLVideoElement</code> whose origin is not the same as that of the Document |
- object that owns the canvas element. |
- <li>The <code>texImage2D</code> method is called with an <code>HTMLCanvasElement</code> |
- whose <i>origin-clean</i> flag is set to false. |
- </ul> |
- <p> |
- Whenever the <code>readPixels</code> method of the 2D context of a <code>canvas</code> |
- element whose <i>origin-clean</i> flag is set to false is called with otherwise correct |
- arguments, the method must raise a <code>SECURITY_ERR</code> exception. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="SUPPORTED_GLSL_CONSTRUCTS">Supported GLSL Constructs</a></h3> |
- |
- <p> |
- A WebGL implementation must only accept shaders which conform to The OpenGL ES Shading |
- Language, Version 1.00 <a href="#refsGLES20GLSL">[GLES20GLSL]</a>, and which do not exceed |
- the minimum functionality mandated in Sections 4 and 5 of Appendix A. In particular, a shader |
- referencing state variables or functions that are available in other versions of GLSL (such |
- as that found in versions of OpenGL for the desktop), must not be allowed to load. |
- </p> |
- <p> |
- In addition to the reserved identifiers in the aforementioned specification, identifiers |
- starting with "webgl_" and "_webgl_" are reserved for use by WebGL. A shader which declares |
- a function, variable, structure name, or structure field starting with these prefixes must |
- not be allowed to load. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>Defense Against Denial of Service</h3> |
- <div class="note"> |
- <p> |
- It is possible to create, either intentionally or unintentionally, combinations of shaders and |
- geometry that take an undesirably long time to render. This issue is analogous to that of |
- long-running scripts, for which user agents already have safeguards. However, long-running draw |
- calls can cause loss of interactivity for the entire window system, not just the user agent. |
- </p> |
- |
- <p> |
- In the general case it is not possible to impose limits on the structure of incoming shaders to |
- guard against this problem. Experimentation has shown that even very strict structural limits |
- are insufficient to prevent long rendering times, and such limits would prevent shader authors |
- from implementing common algorithms. |
- </p> |
- |
- <p> |
- User agents should implement safeguards to prevent excessively long rendering times and |
- associated loss of interactivity. Suggested safeguards include: |
- </p> |
- |
- <ul> |
- |
- <li> Splitting up draw calls with large numbers of elements into smaller draw calls. |
- |
- <li> Timing individual draw calls and forbidding further rendering from a page if a certain |
- timeout is exceeded. |
- |
- <li> Using any watchdog facilities available at the user level, graphics API level, or operating |
- system level to limit the duration of draw calls. |
- |
- <li> Separating the graphics rendering of the user agent into a distinct operating system |
- process which can be terminated and restarted without losing application state. |
- |
- </ul> |
- |
- <p> |
- The supporting infrastructure at the OS and graphics API layer is expected to improve over time, |
- which is why the exact nature of these safeguards is not specified. |
- </p> |
- </div> |
-<!-- ======================================================================================================= --> |
- |
- <h2>DOM Interfaces</h2> |
- |
- <p> |
- This section describes the interfaces and functionality added to the |
- DOM to support runtime access to the functionality described above. |
- </p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>Types</h3> |
- |
- <p> |
- The following types are used in all interfaces in the following section. |
- </p> |
- <pre class="idl"> |
-typedef events::Event Event; |
-typedef html::HTMLCanvasElement HTMLCanvasElement; |
-typedef html::HTMLImageElement HTMLImageElement; |
-typedef html::HTMLVideoElement HTMLVideoElement; |
-typedef html::ImageData ImageData; |
- |
-typedef unsigned long GLenum; |
-typedef boolean GLboolean; |
-typedef unsigned long GLbitfield; |
-typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ |
-typedef short GLshort; |
-typedef long GLint; |
-typedef long GLsizei; |
-typedef long GLsizeiptr; |
-typedef unsigned byte GLubyte; /* 'unsigned byte' should be an unsigned 8 bit type. */ |
-typedef unsigned short GLushort; |
-typedef unsigned long GLuint; |
-typedef float GLfloat; |
-typedef float GLclampf; |
-</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="WEBGLCONTEXTATTRIBUTES">WebGLContextAttributes</a></h3> |
- |
- <p> |
- The <code>WebGLContextAttributes</code> interface contains drawing surface attributes and is |
- passed as the second parameter to <code>getContext</code>. A native object may be supplied |
- as this parameter; the specified attributes will be queried from this object. |
- </p> |
- <pre class="idl">[Callback] interface <dfn id="WebGLContextAttributes">WebGLContextAttributes</dfn> { |
- attribute boolean alpha; |
- attribute boolean depth; |
- attribute boolean stencil; |
- attribute boolean antialias; |
- attribute boolean premultipliedAlpha; |
- attribute boolean preserveDrawingBuffer; |
-};</pre> |
- |
- <h4>Context creation parameters</h4> |
- |
- <p> |
- The following list describes each attribute in the WebGLContextAttributes object and its |
- use. For each attribute the default value is shown. The default value is used either if no |
- second parameter is passed to <code>getContext</code>, or if a native object is passed which |
- has no attribute of the given name. |
- </p> |
- <dl> |
- <dt><span class=prop-value>alpha</span></dt> |
- <dd> |
- <em>Default: true</em>. If the value is true, the drawing buffer has an alpha |
- channel for the purposes of performing OpenGL destination alpha operations and |
- compositing with the page. If the value is false, no alpha buffer is available. |
- </dd> |
- <dt> <span class=prop-value>depth</span> |
- <dd> |
- <em>Default: true</em>. If the value is true, the drawing buffer has a depth |
- buffer of at least 16 bits. If the value is false, no depth buffer is |
- available. |
- </dd> |
- <dt> <span class=prop-value>stencil</span> |
- <dd> |
- <em>Default: false</em>. If the value is true, the drawing buffer has a stencil |
- buffer of at least 8 bits. If the value is false, no stencil buffer is |
- available. |
- </dd> |
- <dt> <span class=prop-value>antialias</span> |
- <dd> |
- <em>Default: true</em>. If the value is true and the implementation supports |
- antialiasing the drawing buffer will perform antialiasing using its choice of |
- technique (multisample/supersample) and quality. If the value is false or the |
- implementation does not support antialiasing, no antialiasing is performed. |
- </dd> |
- <dt> <span class=prop-value>premultipliedAlpha</span> |
- <dd> |
- <em>Default: true</em>. If the value is true the page compositor will assume the |
- drawing buffer contains colors with premultiplied alpha. If the value is false the |
- page compositor will assume that colors in the drawing buffer are not |
- premultiplied. This flag is ignored if the <strong>alpha</strong> flag is |
- false. See <a href="#PREMULTIPLIED_ALPHA">Premultiplied Alpha</a> for more |
- information on the effects of the <code>premultipliedAlpha</code> flag. |
- </dd> |
- <dt> <span class=prop-value>preserveDrawingBuffer</span> |
- <dd> |
- <em>Default: false</em>. If false, once the drawing buffer is presented |
- as described in the<a href="#THE_DRAWING_BUFFER">Drawing Buffer</a> section, |
- the contents of the drawing buffer are cleared to their default values. |
- All elements of the drawing buffer (color, depth and stencil) are cleared. |
- If the value is true the buffers will not be cleared and will preserve |
- their values until cleared or overwritten by the author. |
- <blockquote> |
- <em> |
- On some hardware setting the <code>preserveDrawingBuffer</code> flag |
- to true can have significant performance implications. |
- </em> |
- </blockquote> |
- </dd> |
- </dl> |
- <div class="example"> |
- Here is an ECMAScript example which passes a WebGLContextAttributes argument |
- to <code>getContext</code>. It assumes the presence of a canvas element named "canvas1" on the |
- page. |
- |
- <pre> |
-var canvas = document.getElementById('canvas1'); |
-var context = canvas.getContext('webgl', |
- { antialias: false, |
- stencil: true }); |
- </pre> |
- </div> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLObject</h3> |
- |
- <p> |
- The <code>WebGLObject</code> interface is the parent interface for all GL objects. |
- </p> |
- <pre class="idl">interface <dfn id="WebGLObject">WebGLObject</dfn> { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLBuffer</h3> |
- |
- <p> |
- The <code>WebGLBuffer</code> interface represents an OpenGL Buffer Object. The |
- underlying object is created as if by calling glGenBuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenBuffers.xml">man page</a>)</span> |
- , bound as if by calling glBindBuffer |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindBuffer.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteBuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteBuffers.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLBuffer">WebGLBuffer</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="WEBGL_FRAMEBUFFER">WebGLFramebuffer</a></h3> |
- |
- <p> |
- The <code>WebGLFramebuffer</code> interface represents an OpenGL Framebuffer Object. The |
- underlying object is created as if by calling glGenFramebuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenFramebuffers.xml">man page</a>)</span> |
- , bound as if by calling glBindFramebuffer |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindFramebuffer.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteFramebuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteFramebuffers.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLFramebuffer">WebGLFramebuffer</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLProgram</h3> |
- |
- <p> |
- The <code>WebGLProgram</code> interface represents an OpenGL Program Object. The |
- underlying object is created as if by calling glCreateProgram |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCreateProgram.xml">man page</a>)</span> |
- , used as if by calling glUseProgram |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glUseProgram.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteProgram |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteProgram.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLProgram">WebGLProgram</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLRenderbuffer</h3> |
- |
- <p> |
- The <code>WebGLRenderbuffer</code> interface represents an OpenGL Renderbuffer Object. The |
- underlying object is created as if by calling glGenRenderbuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenRenderbuffers.xml">man page</a>)</span> |
- , bound as if by calling glBindRenderbuffer |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindRenderbuffer.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteRenderbuffers |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteRenderbuffers.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLRenderbuffer">WebGLRenderbuffer</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLShader</h3> |
- |
- <p> |
- The <code>WebGLShader</code> interface represents an OpenGL Shader Object. The |
- underlying object is created as if by calling glCreateShader |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCreateShader.xml">man page</a>)</span> |
- , attached to a Program as if by calling glAttachShader |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glAttachShader.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteShader |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteShader.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLShader">WebGLShader</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLTexture</h3> |
- |
- <p> |
- The <code>WebGLTexture</code> interface represents an OpenGL Texture Object. The |
- underlying object is created as if by calling glGenTextures |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenTextures.xml">man page</a>)</span> |
- , bound as if by calling glBindTexture |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindTexture.xml">man page</a>)</span> |
- and destroyed as if by calling glDeleteTextures |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteTextures.xml">man page</a>)</span> |
- . |
- </p> |
- <pre class="idl">interface <dfn id="WebGLTexture">WebGLTexture</dfn> : WebGLObject { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLUniformLocation</h3> |
- |
- <p> |
- The <code>WebGLUniformLocation</code> interface represents the location of a uniform variable |
- in a shader program. |
- </p> |
- <pre class="idl">interface <dfn id="WebGLUniformLocation">WebGLUniformLocation</dfn> { |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3>WebGLActiveInfo</h3> |
- |
- <p> |
- The <code>WebGLActiveInfo</code> interface represents the information returned |
- from the getActiveAttrib and getActiveUniform calls. |
- </p> |
- <pre class="idl">interface <dfn id="WebGLActiveInfo">WebGLActiveInfo</dfn> { |
- readonly attribute GLint size; |
- readonly attribute GLenum type; |
- readonly attribute DOMString name; |
-};</pre> |
- |
- <h4>Attributes</h4> |
- |
- <p> |
- The following attributes are available: |
- </p> |
- |
- <dl class="methods"> |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLActiveInfo-size"> |
- size |
- </a> |
- </code> |
- of type <code>GLint</code> |
- <dd> |
- The size of the requested variable. |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLActiveInfo-type"> |
- type |
- </a> |
- </code> |
- of type <code>GLenum</code> |
- <dd> |
- The data type of the requested variable. |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLActiveInfo-name"> |
- name |
- </a> |
- </code> |
- of type <code>DOMString</code> |
- <dd> |
- The name of the requested variable. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="ARRAYBUFFER">ArrayBuffer</a> and <a name="TYPEDARRAY">Typed Arrays</a></h3> |
- |
- <p> |
- Vertex, index, texture, and other data is transferred to the WebGL implementation using |
- the <a href="TypedArray-spec.html#ARRAYBUFFER">ArrayBuffer</a> |
- and <a href="TypedArray-spec.html#TYPEDARRAYS">views</a> defined in |
- the <a href="TypedArray-spec.html">Typed Array</a> |
- specification <a href="#refsTYPEDARRAYS">[TYPEDARRAYS]</a>. All of the typed array views |
- except <tt>Float64Array</tt> may be used in conjunction with WebGL; OpenGL ES 2.0, and |
