Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-undefined-preprocessor-symbol.frag.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-undefined-preprocessor-symbol.frag.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-undefined-preprocessor-symbol.frag.html (working copy) |
@@ -1,38 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL GLSL Conformance Tests</title> |
-<link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
-<script src="../../../resources/js-test-pre.js"></script> |
-<script src="../../resources/webgl-test-utils.js"></script> |
-<script src="../../resources/glsl-conformance-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="fragmentShader" type="text/something-not-javascript"> |
-// fragment shader (3.4) undefined preprocessor symbol should fail |
-#if UNDEFINED_FOO |
- // according to ES GLSL spec 3.4 undefined symbols should fail. |
-#else |
- precision mediump float; |
- void main() |
- { |
- gl_FragColor = vec4(0.0,0.0,0.0,1.0); |
- } |
-#endif |
-</script> |
-<script> |
-GLSLConformanceTester.runTest(); |
-successfullyParsed = true; |
-</script> |
-</body> |
-</html> |
- |
- |