Index: third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/uniforms/uniform-samplers-test.html (working copy) |
@@ -1,61 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
- <head> |
-<meta charset="utf-8"> |
- <title>WebGL sampler uniforms conformance test.</title> |
- <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
- <script src="../../resources/js-test-pre.js"></script> |
- <script src="../resources/webgl-test.js"> </script> |
- <script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
- <script> |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- debug("Tests that only Uniform1i and Uniform1iv can be used to set"); |
- debug("sampler uniforms."); |
- debug(""); |
- |
- var canvas2d = document.getElementById("canvas2d"); |
- |
- var wtu = WebGLTestUtils; |
- var canvas = document.getElementById("example"); |
- gl = wtu.create3DContext(canvas); |
- var program = wtu.setupTexturedQuad(gl); |
- |
- var textureLoc = gl.getUniformLocation(program, "tex"); |
- |
- gl.uniform1i(textureLoc, 1); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "uniform1i can set a sampler uniform"); |
- gl.uniform1iv(textureLoc, [1]); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "uniform1iv can set a sampler uniform"); |
- gl.uniform1f(textureLoc, 1); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "uniform1f returns INVALID_OPERATION if attempting to set a sampler uniform"); |
- gl.uniform1fv(textureLoc, [1]); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "uniform1fv returns INVALID_OPERATION if attempting to set a sampler uniform"); |
-} |
- |
-init(); |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |
- |