- therefore WebGL, does not support double-precision floating-point data. |
- </p> |
- <p> |
- Typed Arrays support the creation of interleaved, heterogeneous vertex data; uploading of |
- distinct blocks of data into a large vertex buffer object; and most other use cases required |
- by OpenGL programs. |
- </p> |
- |
- <div class="example"> |
- Here is an ECMAScript example showing access to the same ArrayBuffer using different types of |
- typed arrays. In this case the buffer contains a floating point vertex position (x, y, z) |
- followed by a color as 4 unsigned bytes (r, g, b, a). |
- |
- <pre> |
-var numVertices = 100; // for example |
- |
-// Compute the size needed for the buffer, in bytes and floats |
-var vertexSize = 3 * Float32Array.BYTES_PER_ELEMENT + |
- 4 * Uint8Array.BYTES_PER_ELEMENT; |
-var vertexSizeInFloats = vertexSize / Float32Array.BYTES_PER_ELEMENT; |
- |
-// Allocate the buffer |
-var buf = new ArrayBuffer(numVertices * vertexSize); |
- |
-// Map this buffer to a Float32Array to access the positions |
-var positionArray = new Float32Array(buf); |
- |
-// Map the same buffer to a Uint8Array to access the color |
-var colorArray = new Uint8Array(buf); |
- |
-// Set up the initial offset of the vertices and colors within the buffer |
-var positionIdx = 0; |
-var colorIdx = 3 * Float32Array.BYTES_PER_ELEMENT; |
- |
-// Initialize the buffer |
-for (var i = 0; i < numVertices; i++) { |
- positionArray[positionIdx] = ...; |
- positionArray[positionIdx + 1] = ...; |
- positionArray[positionIdx + 2] = ...; |
- colorArray[colorIdx] = ...; |
- colorArray[colorIdx + 1] = ...; |
- colorArray[colorIdx + 2] = ...; |
- colorArray[colorIdx + 3] = ...; |
- positionIdx += vertexSizeInFloats; |
- colorIdx += vertexSize; |
-} |
- </pre> |
- </div> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="WEBGLRENDERINGCONTEXT">The WebGL context</a></h3> |
- |
- <p> |
- The <code>WebGLRenderingContext</code> represents the API allowing |
- OpenGL ES 2.0 style rendering into the canvas element. |
- </p> |
- <pre class="idl">interface <dfn id="WebGLRenderingContext">WebGLRenderingContext</dfn> { |
- |
- /* ClearBufferMask */ |
- const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
- const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
- const GLenum COLOR_BUFFER_BIT = 0x00004000; |
- |
- /* BeginMode */ |
- const GLenum POINTS = 0x0000; |
- const GLenum LINES = 0x0001; |
- const GLenum LINE_LOOP = 0x0002; |
- const GLenum LINE_STRIP = 0x0003; |
- const GLenum TRIANGLES = 0x0004; |
- const GLenum TRIANGLE_STRIP = 0x0005; |
- const GLenum TRIANGLE_FAN = 0x0006; |
- |
- /* AlphaFunction (not supported in ES20) */ |
- /* NEVER */ |
- /* LESS */ |
- /* EQUAL */ |
- /* LEQUAL */ |
- /* GREATER */ |
- /* NOTEQUAL */ |
- /* GEQUAL */ |
- /* ALWAYS */ |
- |
- /* BlendingFactorDest */ |
- const GLenum ZERO = 0; |
- const GLenum ONE = 1; |
- const GLenum SRC_COLOR = 0x0300; |
- const GLenum ONE_MINUS_SRC_COLOR = 0x0301; |
- const GLenum SRC_ALPHA = 0x0302; |
- const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; |
- const GLenum DST_ALPHA = 0x0304; |
- const GLenum ONE_MINUS_DST_ALPHA = 0x0305; |
- |
- /* BlendingFactorSrc */ |
- /* ZERO */ |
- /* ONE */ |
- const GLenum DST_COLOR = 0x0306; |
- const GLenum ONE_MINUS_DST_COLOR = 0x0307; |
- const GLenum SRC_ALPHA_SATURATE = 0x0308; |
- /* SRC_ALPHA */ |
- /* ONE_MINUS_SRC_ALPHA */ |
- /* DST_ALPHA */ |
- /* ONE_MINUS_DST_ALPHA */ |
- |
- /* BlendEquationSeparate */ |
- const GLenum FUNC_ADD = 0x8006; |
- const GLenum BLEND_EQUATION = 0x8009; |
- const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
- const GLenum BLEND_EQUATION_ALPHA = 0x883D; |
- |
- /* BlendSubtract */ |
- const GLenum FUNC_SUBTRACT = 0x800A; |
- const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; |
- |
- /* Separate Blend Functions */ |
- const GLenum BLEND_DST_RGB = 0x80C8; |
- const GLenum BLEND_SRC_RGB = 0x80C9; |
- const GLenum BLEND_DST_ALPHA = 0x80CA; |
- const GLenum BLEND_SRC_ALPHA = 0x80CB; |
- const GLenum CONSTANT_COLOR = 0x8001; |
- const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; |
- const GLenum CONSTANT_ALPHA = 0x8003; |
- const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
- const GLenum BLEND_COLOR = 0x8005; |
- |
- /* Buffer Objects */ |
- const GLenum ARRAY_BUFFER = 0x8892; |
- const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; |
- const GLenum ARRAY_BUFFER_BINDING = 0x8894; |
- const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
- |
- const GLenum STREAM_DRAW = 0x88E0; |
- const GLenum STATIC_DRAW = 0x88E4; |
- const GLenum DYNAMIC_DRAW = 0x88E8; |
- |
- const GLenum BUFFER_SIZE = 0x8764; |
- const GLenum BUFFER_USAGE = 0x8765; |
- |
- const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; |
- |
- /* CullFaceMode */ |
- const GLenum FRONT = 0x0404; |
- const GLenum BACK = 0x0405; |
- const GLenum FRONT_AND_BACK = 0x0408; |
- |
- /* DepthFunction */ |
- /* NEVER */ |
- /* LESS */ |
- /* EQUAL */ |
- /* LEQUAL */ |
- /* GREATER */ |
- /* NOTEQUAL */ |
- /* GEQUAL */ |
- /* ALWAYS */ |
- |
- /* EnableCap */ |
- /* TEXTURE_2D */ |
- const GLenum CULL_FACE = 0x0B44; |
- const GLenum BLEND = 0x0BE2; |
- const GLenum DITHER = 0x0BD0; |
- const GLenum STENCIL_TEST = 0x0B90; |
- const GLenum DEPTH_TEST = 0x0B71; |
- const GLenum SCISSOR_TEST = 0x0C11; |
- const GLenum POLYGON_OFFSET_FILL = 0x8037; |
- const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
- const GLenum SAMPLE_COVERAGE = 0x80A0; |
- |
- /* ErrorCode */ |
- const GLenum NO_ERROR = 0; |
- const GLenum INVALID_ENUM = 0x0500; |
- const GLenum INVALID_VALUE = 0x0501; |
- const GLenum INVALID_OPERATION = 0x0502; |
- const GLenum OUT_OF_MEMORY = 0x0505; |
- |
- /* FrontFaceDirection */ |
- const GLenum CW = 0x0900; |
- const GLenum CCW = 0x0901; |
- |
- /* GetPName */ |
- const GLenum LINE_WIDTH = 0x0B21; |
- const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; |
- const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; |
- const GLenum CULL_FACE_MODE = 0x0B45; |
- const GLenum FRONT_FACE = 0x0B46; |
- const GLenum DEPTH_RANGE = 0x0B70; |
- const GLenum DEPTH_WRITEMASK = 0x0B72; |
- const GLenum DEPTH_CLEAR_VALUE = 0x0B73; |
- const GLenum DEPTH_FUNC = 0x0B74; |
- const GLenum STENCIL_CLEAR_VALUE = 0x0B91; |
- const GLenum STENCIL_FUNC = 0x0B92; |
- const GLenum STENCIL_FAIL = 0x0B94; |
- const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
- const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; |
- const GLenum STENCIL_REF = 0x0B97; |
- const GLenum STENCIL_VALUE_MASK = 0x0B93; |
- const GLenum STENCIL_WRITEMASK = 0x0B98; |
- const GLenum STENCIL_BACK_FUNC = 0x8800; |
- const GLenum STENCIL_BACK_FAIL = 0x8801; |
- const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
- const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
- const GLenum STENCIL_BACK_REF = 0x8CA3; |
- const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; |
- const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; |
- const GLenum VIEWPORT = 0x0BA2; |
- const GLenum SCISSOR_BOX = 0x0C10; |
- /* SCISSOR_TEST */ |
- const GLenum COLOR_CLEAR_VALUE = 0x0C22; |
- const GLenum COLOR_WRITEMASK = 0x0C23; |
- const GLenum UNPACK_ALIGNMENT = 0x0CF5; |
- const GLenum PACK_ALIGNMENT = 0x0D05; |
- const GLenum MAX_TEXTURE_SIZE = 0x0D33; |
- const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; |
- const GLenum SUBPIXEL_BITS = 0x0D50; |
- const GLenum RED_BITS = 0x0D52; |
- const GLenum GREEN_BITS = 0x0D53; |
- const GLenum BLUE_BITS = 0x0D54; |
- const GLenum ALPHA_BITS = 0x0D55; |
- const GLenum DEPTH_BITS = 0x0D56; |
- const GLenum STENCIL_BITS = 0x0D57; |
- const GLenum POLYGON_OFFSET_UNITS = 0x2A00; |
- /* POLYGON_OFFSET_FILL */ |
- const GLenum POLYGON_OFFSET_FACTOR = 0x8038; |
- const GLenum TEXTURE_BINDING_2D = 0x8069; |
- const GLenum SAMPLE_BUFFERS = 0x80A8; |
- const GLenum SAMPLES = 0x80A9; |
- const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; |
- const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; |
- |
- /* GetTextureParameter */ |
- /* TEXTURE_MAG_FILTER */ |
- /* TEXTURE_MIN_FILTER */ |
- /* TEXTURE_WRAP_S */ |
- /* TEXTURE_WRAP_T */ |
- |
- const GLenum NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; |
- const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
- |
- /* HintMode */ |
- const GLenum DONT_CARE = 0x1100; |
- const GLenum FASTEST = 0x1101; |
- const GLenum NICEST = 0x1102; |
- |
- /* HintTarget */ |
- const GLenum GENERATE_MIPMAP_HINT = 0x8192; |
- |
- /* DataType */ |
- const GLenum BYTE = 0x1400; |
- const GLenum UNSIGNED_BYTE = 0x1401; |
- const GLenum SHORT = 0x1402; |
- const GLenum UNSIGNED_SHORT = 0x1403; |
- const GLenum INT = 0x1404; |
- const GLenum UNSIGNED_INT = 0x1405; |
- const GLenum FLOAT = 0x1406; |
- |
- /* PixelFormat */ |
- const GLenum DEPTH_COMPONENT = 0x1902; |
- const GLenum ALPHA = 0x1906; |
- const GLenum RGB = 0x1907; |
- const GLenum RGBA = 0x1908; |
- const GLenum LUMINANCE = 0x1909; |
- const GLenum LUMINANCE_ALPHA = 0x190A; |
- |
- /* PixelType */ |
- /* UNSIGNED_BYTE */ |
- const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
- const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
- const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; |
- |
- /* Shaders */ |
- const GLenum FRAGMENT_SHADER = 0x8B30; |
- const GLenum VERTEX_SHADER = 0x8B31; |
- const GLenum MAX_VERTEX_ATTRIBS = 0x8869; |
- const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
- const GLenum MAX_VARYING_VECTORS = 0x8DFC; |
- const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
- const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
- const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
- const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
- const GLenum SHADER_TYPE = 0x8B4F; |
- const GLenum DELETE_STATUS = 0x8B80; |
- const GLenum LINK_STATUS = 0x8B82; |
- const GLenum VALIDATE_STATUS = 0x8B83; |
- const GLenum ATTACHED_SHADERS = 0x8B85; |
- const GLenum ACTIVE_UNIFORMS = 0x8B86; |
- const GLenum ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; |
- const GLenum ACTIVE_ATTRIBUTES = 0x8B89; |
- const GLenum ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; |
- const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; |
- const GLenum CURRENT_PROGRAM = 0x8B8D; |
- |
- /* StencilFunction */ |
- const GLenum NEVER = 0x0200; |
- const GLenum LESS = 0x0201; |
- const GLenum EQUAL = 0x0202; |
- const GLenum LEQUAL = 0x0203; |
- const GLenum GREATER = 0x0204; |
- const GLenum NOTEQUAL = 0x0205; |
- const GLenum GEQUAL = 0x0206; |
- const GLenum ALWAYS = 0x0207; |
- |
- /* StencilOp */ |
- /* ZERO */ |
- const GLenum KEEP = 0x1E00; |
- const GLenum REPLACE = 0x1E01; |
- const GLenum INCR = 0x1E02; |
- const GLenum DECR = 0x1E03; |
- const GLenum INVERT = 0x150A; |
- const GLenum INCR_WRAP = 0x8507; |
- const GLenum DECR_WRAP = 0x8508; |
- |
- /* StringName */ |
- const GLenum VENDOR = 0x1F00; |
- const GLenum RENDERER = 0x1F01; |
- const GLenum VERSION = 0x1F02; |
- |
- /* TextureMagFilter */ |
- const GLenum NEAREST = 0x2600; |
- const GLenum LINEAR = 0x2601; |
- |
- /* TextureMinFilter */ |
- /* NEAREST */ |
- /* LINEAR */ |
- const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; |
- const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; |
- const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; |
- const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; |
- |
- /* TextureParameterName */ |
- const GLenum TEXTURE_MAG_FILTER = 0x2800; |
- const GLenum TEXTURE_MIN_FILTER = 0x2801; |
- const GLenum TEXTURE_WRAP_S = 0x2802; |
- const GLenum TEXTURE_WRAP_T = 0x2803; |
- |
- /* TextureTarget */ |
- const GLenum TEXTURE_2D = 0x0DE1; |
- const GLenum TEXTURE = 0x1702; |
- |
- const GLenum TEXTURE_CUBE_MAP = 0x8513; |
- const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
- const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
- const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
- const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
- |
- /* TextureUnit */ |
- const GLenum TEXTURE0 = 0x84C0; |
- const GLenum TEXTURE1 = 0x84C1; |
- const GLenum TEXTURE2 = 0x84C2; |
- const GLenum TEXTURE3 = 0x84C3; |
- const GLenum TEXTURE4 = 0x84C4; |
- const GLenum TEXTURE5 = 0x84C5; |
- const GLenum TEXTURE6 = 0x84C6; |
- const GLenum TEXTURE7 = 0x84C7; |
- const GLenum TEXTURE8 = 0x84C8; |
- const GLenum TEXTURE9 = 0x84C9; |
- const GLenum TEXTURE10 = 0x84CA; |
- const GLenum TEXTURE11 = 0x84CB; |
- const GLenum TEXTURE12 = 0x84CC; |
- const GLenum TEXTURE13 = 0x84CD; |
- const GLenum TEXTURE14 = 0x84CE; |
- const GLenum TEXTURE15 = 0x84CF; |
- const GLenum TEXTURE16 = 0x84D0; |
- const GLenum TEXTURE17 = 0x84D1; |
- const GLenum TEXTURE18 = 0x84D2; |
- const GLenum TEXTURE19 = 0x84D3; |
- const GLenum TEXTURE20 = 0x84D4; |
- const GLenum TEXTURE21 = 0x84D5; |
- const GLenum TEXTURE22 = 0x84D6; |
- const GLenum TEXTURE23 = 0x84D7; |
- const GLenum TEXTURE24 = 0x84D8; |
- const GLenum TEXTURE25 = 0x84D9; |
- const GLenum TEXTURE26 = 0x84DA; |
- const GLenum TEXTURE27 = 0x84DB; |
- const GLenum TEXTURE28 = 0x84DC; |
- const GLenum TEXTURE29 = 0x84DD; |
- const GLenum TEXTURE30 = 0x84DE; |
- const GLenum TEXTURE31 = 0x84DF; |
- const GLenum ACTIVE_TEXTURE = 0x84E0; |
- |
- /* TextureWrapMode */ |
- const GLenum REPEAT = 0x2901; |
- const GLenum CLAMP_TO_EDGE = 0x812F; |
- const GLenum MIRRORED_REPEAT = 0x8370; |
- |
- /* Uniform Types */ |
- const GLenum FLOAT_VEC2 = 0x8B50; |
- const GLenum FLOAT_VEC3 = 0x8B51; |
- const GLenum FLOAT_VEC4 = 0x8B52; |
- const GLenum INT_VEC2 = 0x8B53; |
- const GLenum INT_VEC3 = 0x8B54; |
- const GLenum INT_VEC4 = 0x8B55; |
- const GLenum BOOL = 0x8B56; |
- const GLenum BOOL_VEC2 = 0x8B57; |
- const GLenum BOOL_VEC3 = 0x8B58; |
- const GLenum BOOL_VEC4 = 0x8B59; |
- const GLenum FLOAT_MAT2 = 0x8B5A; |
- const GLenum FLOAT_MAT3 = 0x8B5B; |
- const GLenum FLOAT_MAT4 = 0x8B5C; |
- const GLenum SAMPLER_2D = 0x8B5E; |
- const GLenum SAMPLER_CUBE = 0x8B60; |
- |
- /* Vertex Arrays */ |
- const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
- const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
- const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
- const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
- const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
- const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
- const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
- |
- /* Shader Source */ |
- const GLenum COMPILE_STATUS = 0x8B81; |
- const GLenum INFO_LOG_LENGTH = 0x8B84; |
- const GLenum SHADER_SOURCE_LENGTH = 0x8B88; |
- |
- /* Shader Precision-Specified Types */ |
- const GLenum LOW_FLOAT = 0x8DF0; |
