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Unified Diff: third_party/webgl/sdk/tests/conformance/textures/texture-complete.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/textures/texture-complete.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/textures/texture-complete.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/textures/texture-complete.html (working copy)
@@ -1,67 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL "Texture Complete" texture conformance test.</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"> </script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
-<canvas id="canvas2d" width="16" height="16" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- debug("Checks that a texture that is not -texture-complete- does not draw if"+
- " filtering needs mips");
- debug("");
-
- var canvas2d = document.getElementById("canvas2d");
- var ctx2d = canvas2d.getContext("2d");
- ctx2d.fillStyle = "rgba(0,192,128,1)";
- ctx2d.fillRect(0, 0, 16, 16);
-
- var wtu = WebGLTestUtils;
- var canvas = document.getElementById("example");
- gl = wtu.create3DContext(canvas);
- var program = wtu.setupTexturedQuad(gl);
-
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
-
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- // 16x16 texture no mips
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
-
- var loc = gl.getUniformLocation(program, "tex");
- gl.uniform1i(loc, 0);
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, [0,0,0,255],
- "texture that is not -texture-complete- when " +
- "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
-}
-
-init();
-successfullyParsed = true;
-</script>
-
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-

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