- const GLenum MEDIUM_FLOAT = 0x8DF1; |
- const GLenum HIGH_FLOAT = 0x8DF2; |
- const GLenum LOW_INT = 0x8DF3; |
- const GLenum MEDIUM_INT = 0x8DF4; |
- const GLenum HIGH_INT = 0x8DF5; |
- |
- /* Framebuffer Object. */ |
- const GLenum FRAMEBUFFER = 0x8D40; |
- const GLenum RENDERBUFFER = 0x8D41; |
- |
- const GLenum RGBA4 = 0x8056; |
- const GLenum RGB5_A1 = 0x8057; |
- const GLenum RGB565 = 0x8D62; |
- const GLenum DEPTH_COMPONENT16 = 0x81A5; |
- const GLenum STENCIL_INDEX = 0x1901; |
- const GLenum STENCIL_INDEX8 = 0x8D48; |
- const GLenum DEPTH_STENCIL = 0x84F9; |
- |
- const GLenum RENDERBUFFER_WIDTH = 0x8D42; |
- const GLenum RENDERBUFFER_HEIGHT = 0x8D43; |
- const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
- const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; |
- const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; |
- const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; |
- const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
- const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
- const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
- |
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
- const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
- const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
- |
- const GLenum COLOR_ATTACHMENT0 = 0x8CE0; |
- const GLenum DEPTH_ATTACHMENT = 0x8D00; |
- const GLenum STENCIL_ATTACHMENT = 0x8D20; |
- const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; |
- |
- const GLenum NONE = 0; |
- |
- const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; |
- const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
- const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
- const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
- const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
- |
- const GLenum FRAMEBUFFER_BINDING = 0x8CA6; |
- const GLenum RENDERBUFFER_BINDING = 0x8CA7; |
- const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; |
- |
- const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
- |
- /* WebGL-specific enums */ |
- const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
- const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
- const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
- const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
- const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
- |
- readonly attribute HTMLCanvasElement canvas; |
- readonly attribute GLsizei drawingBufferWidth; |
- readonly attribute GLsizei drawingBufferHeight; |
- |
- WebGLContextAttributes getContextAttributes(); |
- boolean isContextLost(); |
- |
- DOMString[ ] getSupportedExtensions(); |
- object getExtension(DOMString name); |
- |
- void activeTexture(GLenum texture); |
- void attachShader(WebGLProgram program, WebGLShader shader); |
- void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); |
- void bindBuffer(GLenum target, WebGLBuffer buffer); |
- void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); |
- void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer); |
- void bindTexture(GLenum target, WebGLTexture texture); |
- void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
- void blendEquation(GLenum mode); |
- void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
- void blendFunc(GLenum sfactor, GLenum dfactor); |
- void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
- GLenum srcAlpha, GLenum dstAlpha); |
- |
- void bufferData(GLenum target, GLsizei size, GLenum usage); |
- void bufferData(GLenum target, ArrayBufferView data, GLenum usage); |
- void bufferData(GLenum target, ArrayBuffer data, GLenum usage); |
- void bufferSubData(GLenum target, GLsizeiptr offset, ArrayBufferView data); |
- void bufferSubData(GLenum target, GLsizeiptr offset, ArrayBuffer data); |
- |
- GLenum checkFramebufferStatus(GLenum target); |
- void clear(GLbitfield mask); |
- void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
- void clearDepth(GLclampf depth); |
- void clearStencil(GLint s); |
- void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
- void compileShader(WebGLShader shader); |
- |
- void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLint x, GLint y, GLsizei width, GLsizei height, |
- GLint border); |
- void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLint x, GLint y, GLsizei width, GLsizei height); |
- |
- WebGLBuffer createBuffer(); |
- WebGLFramebuffer createFramebuffer(); |
- WebGLProgram createProgram(); |
- WebGLRenderbuffer createRenderbuffer(); |
- WebGLShader createShader(GLenum type); |
- WebGLTexture createTexture(); |
- |
- void cullFace(GLenum mode); |
- |
- void deleteBuffer(WebGLBuffer buffer); |
- void deleteFramebuffer(WebGLFramebuffer framebuffer); |
- void deleteProgram(WebGLProgram program); |
- void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); |
- void deleteShader(WebGLShader shader); |
- void deleteTexture(WebGLTexture texture); |
- |
- void depthFunc(GLenum func); |
- void depthMask(GLboolean flag); |
- void depthRange(GLclampf zNear, GLclampf zFar); |
- void detachShader(WebGLProgram program, WebGLShader shader); |
- void disable(GLenum cap); |
- void disableVertexAttribArray(GLuint index); |
- void drawArrays(GLenum mode, GLint first, GLsizei count); |
- void drawElements(GLenum mode, GLsizei count, GLenum type, GLsizeiptr offset); |
- |
- void enable(GLenum cap); |
- void enableVertexAttribArray(GLuint index); |
- void finish(); |
- void flush(); |
- void framebufferRenderbuffer(GLenum target, GLenum attachment, |
- GLenum renderbuffertarget, |
- WebGLRenderbuffer renderbuffer); |
- void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, |
- WebGLTexture texture, GLint level); |
- void frontFace(GLenum mode); |
- |
- void generateMipmap(GLenum target); |
- |
- WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index); |
- WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index); |
- WebGLShader[ ] getAttachedShaders(WebGLProgram program); |
- |
- GLint getAttribLocation(WebGLProgram program, DOMString name); |
- |
- any getParameter(GLenum pname); |
- any getBufferParameter(GLenum target, GLenum pname); |
- |
- GLenum getError(); |
- |
- any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, |
- GLenum pname); |
- any getProgramParameter(WebGLProgram program, GLenum pname); |
- DOMString getProgramInfoLog(WebGLProgram program); |
- any getRenderbufferParameter(GLenum target, GLenum pname); |
- any getShaderParameter(WebGLShader shader, GLenum pname); |
- DOMString getShaderInfoLog(WebGLShader shader); |
- |
- DOMString getShaderSource(WebGLShader shader); |
- |
- any getTexParameter(GLenum target, GLenum pname); |
- |
- any getUniform(WebGLProgram program, WebGLUniformLocation location); |
- |
- WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name); |
- |
- any getVertexAttrib(GLuint index, GLenum pname); |
- |
- GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); |
- |
- void hint(GLenum target, GLenum mode); |
- GLboolean isBuffer(WebGLBuffer buffer); |
- GLboolean isEnabled(GLenum cap); |
- GLboolean isFramebuffer(WebGLFramebuffer framebuffer); |
- GLboolean isProgram(WebGLProgram program); |
- GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer); |
- GLboolean isShader(WebGLShader shader); |
- GLboolean isTexture(WebGLTexture texture); |
- void lineWidth(GLfloat width); |
- void linkProgram(WebGLProgram program); |
- void pixelStorei(GLenum pname, GLint param); |
- void polygonOffset(GLfloat factor, GLfloat units); |
- |
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView pixels); |
- |
- void renderbufferStorage(GLenum target, GLenum internalformat, |
- GLsizei width, GLsizei height); |
- void sampleCoverage(GLclampf value, GLboolean invert); |
- void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
- |
- void shaderSource(WebGLShader shader, DOMString source); |
- |
- void stencilFunc(GLenum func, GLint ref, GLuint mask); |
- void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
- void stencilMask(GLuint mask); |
- void stencilMaskSeparate(GLenum face, GLuint mask); |
- void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
- void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
- |
- void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, GLenum format, |
- GLenum type, ArrayBufferView pixels); |
- void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, ImageData pixels); |
- void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLImageElement image); |
- void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLCanvasElement canvas); |
- void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLVideoElement video); |
- |
- void texParameterf(GLenum target, GLenum pname, GLfloat param); |
- void texParameteri(GLenum target, GLenum pname, GLint param); |
- |
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView pixels); |
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, ImageData pixels); |
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLImageElement image); |
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLCanvasElement canvas); |
- void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLVideoElement video); |
- |
- void uniform1f(WebGLUniformLocation location, GLfloat x); |
- void uniform1fv(WebGLUniformLocation location, Float32Array v); |
- void uniform1fv(WebGLUniformLocation location, float[] v); |
- void uniform1i(WebGLUniformLocation location, GLint x); |
- void uniform1iv(WebGLUniformLocation location, Int32Array v); |
- void uniform1iv(WebGLUniformLocation location, long[] v); |
- void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y); |
- void uniform2fv(WebGLUniformLocation location, Float32Array v); |
- void uniform2fv(WebGLUniformLocation location, float[] v); |
- void uniform2i(WebGLUniformLocation location, GLint x, GLint y); |
- void uniform2iv(WebGLUniformLocation location, Int32Array v); |
- void uniform2iv(WebGLUniformLocation location, long[] v); |
- void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z); |
- void uniform3fv(WebGLUniformLocation location, Float32Array v); |
- void uniform3fv(WebGLUniformLocation location, float[] v); |
- void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z); |
- void uniform3iv(WebGLUniformLocation location, Int32Array v); |
- void uniform3iv(WebGLUniformLocation location, long[] v); |
- void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- void uniform4fv(WebGLUniformLocation location, Float32Array v); |
- void uniform4fv(WebGLUniformLocation location, float[] v); |
- void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w); |
- void uniform4iv(WebGLUniformLocation location, Int32Array v); |
- void uniform4iv(WebGLUniformLocation location, long[] v); |
- |
- void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, |
- Float32Array value); |
- void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, |
- float[] value); |
- void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, |
- Float32Array value); |
- void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, |
- float[] value); |
- void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, |
- Float32Array value); |
- void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, |
- float[] value); |
- |
- void useProgram(WebGLProgram program); |
- void validateProgram(WebGLProgram program); |
- |
- void vertexAttrib1f(GLuint indx, GLfloat x); |
- void vertexAttrib1fv(GLuint indx, Float32Array values); |
- void vertexAttrib1fv(GLuint indx, float[] values); |
- void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
- void vertexAttrib2fv(GLuint indx, Float32Array values); |
- void vertexAttrib2fv(GLuint indx, float[] values); |
- void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
- void vertexAttrib3fv(GLuint indx, Float32Array values); |
- void vertexAttrib3fv(GLuint indx, float[] values); |
- void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
- void vertexAttrib4fv(GLuint indx, Float32Array values); |
- void vertexAttrib4fv(GLuint indx, float[] values); |
- void vertexAttribPointer(GLuint indx, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, GLsizeiptr offset); |
- |
- void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
-};</pre> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Attributes</h4> |
- |
- <p> |
- The following attributes are available: |
- </p> |
- |
- <dl class="methods"> |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLRenderingContext-canvas"> |
- canvas |
- </a> |
- </code> |
- of type <code>HTMLCanvasElement</code> |
- <dd> |
- A reference to the canvas element which created this context. |
- |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLRenderingContext-drawingBufferWidth"> |
- drawingBufferWidth |
- </a> |
- </code> |
- of type <code>GLsizei</code> |
- <dd> |
- The actual width of the drawing buffer. May be different from the |
- <code>width</code> attribute of the <code>HTMLCanvasElement</code> if |
- the implementation is unable to satisfy the requested widthor height. |
- |
- <dt> |
- <code class=attribute-name> |
- <a id="DOM-WebGLRenderingContext-drawingBufferHeight"> |
- drawingBufferHeight |
- </a> |
- </code> |
- of type <code>GLsizei</code> |
- <dd> |
- The actual height of the drawing buffer. May be different from the |
- <code>height</code> attribute of the <code>HTMLCanvasElement</code> if |
- the implementation is unable to satisfy the requested width or height. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Getting information about the context</h4> |
- |
- <dl class="methods"> |
- <dt class="idl-code">WebGLContextAttributes getContextAttributes() |
- <dd> |
- Returns the WebGLContextAttributes describing the current drawing buffer. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Setting and getting state</h4> |
- |
- <p> |
- OpenGL ES 2.0 maintains state values for use in rendering. All the calls in this |
- group behave identically to their OpenGL counterparts unless otherwise noted. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void activeTexture(GLenum texture) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glActiveTexture.xml">man page</a>)</span> |
- <dt class="idl-code"void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBlendColor.xml">man page</a>)</span> |
- <dt class="idl-code">void blendEquation(GLenum mode) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBlendEquation.xml">man page</a>)</span> |
- <dt class="idl-code">void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBlendEquationSeparate.xml">man page</a>)</span> |
- <dt class="idl-code">void blendFunc(GLenum sfactor, GLenum dfactor) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBlendFunc.xml">man page</a>)</span> |
- <dd> |
- See <a href="#CONSTANT_COLOR_BLEND">Blending With Constant Color</a> for limitations imposed |
- by WebGL. |
- <dt class="idl-code">void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBlendFuncSeparate.xml">man page</a>)</span> |
- <dd> |
- See <a href="#CONSTANT_COLOR_BLEND">Blending With Constant Color</a> for limitations imposed |
- by WebGL. |
- <dt class="idl-code">void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glClearColor.xml">man page</a>)</span> |
- <dt class="idl-code">void clearDepth(GLclampf depth) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glClearDepthf.xml">man page</a>)</span> |
- <dd> |
- <code>depth</code> value is clamped to the range 0 to 1. |
- <dt class="idl-code">void clearStencil(GLint s) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glClearStencil.xml">man page</a>)</span> |
- <dt class="idl-code">void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glColorMask.xml">man page</a>)</span> |
- <dt class="idl-code">void cullFace(GLenum mode) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.5.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCullFace.xml">man page</a>)</span> |
- <dt class="idl-code">void depthFunc(GLenum func) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.5, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDepthFunc.xml">man page</a>)</span> |
- <dt class="idl-code">void depthMask(GLboolean flag) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDepthMask.xml">man page</a>)</span> |
- <dt class="idl-code">void depthRange(GLclampf zNear, GLclampf zFar) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.12.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDepthRangef.xml">man page</a>)</span> |
- <dd> |
- <code>zNear</code> and <code>zFar</code> values are clamped to the range 0 to 1 and |
- <code>zNear</code> must be less than or equal to <code>zFar</code>; see |
- <a href="#VIEWPORT_DEPTH_RANGE">Viewport Depth Range</a>. |
- <dt class="idl-code">void disable(GLenum cap) |
- <span class="gl-spec">(<a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDisable.xml">man page</a>)</span> |
- <dt class="idl-code">void enable(GLenum cap) |
- <span class="gl-spec">(<a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glEnable.xml">man page</a>)</span> |
- <dt class="idl-code">void frontFace(GLenum mode) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.5.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glFrontFace.xml">man page</a>)</span> |
- <dt class="idl-code">any getParameter(GLenum pname) |
- <a class="gl-spec" href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGet.xml"> |
- (glGet OpenGL ES 2.0 man page) |
- </a> |
- <a class="gl-spec" href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetString.xml"> |
- (glGetString OpenGL ES 2.0 man page) |
- </a> |
- <dd> |
- Return the value for the passed pname. The type returned is the natural type for the |
- requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>ACTIVE_TEXTURE</td><td>unsigned long</td></tr> |
- <tr><td>ALIASED_LINE_WIDTH_RANGE</td><td>Float32Array (with 2 elements)</td></tr> |
- <tr><td>ALIASED_POINT_SIZE_RANGE</td><td>Float32Array (with 2 elements)</td></tr> |
- <tr><td>ALPHA_BITS</td><td>long</td></tr> |
- <tr><td>ARRAY_BUFFER_BINDING</td><td>WebGLBuffer</td></tr> |
- <tr><td>BLEND</td><td>boolean</td></tr> |
- <tr><td>BLEND_COLOR</td><td>Float32Array (with 4 values)</td></tr> |
- <tr><td>BLEND_DST_ALPHA</td><td>unsigned long</td></tr> |
- <tr><td>BLEND_DST_RGB</td><td>unsigned long</td></tr> |
- <tr><td>BLEND_EQUATION_ALPHA</td><td>unsigned long</td></tr> |
- <tr><td>BLEND_EQUATION_RGB</td><td>unsigned long</td></tr> |
- <tr><td>BLEND_SRC_ALPHA</td><td>unsigned long</td></tr> |
- <tr><td>BLEND_SRC_RGB</td><td>unsigned long</td></tr> |
- <tr><td>BLUE_BITS</td><td>long</td></tr> |
- <tr><td>COLOR_CLEAR_VALUE</td><td>Float32Array (with 4 values)</td></tr> |
- <tr><td>COLOR_WRITEMASK</td><td>boolean[] (with 4 values)</td></tr> |
- <tr><td>COMPRESSED_TEXTURE_FORMATS</td><td>null</td></tr> |
- <tr><td>CULL_FACE</td><td>boolean</td></tr> |
- <tr><td>CULL_FACE_MODE</td><td>unsigned long</td></tr> |
- <tr><td>CURRENT_PROGRAM</td><td>WebGLProgram</td></tr> |
- <tr><td>DEPTH_BITS</td><td>long</td></tr> |
- <tr><td>DEPTH_CLEAR_VALUE</td><td>float</td></tr> |
- <tr><td>DEPTH_FUNC</td><td>unsigned long</td></tr> |
- <tr><td>DEPTH_RANGE</td><td>Float32Array (with 2 elements)</td></tr> |
- <tr><td>DEPTH_TEST</td><td>boolean</td></tr> |
- <tr><td>DEPTH_WRITEMASK</td><td>boolean</td></tr> |
- <tr><td>DITHER</td><td>boolean</td></tr> |
- <tr><td>ELEMENT_ARRAY_BUFFER_BINDING</td><td>WebGLBuffer</td></tr> |
- <tr><td>FRAMEBUFFER_BINDING</td><td>WebGLFramebuffer</td></tr> |
- <tr><td>FRONT_FACE</td><td>unsigned long</td></tr> |
- <tr><td>GENERATE_MIPMAP_HINT</td><td>unsigned long</td></tr> |
- <tr><td>GREEN_BITS</td><td>long</td></tr> |
- <tr><td>LINE_WIDTH</td><td>float</td></tr> |
- <tr><td>MAX_COMBINED_TEXTURE_IMAGE_UNITS</td><td>long</td></tr> |
- <tr><td>MAX_CUBE_MAP_TEXTURE_SIZE</td><td>long</td></tr> |
- <tr><td>MAX_FRAGMENT_UNIFORM_VECTORS</td><td>long</td></tr> |
- <tr><td>MAX_RENDERBUFFER_SIZE</td><td>long</td></tr> |
- <tr><td>MAX_TEXTURE_IMAGE_UNITS</td><td>long</td></tr> |
- <tr><td>MAX_TEXTURE_SIZE</td><td>long</td></tr> |
- <tr><td>MAX_VARYING_VECTORS</td><td>long</td></tr> |
- <tr><td>MAX_VERTEX_ATTRIBS</td><td>long</td></tr> |
- <tr><td>MAX_VERTEX_TEXTURE_IMAGE_UNITS</td><td>long</td></tr> |
- <tr><td>MAX_VERTEX_UNIFORM_VECTORS</td><td>long</td></tr> |
- <tr><td>MAX_VIEWPORT_DIMS</td><td>Int32Array (with 2 elements)</td></tr> |
- <tr><td>NUM_COMPRESSED_TEXTURE_FORMATS</td><td>long</td></tr> |
- <tr><td>PACK_ALIGNMENT</td><td>long</td></tr> |
- <tr><td>POLYGON_OFFSET_FACTOR</td><td>float</td></tr> |
- <tr><td>POLYGON_OFFSET_FILL</td><td>boolean</td></tr> |
- <tr><td>POLYGON_OFFSET_UNITS</td><td>float</td></tr> |
- <tr><td>RED_BITS</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_BINDING</td><td>WebGLRenderbuffer</td></tr> |
- <tr><td>RENDERER</td><td>DOMString</td></tr> |
- <tr><td>SAMPLE_BUFFERS</td><td>long</td></tr> |
- <tr><td>SAMPLE_COVERAGE_INVERT</td><td>boolean</td></tr> |
- <tr><td>SAMPLE_COVERAGE_VALUE</td><td>float</td></tr> |
- <tr><td>SAMPLES</td><td>long</td></tr> |
- <tr><td>SCISSOR_BOX</td><td>Int32Array (with 4 elements)</td></tr> |
- <tr><td>SCISSOR_TEST</td><td>boolean</td></tr> |
- <tr><td>SHADING_LANGUAGE_VERSION</td><td>DOMString</td></tr> |
- <tr><td>STENCIL_BACK_FAIL</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BACK_FUNC</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BACK_PASS_DEPTH_FAIL</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BACK_PASS_DEPTH_PASS</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BACK_REF</td><td>long</td></tr> |
- <tr><td>STENCIL_BACK_VALUE_MASK</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BACK_WRITEMASK</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_BITS</td><td>long</td></tr> |
- <tr><td>STENCIL_CLEAR_VALUE</td><td>long</td></tr> |
- <tr><td>STENCIL_FAIL</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_FUNC</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_PASS_DEPTH_FAIL</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_PASS_DEPTH_PASS</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_REF</td><td>long</td></tr> |
- <tr><td>STENCIL_TEST</td><td>boolean</td></tr> |
- <tr><td>STENCIL_VALUE_MASK</td><td>unsigned long</td></tr> |
- <tr><td>STENCIL_WRITEMASK</td><td>unsigned long</td></tr> |
- <tr><td>SUBPIXEL_BITS</td><td>long</td></tr> |
- <tr><td>TEXTURE_BINDING_2D</td><td>WebGLTexture</td></tr> |
- <tr><td>TEXTURE_BINDING_CUBE_MAP</td><td>WebGLTexture</td></tr> |
- <tr><td>UNPACK_ALIGNMENT</td><td>int</td></tr> |
- <tr><td>UNPACK_COLORSPACE_CONVERSION_WEBGL</td><td>unsigned long</td></tr> |
- <tr><td>UNPACK_FLIP_Y_WEBGL</td><td>boolean</td></tr> |
- <tr><td>UNPACK_PREMULTIPLY_ALPHA_WEBGL</td><td>boolean</td></tr> |
- <tr><td>VENDOR</td><td>DOMString</td></tr> |
- <tr><td>VERSION</td><td>DOMString</td></tr> |
- <tr><td>VIEWPORT</td><td>Int32Array (with 4 elements)</td></tr> |
- </table><br> |
- <p>The following <em>pname</em> arguments return a string describing some aspect of the current WebGL implementation:</p> |
- <table> |
- <tr><td>VERSION</td> |
- <td>Returns a version or release number of the form <code>WebGL<space>1.0<space><vendor-specific information></code>.</td></tr> |
- <tr><td>SHADING_LANGUAGE_VERSION</td> |
- <td>Returns a version or release number of the form <code>WebGL<space>GLSL<space>ES<space>1.0<space><vendor-specific information></code>.</td></tr> |
- <tr><td>VENDOR</td> |
- <td>Returns the company responsible for this WebGL implementation. This name does not change from release to release.</td></tr> |
- <tr><td>RENDERER</td> |
- <td>Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.</td></tr> |
- </table><br> |
- <p>See <a href="#EXTENSION_QUERIES">Extension Queries</a> for information on querying the |
- available extensions in the current WebGL implementation.</p> |
- <dt class="idl-code">GLenum getError() |
- <span class="gl-spec">(OpenGL ES 2.0 §2.5, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetError.xml">man page</a>)</span> |
- <dd> |
- See <a href="#WEBGLCONTEXTEVENT">WebGLContextEvent</a> for documentation of a |
- WebGL-specific return value from getError. |
- <dt class="idl-code">void hint(GLenum target, GLenum mode) |
- <span class="gl-spec">(OpenGL ES 2.0 §5.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glHint.xml">man page</a>)</span> |
- <dt class="idl-code">GLboolean isEnabled(GLenum cap) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsEnabled.xml">man page</a>)</span> |
- <dt class="idl-code">void lineWidth(GLfloat width) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glLineWidth.xml">man page</a>)</span> |
- <dt class="idl-code">void pixelStorei(GLenum pname, GLint param) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.6.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glPixelStorei.xml">man page</a>)</span> |
- <dd> |
- In addition to the parameters in the OpenGL ES 2.0 specification, the WebGL |
- specification accepts the parameters <code>UNPACK_FLIP_Y_WEBGL</code>, |
- <code>UNPACK_PREMULTIPLY_ALPHA_WEBGL</code> |
- and <code>UNPACK_COLORSPACE_CONVERSION_WEBGL</code>. See <a href="#PIXEL_STORAGE_PARAMETERS">Pixel |
- Storage Parameters</a> for documentation of these parameters. |
- <dt class="idl-code">void polygonOffset(GLfloat factor, GLfloat units) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.5.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glPolygonOffset.xml">man page</a>)</span> |
- <dt class="idl-code">void sampleCoverage(GLclampf value, GLboolean invert) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glSampleCoverage.xml">man page</a>)</span> |
- <dt class="idl-code">void stencilFunc(GLenum func, GLint ref, GLuint mask) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilFunc.xml">man page</a>)</span> |
- <dt class="idl-code">void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilFuncSeparate.xml">man page</a>)</span> |
- <dd> |
- See <a href="#STENCIL_SEPARATE_LIMIT">Stencil Separate Mask and Reference Value</a> for information |
- on WebGL specific limitations to the allowable argument values. |
- <dt class="idl-code">void stencilMask(GLuint mask) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilMask.xml">man page</a>)</span> |
- <dd> |
- See <a href="#STENCIL_SEPARATE_LIMIT">Stencil Separate Mask and Reference Value</a> for information |
- on WebGL specific limitations to the allowable mask values. |
- <dt class="idl-code">void stencilMaskSeparate(GLenum face, GLuint mask) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilMaskSeparate.xml">man page</a>)</span> |
- <dt class="idl-code">void stencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilOp.xml">man page</a>)</span> |
- <dt class="idl-code">void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glStencilOpSeparate.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Viewing and clipping</h4> |
- |
- <p> |
- The viewport specifies the affine transformation of x and y from normalized device |
- coordinates to window coordinates. The size of the drawing buffer is determined by |
- the HTMLCanvasElement. The scissor box defines a rectangle which constrains drawing. |
- When the scissor test is enabled only pixels that lie within the scissor box can |
- be modified by drawing commands. When enabled drawing can only occur inside the |
- intersection of the viewport, canvas area and the scissor box. When the scissor test |
- is not enabled drawing can only occur inside the intersection of the viewport and |
- canvas area. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.1.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glScissor.xml">man page</a>)</span> |
- |
- <dt class="idl-code">void viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.12.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glViewport.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Buffer objects</h4> |
- |
- <p> |
- Buffer objects (sometimes referred to as VBOs) hold vertex attribute data for the GLSL |
- shaders. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void bindBuffer(GLenum target, WebGLBuffer buffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindBuffer.xml">man page</a>)</span> |
- <dd> |
- Binds the given WebGLBuffer object to the given binding point (target), either |
- ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER. If the buffer is null then any buffer currently |
- bound to this target is unbound. A given WebGLBuffer object may only be bound to one of |
- the ARRAY_BUFFER or ELEMENT_ARRAY_BUFFER target in its lifetime. An attempt to bind a |
- buffer object to the other target will generate an <code>INVALID_OPERATION</code> error, and the |
- current binding will remain untouched. |
- |
- <dt class="idl-code">void bufferData(GLenum target, GLsizei size, GLenum usage) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferData.xml">man page</a>)</span> |
- <dd> |
- Set the size of the currently bound WebGLBuffer object for the passed target. The |
- buffer is initialized to 0. |
- |
- <dt><p class="idl-code">void bufferData(GLenum target, ArrayBufferView data, GLenum usage)</p> |
- <p class="idl-code">void bufferData(GLenum target, ArrayBuffer data, GLenum usage) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferData.xml">man page</a>)</span></p> |
- <dd> |
- Set the size of the currently bound WebGLBuffer object for the passed target to the |
- size of the passed data, then write the contents of data to the buffer object. |
- <br><br> |
- If the passed data is null then an <code>INVALID_VALUE</code> error is generated. |
- <dt><p class="idl-code">void bufferSubData(GLenum target, GLsizeiptr offset, ArrayBufferView data)</p> |
- <p class="idl-code">void bufferSubData(GLenum target, GLsizeiptr offset, ArrayBuffer data) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBufferSubData.xml">man page</a>)</span></p> |
- <dd> |
- For the WebGLBuffer object bound to the passed target write the passed data starting |
- at the passed offset. If the data would be written past the end of the buffer object |
- an <code>INVALID_VALUE</code> error is generated. |
- |
- <dt class="idl-code">WebGLBuffer createBuffer() |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenBuffers.xml">glGenBuffers</a>)</span> |
- <dd> |
- Create a WebGLBuffer object and initialize it with a buffer object name as if by |
- calling glGenBuffers. |
- |
- <dt class="idl-code">void deleteBuffer(WebGLBuffer buffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.9, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteBuffers.xml">glDeleteBuffers</a>)</span> |
- <dd> |
- Delete the buffer object contained in the passed WebGLBuffer as if by calling |
- glDeleteBuffers. If the buffer has already been deleted the call has no effect. |
- Note that the buffer object will be deleted when the WebGLBuffer object is destroyed. |
- This method merely gives the author greater control over when the buffer object is |
- destroyed. |
- |
- <dt class="idl-code">any getBufferParameter(GLenum target, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.3, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetBufferParameteriv.xml">glGetBufferParameteriv</a>)</span> |
- <dd> |
- Return the value for the passed pname. The type returned is the natural type for the |
- requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>BUFFER_SIZE</td><td>long</td></tr> |
- <tr><td>BUFFER_USAGE</td><td>unsigned long</td></tr> |
- </table> |
- <dt class="idl-code">GLboolean isBuffer(WebGLBuffer buffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.6, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsBuffer.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Framebuffer objects</h4> |
- |
- <p> |
- Framebuffer objects provide an alternative rendering target to the drawing buffer. They |
- are a collection of color, alpha, depth and stencil buffers and are often used to |
- render an image that will later be used as a texture. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindFramebuffer.xml">man page</a>)</span> |
- <dd> |
- Bind the given <code class="interface">WebGLFramebuffer</code> object to the given binding point |
- (<code class="param">target</code>), which must be <code class="enum">FRAMEBUFFER</code>. |
- If <code class="param">framebuffer</code> is null, the default framebuffer provided by the context |
- is bound and attempts to modify or query state on <code class="param">target</code> <code class="enum">FRAMEBUFFER</code> |
- will generate an <code class="error">INVALID_OPERATION</code> error. |
- |
- <dt class="idl-code">GLenum checkFramebufferStatus(GLenum target) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.5, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCheckFramebufferStatus.xml">man page</a>)</span> |
- <dt class="idl-code">WebGLFramebuffer createFramebuffer() |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenFramebuffers.xml">glGenFramebuffers</a>)</span> |
- <dd> |
- Create a WebGLFramebuffer object and initialize it with a framebuffer object name as if by |
- calling glGenFramebuffers. |
- |
- <dt class="idl-code">void deleteFramebuffer(WebGLFramebuffer buffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.1, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteFramebuffers.xml">glDeleteFramebuffers</a>)</span> |
- <dd> |
- Delete the framebuffer object contained in the passed WebGLFramebuffer as if by calling |
- glDeleteFramebuffers. If the framebuffer has already been deleted the call has no effect. |
- Note that the framebuffer object will be deleted when the WebGLFramebuffer object is destroyed. |
- This method merely gives the author greater control over when the framebuffer object is |
- destroyed. |
- |
- <dt class="idl-code">void framebufferRenderbuffer(GLenum target, GLenum attachment, |
- GLenum renderbuffertarget, |
- WebGLRenderbuffer renderbuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glFramebufferRenderbuffer.xml">man page</a>)</span></dt> |
- <dt class="idl-code">void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, |
- WebGLTexture texture, GLint level) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glFramebufferTexture2D.xml">man page</a>)</span> |
- <dt class="idl-code">any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, |
- GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.3, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetFramebufferAttachmentParameteriv.xml">glGetFramebufferAttachmentParameteriv</a>)</span> |
- <dd> |
- Return the value for the passed pname given the passed target and attachment. The type |
- returned is the natural type for the requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</td><td>unsigned long</td></tr> |
- <tr><td>FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</td><td>WebGLRenderbuffer or WebGLTexture</td></tr> |
- <tr><td>FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</td><td>long</td></tr> |
- <tr><td>FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</td><td>long</td></tr> |
- </table> |
- <dt class="idl-code">GLboolean isFramebuffer(WebGLFramebuffer framebuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.7, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsFramebuffer.xml">man page</a>)</span> |
- <dd> |
- Return true if the passed WebGLFramebuffer is valid and false otherwise. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Renderbuffer objects</h4> |
- |
- <p> |
- Renderbuffer objects are used to provide storage for the individual buffers used in a |
- framebuffer object. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindRenderbuffer.xml">man page</a>)</span> |
- <dd> |
- Bind the given <code class="interface">WebGLRenderbuffer</code> object to the given binding point |
- (<code class="param">target</code>), which must be <code class="enum">RENDERBUFFER</code>. |
- If <code class="param">renderbuffer</code> is null the renderbuffer object currently bound to |
- this <code class="param">target</code> is unbound. |
- |
- <dt class="idl-code">WebGLRenderbuffer createRenderbuffer() |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenRenderbuffers.xml">glGenRenderbuffers</a>)</span> |
- <dd> |
- Create a WebGLRenderbuffer object and initialize it with a renderbuffer object name as if by |
- calling glGenRenderbuffers. |
- |
- <dt class="idl-code">void deleteRenderbuffer(WebGLRenderbuffer renderbuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteRenderbuffers.xml">glDeleteRenderbuffers</a>)</span> |
- <dd> |
- Delete the renderbuffer object contained in the passed WebGLRenderbuffer as if by calling |
- glDeleteRenderbuffers. If the renderbuffer has already been deleted the call has no effect. |
- Note that the renderbuffer object will be deleted when the WebGLRenderbuffer object is destroyed. |
- This method merely gives the author greater control over when the renderbuffer object is |
- destroyed. |
- <dt class="idl-code">any getRenderbufferParameter(GLenum target, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.3, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetRenderbufferParameteriv.xml">glGetRenderbufferParameteriv</a>)</span> |
- <dd> |
- Return the value for the passed pname given the passed target. The type returned is the natural |
- type for the requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>RENDERBUFFER_WIDTH</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_HEIGHT</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_INTERNAL_FORMAT</td><td>unsigned long</td></tr> |
- <tr><td>RENDERBUFFER_RED_SIZE</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_GREEN_SIZE</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_BLUE_SIZE</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_ALPHA_SIZE</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_DEPTH_SIZE</td><td>long</td></tr> |
- <tr><td>RENDERBUFFER_STENCIL_SIZE</td><td>long</td></tr> |
- </table> |
- <dt class="idl-code">GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.7, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsRenderbuffer.xml">man page</a>)</span> |
- <dd> |
- Return true if the passed WebGLRenderbuffer is valid and false otherwise. |
- <dt class="idl-code">void renderbufferStorage(GLenum target, GLenum internalformat, |
- GLsizei width, GLsizei height) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.4.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glRenderbufferStorage.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Texture objects</h4> |
- |
- <p> |
- Texture objects provide storage and state for texturing operations. If no WebGLTexture is bound |
- (e.g., passing null or 0 to bindTexture) then attempts to modify or query the texture object shall |
- generate an <code>INVALID_OPERATION</code> error. This is indicated in the functions below. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void bindTexture(GLenum target, WebGLTexture texture) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindTexture.xml">man page</a>)</span> |
- <dt class="idl-code">void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLint x, GLint y, GLsizei width, GLsizei height, |
- GLint border) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCopyTexImage2D.xml">man page</a>)</span> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLint x, GLint y, GLsizei width, GLsizei height) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCopyTexSubImage2D.xml">man page</a>)</span> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">WebGLTexture createTexture() |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenTextures.xml">man page</a>)</span> |
- <dd> |
- Create a WebGLTexture object and initialize it with a texture object name as if by |
- calling glGenTextures. |
- |
- <dt class="idl-code">void deleteTexture(WebGLTexture texture) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.13, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteTextures.xml">man page</a>)</span> |
- <dd> |
- Delete the texture object contained in the passed WebGLTexture as if by calling |
- glDeleteTextures. If the texture has already been deleted the call has no effect. |
- Note that the texture object will be deleted when the WebGLTexture object is destroyed. |
- This method merely gives the author greater control over when the texture object is |
- destroyed. |
- <dt class="idl-code">void generateMipmap(GLenum target) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.11, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGenerateMipmap.xml">man page</a>)</span> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">any getTexParameter(GLenum target, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetTexParameter.xml">man page</a>)</span> |
- <dd> |
- Return the value for the passed pname given the passed target. The type returned is the natural type for the |
- requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>TEXTURE_MAG_FILTER</td><td>unsigned long</td></tr> |
- <tr><td>TEXTURE_MIN_FILTER</td><td>unsigned long</td></tr> |
- <tr><td>TEXTURE_WRAP_S</td><td>unsigned long</td></tr> |
- <tr><td>TEXTURE_WRAP_T</td><td>unsigned long</td></tr> |
- </table> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">GLboolean isTexture(WebGLTexture texture) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsTexture.xml">man page</a>)</span> |
- <dd> |
- Return true if the passed WebGLTexture is valid and false otherwise. |
- <dt class="idl-code"><a name="TEXIMAGE2D">void texImage2D</a>(GLenum target, GLint level, GLenum internalformat, |
- GLsizei width, GLsizei height, GLint border, GLenum format, |
- GLenum type, ArrayBufferView pixels) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexImage2D.xml">man page</a>)</span> |
- <dd> |
- If <code>pixels</code> is null, a buffer of sufficient size initialized to 0 is |
- passed. <br><br> |
- |
- If <code>pixels</code> is non-null, the type of <code>pixels</code> must match the type |
- of the data to be read. If it is UNSIGNED_BYTE, a Uint8Array must be supplied; if it is |
- UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_4_4_4_4, or UNSIGNED_SHORT_5_5_5_1, a Uint16Array |
- must be supplied. If the types do not match, an INVALID_OPERATION error is generated. |
- <br><br> |
- |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. <br><br> |
- |
- See <a href="#PIXEL_STORAGE_PARAMETERS">Pixel Storage Parameters</a> for WebGL-specific |
- pixel storage parameters that affect the behavior of this function. |
- <dt><p class="idl-code"><a name="TEXIMAGE2D_HTML">void texImage2D</a>(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, ImageData pixels)</p> |
- <p class="idl-code">void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLImageElement image)</p> |
- <p class="idl-code">void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLCanvasElement canvas)</p> |
- <p class="idl-code">void texImage2D(GLenum target, GLint level, GLenum internalformat, |
- GLenum format, GLenum type, HTMLVideoElement video) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexImage2D.xml">man page</a>)</span></p> |
- <dd> |
- Uploads the given element or image data to the currently bound WebGLTexture. <br><br> |
- |
- The source image data is conceptually first converted to the data type and format |
- specified by the <em>format</em> and <em>type</em> arguments, and then transferred to |
- the OpenGL implementation. If a packed pixel format is specified which would imply loss |
- of bits of precision from the image data, this loss of precision must occur. <br><br> |
- |
- If the source image is an RGB or RGBA lossless image with 8 bits per channel, the |
- browser guarantees that the full precision of all channels is preserved. <br><br> |
- |
- If the original image contains an alpha channel and the |
- <code>UNPACK_PREMULTIPLY_ALPHA_WEBGL</code> pixel storage parameter is false, then the |
- RGB values are guaranteed to never have been premultiplied by the alpha channel, whether |
- those values are derived directly from the original file format or converted from some |
- other color format. <br><br> |
- |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. <br><br> |
- |
- See <a href="#PIXEL_STORAGE_PARAMETERS">Pixel Storage Parameters</a> for WebGL-specific |
- pixel storage parameters that affect the behavior of this function. |
- <dt class="idl-code">void texParameterf(GLenum target, GLenum pname, GLfloat param) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexParameter.xml">man page</a>)</span> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">void texParameteri(GLenum target, GLenum pname, GLint param) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexParameter.xml">man page</a>)</span> |
- <dd> |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. |
- <dt class="idl-code">void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView pixels) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexSubImage2D.xml">man page</a>)</span> |
- <dd> |
- See <a href="#TEXIMAGE2D">texImage2D</a> for restrictions on the <em>format</em> |
- and <em>pixels</em> arguments. <br><br> |
- |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. <br><br> |
- |
- See <a href="#PIXEL_STORAGE_PARAMETERS">Pixel Storage Parameters</a> for WebGL-specific |
- pixel storage parameters that affect the behavior of this function. |
- <dt><p class="idl-code">void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, ImageData pixels)</p> |
- <p class="idl-code">void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLImageElement image)</p> |
- <p class="idl-code">void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLCanvasElement canvas)</p> |
- <p class="idl-code">void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
- GLenum format, GLenum type, HTMLVideoElement video) |
- <span class="gl-spec">(OpenGL ES 2.0 §3.7.2, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glTexSubImage2D.xml">man page</a>)</span></p> |
- <dd> |
- Updates a sub-rectangle of the currently bound WebGLTexture with the contents of the |
- given element or image data. <br><br> |
- |
- See <a href="#TEXIMAGE2D_HTML">texImage2D</a> for the interpretation of |
- the <em>format</em> and <em>type</em> arguments. <br><br> |
- |
- If an attempt is made to call this function with no WebGLTexture bound (see above), an |
- <code>INVALID_OPERATION</code> error is generated. <br><br> |
- |
- See <a href="#PIXEL_STORAGE_PARAMETERS">Pixel Storage Parameters</a> for WebGL-specific |
- pixel storage parameters that affect the behavior of this function. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Programs and Shaders</h4> |
- |
- <p> |
- Rendering with OpenGL ES 2.0 requires the use of <i>shaders</i>, written in OpenGL ES's shading language, GLSL ES. |
- Shaders must be loaded with a source string (shaderSource), compiled |
- (compileShader) and attached to a <i>program</i> (attachShader) which must be linked |
- (linkProgram) and then used (useProgram). |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void attachShader(WebGLProgram program, WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glAttachShader.xml">man page</a>)</span> |
- <dt class="idl-code">void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glBindAttribLocation.xml">man page</a>)</span> |
- <dt class="idl-code">void compileShader(WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCompileShader.xml">man page</a>)</span> |
- <dt class="idl-code">WebGLProgram createProgram() |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCreateProgram.xml">man page</a>)</span> |
- <dd> |
- Create a WebGLProgram object and initialize it with a program object name as if by |
- calling glCreateProgram. |
- |
- <dt class="idl-code">WebGLShader createShader(type) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glCreateShader.xml">man page</a>)</span> |
- <dd> |
- Create a WebGLShader object and initialize it with a shader object name as if by |
- calling glCreateShader. |
- |
- <dt class="idl-code">void deleteProgram(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteProgram.xml">man page</a>)</span> |
- <dd> |
- Delete the program object contained in the passed WebGLProgram as if by calling |
- glDeleteProgram. If the program has already been deleted the call has no effect. |
- Note that the program object will be deleted when the WebGLProgram object is destroyed. |
- This method merely gives the author greater control over when the program object is |
- destroyed. |
- <dt class="idl-code">void deleteShader(WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteShader.xml">man page</a>)</span> |
- <dd> |
- Delete the shader object contained in the passed WebGLShader as if by calling |
- glDeleteShader. If the shader has already been deleted the call has no effect. |
- Note that the shader object will be deleted when the WebGLShader object is destroyed. |
- This method merely gives the author greater control over when the shader object is |
- destroyed. |
- <dt class="idl-code">void detachShader(WebGLProgram program, WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDetachShader.xml">man page</a>)</span> |
- <dt class="idl-code">WebGLShader[ ] getAttachedShaders(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetAttachedShaders.xml">man page</a>)</span> |
- <dd> |
- Return the list of shaders attached to the passed program. |
- <dt class="idl-code">any getProgramParameter(WebGLProgram program, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetProgramiv.xml">man page</a>)</span> |
- <dd> |
- Return the value for the passed pname given the passed program. The type returned is the natural |
- type for the requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>DELETE_STATUS</td><td>boolean</td></tr> |
- <tr><td>LINK_STATUS</td><td>boolean</td></tr> |
- <tr><td>VALIDATE_STATUS</td><td>boolean</td></tr> |
- <tr><td>INFO_LOG_LENGTH</td><td>long</td></tr> |
- <tr><td>ATTACHED_SHADERS</td><td>long</td></tr> |
- <tr><td>ACTIVE_ATTRIBUTES</td><td>long</td></tr> |
- <tr><td>ACTIVE_ATTRIBUTE_MAX_LENGTH</td><td>long</td></tr> |
- <tr><td>ACTIVE_UNIFORMS</td><td>long</td></tr> |
- <tr><td>ACTIVE_UNIFORM_MAX_LENGTH</td><td>long</td></tr> |
- </table> |
- <dt class="idl-code">DOMString getProgramInfoLog(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetProgramInfoLog.xml">man page</a>)</span> |
- <dt class="idl-code">any getShaderParameter(WebGLShader shader, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetShaderiv.xml">man page</a>)</span> |
- <dd> |
- Return the value for the passed pname given the passed shader. The type returned is the natural |
- type for the requested pname, as given in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>SHADER_TYPE</td><td>unsigned long</td></tr> |
- <tr><td>DELETE_STATUS</td><td>boolean</td></tr> |
- <tr><td>COMPILE_STATUS</td><td>boolean</td></tr> |
- <tr><td>INFO_LOG_LENGTH</td><td>long</td></tr> |
- <tr><td>SHADER_SOURCE_LENGTH</td><td>long</td></tr> |
- </table> |
- <dt class="idl-code">DOMString getShaderInfoLog(WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetShaderInfoLog.xml">man page</a>)</span> |
- <dt class="idl-code">DOMString getShaderSource(WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetShaderSource.xml">man page</a>)</span> |
- <dt class="idl-code">GLboolean isProgram(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsProgram.xml">man page</a>)</span> |
- <dd> |
- Return true if the passed WebGLProgram is valid and false otherwise. |
- <dt class="idl-code">GLboolean isShader(WebGLShader shader) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glIsShader.xml">man page</a>)</span> |
- <dd> |
- Return true if the passed WebGLShader is valid and false otherwise. |
- <dt class="idl-code">void linkProgram(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glLinkProgram.xml">man page</a>)</span> |
- <dt class="idl-code">void shaderSource(WebGLShader shader, DOMString source) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glShaderSource.xml">man page</a>)</span> |
- <dt class="idl-code">void useProgram(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glUseProgram.xml">man page</a>)</span> |
- <dt class="idl-code">void validateProgram(WebGLProgram program) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.5, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glValidateProgram.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Uniforms and attributes</h4> |
- |
- <p> |
- Values used by the shaders are passed in as uniform of vertex attributes. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void disableVertexAttribArray(GLuint index) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDisableVertexAttribArray.xml">man page</a>)</span> |
- <dt class="idl-code">void enableVertexAttribArray(GLuint index) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glEnableVertexAttribArray.xml">man page</a>)</span> |
- <dd> |
- Enable the vertex attribute at <code>index</code> as an array. WebGL imposes additional |
- rules beyond OpenGL ES 2.0 regarding enabled vertex attributes; |
- see <a href="#ATTRIBS_AND_RANGE_CHECKING">Enabled Vertex Attributes and Range |
- Checking</a>. |
- <dt class="idl-code">WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetActiveAttrib.xml">man page</a>)</span> |
- <dd> |
- Returns information about the size, type and name of the vertex attribute at the |
- passed index of the passed program object. |
- <dt class="idl-code">WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetActiveUniform.xml">man page</a>)</span> |
- <dd> |
- Returns information about the size, type and name of the uniform at the |
- passed index of the passed program object. |
- <dt class="idl-code">GLint getAttribLocation(WebGLProgram program, DOMString name) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetAttribLocation.xml">man page</a>)</span> |
- <dt class="idl-code">any getUniform(WebGLProgram program, WebGLUniformLocation location) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetUniform.xml">man page</a>)</span> |
- <dd> |
- Return the uniform value at the passed location in the passed program. The type returned is |
- dependent on the uniform type, as shown in the following table: |
- <table class="foo"> |
- <tr><th>uniform type</th><th>returned type</th></tr> |
- <tr><td>boolean</td><td>boolean</td></tr> |
- <tr><td>int</td><td>long</td></tr> |
- <tr><td>float</td><td>float</td></tr> |
- <tr><td>vec2</td><td>Float32Array (with 2 elements)</td></tr> |
- <tr><td>ivec2</td><td>Int32Array (with 2 elements)</td></tr> |
- <tr><td>bvec2</td><td>boolean[] (with 2 elements)</td></tr> |
- <tr><td>vec3</td><td>Float32Array (with 3 elements)</td></tr> |
- <tr><td>ivec3</td><td>Int32Array (with 3 elements)</td></tr> |
- <tr><td>bvec3</td><td>boolean[] (with 3 elements)</td></tr> |
- <tr><td>vec4</td><td>Float32Array (with 4 elements)</td></tr> |
- <tr><td>ivec4</td><td>Int32Array (with 4 elements)</td></tr> |
- <tr><td>bvec4</td><td>boolean[] (with 4 elements)</td></tr> |
- <tr><td>mat2</td><td>Float32Array (with 4 elements)</td></tr> |
- <tr><td>mat3</td><td>Float32Array (with 9 elements)</td></tr> |
- <tr><td>mat4</td><td>Float32Array (with 16 elements)</td></tr> |
- </table> |
- <dt class="idl-code">WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetUniformLocation.xml">man page</a>)</span> |
- <dd> |
- Return a WebGLUniformLocation object that represents the location of a specific uniform variable |
- within a program object. The return value is null if name does not correspond to an active uniform |
- variable in the passed program. |
- |
- <dt class="idl-code">any getVertexAttrib(GLuint index, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetVertexAttrib.xml">man page</a>)</span> |
- <dd> |
- Return the information requested in pname about the vertex attribute at the passed index. The |
- type returned is dependent on the information requested, as shown in the following table: |
- <table class="foo"> |
- <tr><th>pname</th><th>returned type</th></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</td><td>WebGLBuffer</td></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_ENABLED</td><td>boolean</td></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_SIZE</td><td>long</td></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_STRIDE</td><td>long</td></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_TYPE</td><td>unsigned long</td></tr> |
- <tr><td>VERTEX_ATTRIB_ARRAY_NORMALIZED</td><td>boolean</td></tr> |
- <tr><td>CURRENT_VERTEX_ATTRIB</td><td>Float32Array (with 4 elements)</td></tr> |
- </table> |
- <dt class="idl-code">GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname) |
- <span class="gl-spec">(OpenGL ES 2.0 §6.1.8, similar to <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glGetVertexAttribPointerv.xml">man page</a>)</span> |
- <dt><p class="idl-code">void uniform[1234][fi](WebGLUniformLocation location, ...)</p> |
- <p class="idl-code">void uniform[1234][fi]v(WebGLUniformLocation location, ...) |
- <p class="idl-code">void uniformMatrix[234]fv(WebGLUniformLocation location, GLboolean transpose, ...) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.10.4, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glUniform.xml">man page</a>)</span></p> |
- <dd> |
- Each of the uniform* functions above sets the specified uniform or uniforms to the |
- values provided. If the passed <code>location</code> is not null and was not obtained |
- from the currently used program via an earlier call to <code>getUniformLocation</code>, |
- an <code>INVALID_OPERATION</code> error will be generated. If the passed |
- <code>location</code> is null, the data passed in will be silently ignored and |
- no uniform variables will be changed. |
- <dt><p class="idl-code">void vertexAttrib[1234]f(GLuint indx, ...)</p> |
- <p class="idl-code">void vertexAttrib[1234]fv(GLuint indx, ...) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.7, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glVertexAttrib.xml">man page</a>)</span></p> |
- <dd> |
- Sets the vertex attribute at the passed index to the given constant value. Values set via the |
- <code>vertexAttrib</code> are guaranteed to be returned from the <code>getVertexAttrib</code> function |
- with the <code>CURRENT_VERTEX_ATTRIB</code> param, even if there have been intervening calls to |
- <code>drawArrays</code> or <code>drawElements</code>. |
- <dt class="idl-code">void vertexAttribPointer(GLuint indx, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, GLsizeiptr offset) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glVertexAttribPointer.xml">man page</a>)</span> |
- <dd> |
- Assign the WebGLBuffer object currently bound to the ARRAY_BUFFER target to the vertex |
- attribute at the passed index. Size is number of components per attribute. Stride and |
- offset are in units of bytes. Passed stride and offset must be appropriate for the |
- passed type and size or an <code>INVALID_VALUE</code> error will be |
- generated; see <a href="#BUFFER_OFFSET_AND_STRIDE">Buffer Offset and Stride |
- Requirements</a>. If no WebGLBuffer is bound to the ARRAY_BUFFER target, |
- an <code>INVALID_OPERATION</code> error will be generated. In WebGL, the maximum |
- supported stride is 255; see <a href="#VERTEX_STRIDE"> Vertex Attribute Data Stride</a>. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Writing to the drawing buffer</h4> |
- |
- <p> |
- OpenGL ES 2.0 has 3 calls which can render to the drawing buffer: <code>clear</code>, |
- <code>drawArrays</code> and <code>drawElements</code>. Furthermore rendering can |
- be directed to the drawing buffer or to a Framebuffer object. When rendering is |
- directed to the drawing buffer, making any of the 3 rendering calls shall |
- cause the drawing buffer to be presented to the HTML page compositor at the start |
- of the next compositing operation. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void clear(GLbitfield mask) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.2.3, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glClear.xml">man page</a>)</span> |
- <dt class="idl-code">void drawArrays(GLenum mode, GLint first, GLsizei count) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDrawArrays.xml">man page</a>)</span> |
- <dd> |
- If <em>first</em> is negative, an <code>INVALID_VALUE</code> error will be generated. |
- <dt class="idl-code">void drawElements(GLenum mode, GLsizei count, GLenum type, GLsizeiptr offset) |
- <span class="gl-spec">(OpenGL ES 2.0 §2.8, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glDrawElements.xml">man page</a>)</span> |
- <dd> |
- Draw using the currently bound element array buffer. The given offset is in bytes, and |
- must be a valid multiple of the size of the given type or an <code>INVALID_VALUE</code> |
- error will be generated; see <a href="#BUFFER_OFFSET_AND_STRIDE">Buffer Offset and Stride |
- Requirements</a>. If <code>count</code> is greater than zero, then a non-null |
- <code>WebGLBuffer</code> must be bound to the <code>ELEMENT_ARRAY_BUFFER</code> binding |
- point or an <code>INVALID_OPERATION</code> error will be generated.<br><br> |
- |
- WebGL performs additional error checking beyond that specified in OpenGL ES 2.0 during |
- calls to <code>drawArrays</code> |
- and <code>drawElements</code>. See <a href="#ATTRIBS_AND_RANGE_CHECKING">Enabled Vertex |
- Attributes and Range Checking</a>. |
- <dt class="idl-code">void finish() |
- <span class="gl-spec">(OpenGL ES 2.0 §5.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glFinish.xml">man page</a>)</span> |
- <dt class="idl-code">void flush() |
- <span class="gl-spec">(OpenGL ES 2.0 §5.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glFlush.xml">man page</a>)</span> |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4><a name="readpixels">Reading back pixels</a></h4> |
- |
- <p> |
- Pixels in the current framebuffer can be read back into an ArrayBufferView object. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, ArrayBufferView pixels) |
- <span class="gl-spec">(OpenGL ES 2.0 §4.3.1, <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/glReadPixels.xml">man page</a>)</span> |
- <dd> |
- Fills <code>pixels</code> with the pixel data in the specified rectangle of the frame |
- buffer. The data returned from readPixels must be up-to-date as of the most recently |
- sent drawing command. |
- <br><br> |
- |
- The type of <code>pixels</code> must match the type of the data to be read. For example, |
- if it is UNSIGNED_BYTE, a Uint8Array must be supplied; if it is UNSIGNED_SHORT_5_6_5, |
- UNSIGNED_SHORT_4_4_4_4, or UNSIGNED_SHORT_5_5_5_1, a Uint16Array must be supplied. If |
- the types do not match, an INVALID_OPERATION error is generated. |
- <br><br> |
- |
- The following are the allowed format and type combinations: |
- |
- <table class="foo"> |
- <tr><th>format</th><th>type</th></tr> |
- <tr><td>RGBA</td><td>UNSIGNED_BYTE</td></tr> |
- </table> |
- |
- If <code>pixels</code> is null, an INVALID_VALUE error is generated. If |
- <code>pixels</code> is non-null, but is not large enough to retrieve all of the pixels |
- in the specified rectangle taking into account pixel store modes, an INVALID_OPERATION |
- value is generated. |
- <br><br> |
- |
- For any pixel lying outside the frame buffer, the value read contains 0 in all channels. |
- <br><br> |
- |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Detecting context lost events</h4> |
- |
- <p> |
- Occurrences such as power events on mobile devices may cause the WebGL rendering context to |
- be lost at any time and require the application to rebuild it; |
- see <a href="#WEBGLCONTEXTEVENT">WebGLContextEvent</a> for more details. The |
- following method assists in detecting context lost events. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">boolean isContextLost() |
- <dd> |
- Returns true if the context is in the lost state. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h4>Detecting and enabling extensions</h4> |
- |
- <p> |
- An implementation of WebGL must not support any additional parameters, constants or functions |
- without first enabling that functionality through the extension mechanism. The |
- <code>getSupportedExtensions</code> function returns an array of the extension strings supported |
- by this implementation. Extension strings are case-insensitive. An extension is enabled by |
- passing one of those strings to the <code>getExtension</code> function. This call returns an |
- object which contains any constants or functions defined by that extension. The definition of |
- that object is specific to the extension and must be defined by the extension specification. |
- </p> |
- <p> |
- Once an extension is enabled, no mechanism is provided to disable it. Multiple calls to |
- <code>getExtension</code> with the same extension string shall return the same object. An |
- attempt to use any features of an extension without first calling getExtension to enable it |
- must generate an appropriate GL error and must not make use of the feature. |
- </p> |
- <p> |
- This specification does not define any extensions. A separate <a href="#refsREGISTRY">WebGL |
- extension registry</a> defines extensions that may be supported by a particular WebGL |
- implementation. |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">DOMString[ ] getSupportedExtensions() |
- <dd> |
- Returns an array of all the supported extension strings. Any string in this list, when |
- passed to <code>getExtension</code> must return a valid object. Any other string passed to |
- <code>getExtension</code> must return null. |
- |
- <dt class="idl-code">object getExtension(DOMString name) |
- <dd> |
- Returns an object if the passed extension is supported, or null if not. The object |
- returned from <code>getExtension</code> contains any constants or functions used by the |
- extension, if any. A returned object may have no constants or functions if the extension does |
- not define any, but a unique object must still be returned. That object is used to indicate |
- that the extension has been enabled. |
- </dl> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h3><a name="WEBGLCONTEXTEVENT">WebGLContextEvent</a></h3> |
- |
- <p> |
- WebGL generates a WebGLContextEvent event in response to a status change to the WebGL rendering context |
- associated with the HTMLCanvasElement which has a listener for this event. Events are sent using |
- the <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html">DOM Event System</a>. Event types can |
- include the loss or restoration of state, or the inability to create a context. |
- </p> |
- <pre class="idl"> |
-interface <dfn id="WebGLContextLostEvent">WebGLContextEvent</dfn> : Event { |
- readonly attribute DOMString statusMessage; |
- |
- void initWebGLContextEvent(DOMString typeArg, |
- boolean canBubbleArg, |
- boolean cancelableArg, |
- DOMString statusMessageArg); |
-};</pre> |
- |
- <h4>Attributes</h4> |
- |
- <p> |
- The following attributes are available: |
- </p> |
- |
- <dl class="methods"> |
- <dt><span class="prop-name"><code>statusMessage</code></span> of type <code>DOMString</code> |
- <dd> |
- A string containing additional information, or the empty string if no additional information |
- is available. |
- </dl> |
- |
- <h4>Methods</h4> |
- |
- <p> |
- The following methods are available: |
- </p> |
- |
- <dl class="methods"> |
- <dt class="idl-code">void initWebGLContextEvent(DOMString typeArg, boolean canBubbleArg, boolean cancelableArg, |
- DOMString statusMessageArg) |
- <dd> |
- Initialize the event created through the |
- <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-Event">Event</a> |
- interface. This method may only be called before the event has been dispatched via |
- the <code>dispatchEvent</code> method, though it may be called multiple times during |
- that phase if necessary. If called multiple times, the final invocation takes |
- precedence. |
- <P> |
- <b>Parameters</b> |
- <dl> |
- <dt><code>typeArg</code> of type <code>DOMString</code> |
- <dd>Specifies the event type (see below). |
- <dt><code>canBubbleArg</code> of type <code>boolean</code> |
- <dd>Specifies whether or not the event can bubble. |
- <dt><code>cancelableArg</code> of type <code>boolean</code> |
- <dd>Specifies whether or not the event can be canceled. |
- <dt><code>statusMessageArg</code> of type <code>DOMString</code> |
- <dd>A string containing additional information, or the empty string if no additional information is available. |
- </dl> |
- <b>No Return Value</b><br> |
- <b>No Exceptions</b><br> |
- </dl> |
- |
- <h4>Event Types</h4> |
- |
- <dl class="methods"> |
- <dt class="idl-code">webglcontextlost |
- <dd> |
- This event occurs when some system activity external to WebGL causes the rendering context |
- associated with the HTMLCanvasElement receiving the event to lose all of its state. When this |
- event type is delivered, the associated context is in a "lost" state. While the context is |
- in the lost state: |
- |
- <ul> |
- <li> The context's <code>isContextLost</code> method returns <code>true</code>.<br> |
- <li> All methods returning <code>void</code> return immediately.<br> |
- <li> All methods returning nullable values or <code>any</code> return <code>null</code>.<br> |
- <li> <code>checkFramebufferStatus</code> returns <code>FRAMEBUFFER_UNSUPPORTED</code>.<br> |
- <li> <code>getAttribLocation</code> returns <code>-1</code>.<br> |
- <li> <code>getError</code> returns <code>CONTEXT_LOST_WEBGL</code> the first time it is |
- called while the context is lost. Afterward it will return <code>NO_ERROR</code> until |
- the context has been restored.<br> |
- <li> <code>getVertexAttribOffset</code> returns <code>0</code>.<br> |
- <li> All <code>is</code> queries return <code>false</code>.<br> |
- </ul> |
- <p> |
- See the <code>webglcontextrestored</code> event type for information on |
- resuming rendering after the context has been lost. |
- <p><p> |
- The <code>statusMessage</code> attribute is always the empty string for this event. |
- </dl> |
- |
- <dl class="methods"> |
- <dt class="idl-code">webglcontextrestored |
- <dd> |
- This event occurs when the WebGL implementation determines that a previously lost context can |
- be restored. The system only restores the context if a handler for the |
- <code>webglcontextrestored</code> event is installed on the HTMLCanvasElement associated with |
- the context. |
- <p><p> |
- Once the context is restored, WebGL resources such as textures and buffers that were created |
- before the context was lost are no longer valid. The application must reinitialize the |
- context's state and recreate all such resources. |
- <p><p> |
- The <code>statusMessage</code> attribute is always the empty string for this event. |
- </dl> |
- |
- <dl class="methods"> |
- <dt class="idl-code">webglcontextcreationerror |
- <dd> |
- This event occurs in response to a call to <code>getContext()</code> on the HTMLCanvasElement |
- receiving the event, when some error occurs during that call. When such an error occurs |
- the <code>getContext()</code> returns with a <code>null</code> value. Later, at the normal |
- event delivery time, this event is delivered with the details of the failure. If the |
- HTMLCanvasElement is listening for this event, it will be delivered whenever |
- <code>getContext()</code> returns <code>null</code>. |
- <p> |
- The <code>statusMessage</code> attribute may contain a platform dependent string about the nature |
- of the failure. |
- </dl> |
- |
- <div class="example"> |
- The following ECMAScript example shows how to register event listeners on a Canvas called |
- <code>canvas1</code> which will receive context lost and restored events and restart the |
- application. For completeness, it illustrates how an application performing asynchronous image |
- loading would handle a context lost event at an arbitrary point in time. |
- <pre> |
-window.onload = init; |
- |
-var g_gl; |
-var g_canvas; |
-var g_intervalId; |
-var g_images = []; |
-var g_imgURLs = [ |
- "someimage.jpg", |
- "someotherimage.jpg", |
- "yetanotherimage.png" |
-]; |
- |
-function init() { |
- g_canvas = document.getElementById("canvas1"); |
- g_canvas.addEventListener("webglcontextlost", contextLostHandler, false); |
- g_canvas.addEventListener("webglcontextrestored", contextRestoredHandler, false); |
- g_gl = canvas.getContext("webgl"); |
- |
- for (var ii = 0; ii < g_imgURLs.length; ++ii) { |
- // Create an image tag. |
- var image = document.createElement('img'); |
- |
- // Create a texture for this image. |
- image.texture = g_gl.createTexture(); |
- |
- // Mark the image as not loaded. |
- image.loaded = false; |
- |
- // Setup a load callback. |
- image.onload = (function(image) { |
- return function() { |
- imageLoadedHandler(image); |
- }; |
- }(image)); |
- |
- // Start the image loading. |
- image.src = g_imgURLs[ii]; |
- |
- // Remember the image. |
- g_images.push(image); |
- } |
- |
- g_intervalId = window.setInterval(renderHandler, 1000/60); |
-} |
- |
-function renderHandler() { |
- // draw with textures. |
- // ... |
-} |
- |
-function imageLoadedHandler(image) { |
- // Mark the image as loaded. |
- image.loaded = true; |
- |
- // Copy the image to the texture. |
- updateTexture(image); |
-} |
- |
-function updateTexture(image) { |
- if (!g_gl.isContextLost() && image.loaded) { |
- g_gl.bindTexture(g_gl.TEXTURE_2D, image.texture); |
- g_gl.texImage2D(g_gl.TEXTURE_2D, 0, image); |
- } |
-} |
- |
-function contextLostHandler() { |
- // stop rendering. |
- window.clearInterval(g_internvalId); |
-} |
- |
-function contextRestoredHandler() { |
- // create new textures for all images and restore their contents. |
- for (var ii = 0; ii < g_images.length; ++ii) { |
- g_images[ii].texture = g_gl.createTexture(); |
- updateTexture(g_images[ii]); |
- } |
- |
- // Start rendering again. |
- g_intervalId = window.setInterval(renderHandler, 1000/60); |
-} |
- </pre> |
- </div> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2><a name="webgl_gl_differences">Differences Between WebGL and OpenGL ES 2.0</a></h2> |
- |
-<p> |
- |
-This section describes changes made to the WebGL API relative to the OpenGL ES 2.0 API to improve |
-portability across various operating systems and devices. |
- |
-</p> |
- |
- <h3>Buffer Object Binding</h3> |
- |
-<p> |
- |
-In the WebGL API, a given buffer object may only be bound to one of the <code>ARRAY_BUFFER</code> or |
-<code>ELEMENT_ARRAY_BUFFER</code> binding points in its lifetime. This restriction implies that a |
-given buffer object may contain either vertices or indices, but not both. |
- |
-</p> |
-<p> |
- |
-The type of a WebGLBuffer is initialized the first time it is passed as an argument |
-to <code>bindBuffer</code>. A subsequent call to <code>bindBuffer</code> which attempts to bind the |
-same WebGLBuffer to the other binding point will generate an <code>INVALID_OPERATION</code> error, and |
-the state of the binding point will remain untouched. |
- |
-</p> |
- |
- <h3>No Client Side Arrays</h3> |
- |
-<p> |
- |
-The WebGL API does not support client-side arrays. If <code>vertexAttribPointer</code> is called |
-without a <code>WebGLBuffer</code> bound to the <code>ARRAY_BUFFER</code> binding point, |
-an <code>INVALID_OPERATION</code> error is generated. If <code>drawElements</code> is called with |
-a <code>count</code> greater than zero, and no <code>WebGLBuffer</code> is bound to |
-the <code>ELEMENT_ARRAY_BUFFER</code> binding point, an <code>INVALID_OPERATION</code> error is |
-generated. |
- |
-</p> |
- |
- <h3><a name="BUFFER_OFFSET_AND_STRIDE">Buffer Offset and Stride Requirements</a></h3> |
- |
-<p> |
- |
-The <code>offset</code> arguments to <code>drawElements</code> and <code>vertexAttribPointer</code>, |
-and the <code>stride</code> argument to <code>vertexAttribPointer</code>, must be a multiple of the |
-size of the data type passed to the call, or an <code>INVALID_OPERATION</code> error is generated. |
- |
-</p> |
- |
- |
- <h3><a name="ATTRIBS_AND_RANGE_CHECKING">Enabled Vertex Attributes and Range Checking</a></h3> |
- |
-<p> |
- |
-If a vertex attribute is enabled as an array via <code>enableVertexAttribArray</code> but no buffer |
-is bound to that attribute via <code>bindBuffer</code> and <code>vertexAttribPointer</code>, then |
-calls to <code>drawArrays</code> or <code>drawElements</code> will generate an |
-<code>INVALID_OPERATION</code> error. |
- |
-</p> |
-<p> |
- |
-If a vertex attribute is enabled as an array, a buffer is bound to that attribute, and the attribute |
-is consumed by the current program, then calls to <code>drawArrays</code> |
-and <code>drawElements</code> will verify that each referenced vertex lies within the storage of the |
-bound buffer. If the range specified in <code>drawArrays</code> or any referenced index |
-in <code>drawElements</code> lies outside the storage of the bound buffer, an INVALID_OPERATION |
-error is generated and no geometry is drawn. |
- |
-</p> |
-<p> |
- |
-If a vertex attribute is enabled as an array, a buffer is bound to that attribute, but the attribute |
-is not consumed by the current program, then regardless of the size of the bound buffer, it will not |
-cause any error to be generated during a call to <code>drawArrays</code> |
-or <code>drawElements</code>. |
- |
-</p> |
- |
- <h3>Framebuffer Object Attachments</h3> |
- |
-<p> |
- |
-WebGL adds the <code>DEPTH_STENCIL_ATTACHMENT</code> framebuffer object attachment point and |
-the <code>DEPTH_STENCIL</code> renderbuffer internal format. To attach both depth and stencil |
-buffers to a framebuffer object, call <code>renderbufferStorage</code> with |
-the <code>DEPTH_STENCIL</code> internal format, and then call <code>framebufferRenderbuffer</code> |
-with the <code>DEPTH_STENCIL_ATTACHMENT</code> attachment point. |
- |
-</p> |
-<p> |
- |
-A renderbuffer attached to the <code>DEPTH_ATTACHMENT</code> attachment point must be allocated with |
-the <code>DEPTH_COMPONENT16</code> internal format. A renderbuffer attached to |
-the <code>STENCIL_ATTACHMENT</code> attachment point must be allocated with |
-the <code>STENCIL_INDEX8</code> internal format. A renderbuffer attached to |
-the <code>DEPTH_STENCIL_ATTACHMENT</code> attachment point must be allocated with |
-the <code>DEPTH_STENCIL</code> internal format. |
- |
-</p> |
-<p> |
- |
-In the WebGL API, it is an error to concurrently attach renderbuffers to the following combinations |
-of attachment points: |
- |
-<ul> |
-<li> <code>DEPTH_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT</code> |
-<li> <code>STENCIL_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT</code> |
-<li> <code>DEPTH_ATTACHMENT + STENCIL_ATTACHMENT</code> |
-</ul> |
- |
-If any of the constraints above are violated, then: |
- |
-<ul> |
-<li> <code>checkFramebufferStatus</code> must return <code>FRAMEBUFFER_UNSUPPORTED</code>. |
-<li> The following calls, which either modify or read the framebuffer, must generate |
- an <code>INVALID_FRAMEBUFFER_OPERATION</code> error and return early, leaving the contents of |
- the framebuffer, destination texture or destination memory untouched. |
- <ul> |
- <li> clear |
- <li> copyTexImage2D |
- <li> copyTexSubImage2D |
- <li> drawArrays |
- <li> drawElements |
- <li> readPixels |
- </ul> |
-</ul> |
- |
-<h3><a name="PIXEL_STORAGE_PARAMETERS">Pixel Storage Parameters</a></h3> |
- |
-<p> |
-The WebGL API supports the following additional parameters to <code>pixelStorei</code>. |
- |
-<dl> |
-<dt><code>UNPACK_FLIP_Y_WEBGL</code> of type <code>boolean</code> |
-<dd>If set, then during any subsequent calls to <code>texImage2D</code> or |
-<code>texSubImage2D</code>, the source data is flipped along the vertical axis, so that conceptually |
-the last row is the first one transferred. The default value is <code>false</code>. Any non-zero |
-value is interpreted as <code>true</code>. |
- |
-<dt><code>UNPACK_PREMULTIPLY_ALPHA_WEBGL</code> of type <code>boolean</code> |
-<dd>If set, then during any subsequent calls to <code>texImage2D</code> |
-or <code>texSubImage2D</code>, the alpha channel of the source data, if present, is multiplied into |
-the color channels during the data transfer. The default value is <code>false</code>. Any non-zero |
-value is interpreted as <code>true</code>. |
- |
-<dt><code>UNPACK_COLORSPACE_CONVERSION_WEBGL</code> of type <code>unsigned long</code> |
-<dd>If set to <code>BROWSER_DEFAULT_WEBGL</code>, then the browser's default colorspace conversion |
-is applied during subsequent <code>texImage2D</code> and <code>texSubImage2D</code> calls |
-taking <code>HTMLImageElement</code>. The precise conversions may be specific to both the browser |
-and file type. If set to <code>NONE</code>, no colorspace conversion is applied. The default value |
-is <code>BROWSER_DEFAULT_WEBGL</code>. |
- |
-</dl> |
- |
-<h3><a name="STENCIL_SEPARATE_LIMIT">Stencil Separate Mask and Reference Value</a></h3> |
- |
-<p> |
-In the WebGL API it is illegal to specify a different mask or reference value for front facing and |
-back facing triangles in stencil operations. A call to <code>drawArrays</code> |
-or <code>drawElements</code> will generate an <code>INVALID_OPERATION</code> error if: |
- |
-<ul> |
-<li> <code>STENCIL_WRITEMASK</code> != <code>STENCIL_BACK_WRITEMASK</code> (as specified by <code>stencilMaskSeparate</code> for the <code>mask</code> parameter associated with the FRONT and BACK values of <code>face</code>, respectively) |
-<li> <code>STENCIL_VALUE_MASK</code> != <code>STENCIL_BACK_VALUE_MASK</code> (as specified by <code>stencilFuncSeparate</code> for the <code>mask</code> parameter associated with the FRONT and BACK values of <code>face</code>, respectively) |
-<li> <code>STENCIL_REF</code> != <code>STENCIL_BACK_REF</code> (as specified by <code>stencilFuncSeparate</code> for the <code>ref</code> parameter associated with the FRONT and BACK values of <code>face</code>, respectively) |
-</ul> |
- |
-</p> |
- |
- <h3><a name="VERTEX_STRIDE">Vertex Attribute Data Stride</a></h3> |
- |
-<p> |
-The WebGL API supports vertex attribute data strides up to 255 bytes. A call to |
-<code>vertexAttribPointer</code> will generate an <code>INVALID_VALUE</code> error if the value for |
-the stride parameter exceeds 255. |
-</p> |
- |
- <h3><a name="VIEWPORT_DEPTH_RANGE">Viewport Depth Range</a></h3> |
- |
-<p> |
-The WebGL API does not support depth ranges with where the near plane is mapped to a value greater |
-than that of the far plane. A call to <code>depthRange</code> will generate an |
-<code>INVALID_OPERATION</code> error if <code>zNear</code> is greater than <code>zFar</code>. |
-</p> |
- |
- <h3><a name="CONSTANT_COLOR_BLEND">Blending With Constant Color</a></h3> |
- |
-<p> |
-In the WebGL API, constant color and constant alpha cannot be used together as source and |
-destination factors in the blend function. A call to <code>blendFunc</code> will generate an |
-<code>INVALID_OPERATION</code> error if one of the two factors is set to <code>CONSTANT_COLOR</code> |
-or <code>ONE_MINUS_CONSTANT_COLOR</code> and the other to <code>CONSTANT_ALPHA</code> or |
-<code>ONE_MINUS_CONSTANT_ALPHA</code>. A call to <code>blendFuncSeparate</code> will generate an |
-<code>INVALID_OPERATION</code> error if <code>srcRGB</code> is set to <code>CONSTANT_COLOR</code> |
-or <code>ONE_MINUS_CONSTANT_COLOR</code> and <code>dstRGB</code> is set to <code>CONSTANT_ALPHA</code> or |
-<code>ONE_MINUS_CONSTANT_ALPHA</code> or vice versa. |
-</p> |
- |
- <h3>Fixed point support</h3> |
- |
-The WebGL API does not support the <code>GL_FIXED</code> data type. |
- |
- <h3>GLSL Constructs</h3> |
- |
-<p> |
-Per <a href="#SUPPORTED_GLSL_CONSTRUCTS">Supported GLSL Constructs</a>, identifiers starting with |
-"webgl_" and "_webgl_" are reserved for use by WebGL. |
-</p> |
- |
- <h3><a name="EXTENSION_QUERIES">Extension Queries</a></h3> |
- |
-<p> |
- |
-In the OpenGL ES 2.0 API, the available extensions are determined by calling |
-<code>glGetString(GL_EXTENSIONS)</code>, which returns a space-separated list of extension strings. |
-In the WebGL API, the <code>EXTENSIONS</code> enumerant has been removed. |
-Instead, <code>getSupportedExtensions</code> must be called to determine the set of available |
-extensions. |
- |
-</p> |
- |
- <h3><a name="IMPLEMENTATION_READ_FORMAT">Implementation Color Read Format and Type</a></h3> |
- |
-<p> |
- |
- In the OpenGL ES 2.0 API, the |
- <code>IMPLEMENTATION_COLOR_READ_FORMAT</code> and |
- <code>IMPLEMENTATION_COLOR_READ_TYPE</code> parameters are used to inform applications of an |
- additional format and type combination that may be passed to <code>ReadPixels</code>, in |
- addition to the required <ncode>RGBA</code>/<code>UNSIGNED_BYTE</code> pair. In WebGL 1.0, |
- the supported format and type combinations to <code>ReadPixels</code> are documented in the |
- <a href="#readpixels">Reading back pixels</a> section. The <code>IMPLEMENTATION_COLOR_READ_FORMAT</code> |
- and <code>IMPLEMENTATION_COLOR_READ_TYPE</code> enumerants have been removed. |
-</p> |
- |
- <h3><a name="COMPRESSED_TEXTURE_SUPPORT">Compressed Texture Support</a></h3> |
- |
-<p> |
- WebGL does not support any compressed texture formats. Therefore the <code>CompressedTexImage2D</code> |
- and <code>CompressedTexSubImage2D</code> functions are not included in this specification. |
- Likewise the <code>COMPRESSED_TEXTURE_FORMATS</code> and <code>NUM_COMPRESSED_TEXTURE_FORMATS</code> |
- parameters to <code>getParameter</code> will return the value null or zero. |
-</p> |
- |
- <h3><a name="MAX_GLSL_IDENTIFIER_NAME">Maximum GLSL Identifier Name Limit</a></h3> |
- |
-<p> |
- The GLSL ES spec <a href="#refsGLES20GLSL">[GLES20GLSL]</a> does not define a limit to the length |
- of identifier names. WebGL requires support of identifier names of at least 256 characters in length. |
-</p> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2>References</h2> |
- |
- <h3>Normative references</h3> |
- <dl> |
- |
- <dt id="refsTYPEDARRAYS">[TYPEDARRAYS]</dt> |
- <dd><cite><a href="TypedArray-spec.html"> |
- Typed Array Specification: Editor's Draft</a></cite>, |
- V. Vukicevic, K. Russell, May 2010. |
- </dd> |
- <dt id="refsGLES20">[GLES20]</dt> |
- <dd><cite><a href="http://www.khronos.org/registry/gles/specs/2.0/es_full_spec_2.0.25.pdf"> |
- OpenGL® ES Common Profile Specification Version 2.0.25</a></cite>, |
- A. Munshi, J. Leech, November 2010. |
- </dd> |
- <dt id="refsGLES20GLSL">[GLES20GLSL]</dt> |
- <dd><cite><a href="http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf"> |
- The OpenGL® ES Shading Language Version 1.00</a></cite>, |
- R. Simpson, May 2009. |
- </dd> |
- <dt id="refsREGISTRY">[REGISTRY]</dt> |
- <dd><cite><a href="http://www.khronos.org/registry/webgl/doc/spec/extensions/"> |
- WebGL Extension Registry</a></cite> |
- </dd> |
- <dt id="refsRFC2119">[RFC2119]</dt> |
- <dd><cite><a href="http://www.ietf.org/rfc/rfc2119.txt"> |
- Key words for use in RFCs to Indicate Requirement Levels</a></cite>, |
- S. Bradner. IETF, March 1997. |
- </dd> |
- <dt id="refsWEBIDL">[WEBIDL]</dt> |
- <dd><cite><a href="http://dev.w3.org/2006/webapi/WebIDL/"> |
- Web IDL: W3C Editor’s Draft</a></cite>, |
- C. McCormack, September 2009. |
- </dd> |
- </dl> |
- |
- <h3>Other references</h3> |
- |
-<!-- ======================================================================================================= --> |
- |
- <h2>Acknowledgments</h2> |
- <p>This specification is produced by the Khronos WebGL Working Group.</p> |
- |
- <p> |
- Special thanks to: Arun Ranganathan (Mozilla), Jon Leech, Kenneth Russell (Google), |
- Kenneth Waters (Google), Mark Callow (HI), Mark Steele (Mozilla), Oliver Hunt (Apple), |
- Tim Johansson (Opera), Vangelis Kokkevis (Google), Vladimir Vukicevic (Mozilla), |
- Gregg Tavares (Google) |
- </p> |
- <p> |
- Additional thanks to: Alan Hudson (Yumetech), Bill Licea Kane (AMD), Cedric Vivier (Zegami), |
- Dan Gessel (Apple), David Ligon (Qualcomm), Greg Ross (Nvidia), Jacob Strom (Ericsson), Kari Pulli (Nokia), |
- Leddie Stenvie (ST-Ericsson), Neil Trevett (Nvidia), Per Wennersten (Ericsson), |
- Per-Erik Brodin (Ericsson), Shiki Okasaka (Google), Tom Olson (ARM), Zhengrong Yao (Ericsson), |
- and the members of the Khronos WebGL Working Group. |
-</p> |
- |
-</body> |
-</html> |