Index: third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html (working copy) |
@@ -1,98 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL WebGL_debug_shaders Conformance Tests</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-<script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas> |
-<div id="console"></div> |
-<!-- Shaders for testing standard derivatives --> |
- |
-<script> |
-description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available."); |
- |
-debug(""); |
- |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("canvas"); |
-var gl = create3DContext(canvas); |
-var ext = null; |
-var shader = null; |
- |
-if (!gl) { |
- testFailed("WebGL context does not exist"); |
-} else { |
- testPassed("WebGL context exists"); |
- |
- // Query the extension and store globally so shouldBe can access it |
- ext = gl.getExtension("WEBGL_debug_shaders"); |
- if (!ext) { |
- testPassed("No WEBGL_debug_shaders support -- this is legal"); |
- |
- runSupportedTest(false); |
- } else { |
- testPassed("Successfully enabled WEBGL_debug_shaders extension"); |
- |
- runSupportedTest(true); |
- runTestEnabled(); |
- } |
-} |
- |
-function runSupportedTest(extensionEnabled) { |
- var supported = gl.getSupportedExtensions(); |
- if (supported.indexOf("WEBGL_debug_shaders") >= 0) { |
- if (extensionEnabled) { |
- testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded"); |
- } else { |
- testFailed("WEBGL_debug_shaders listed as supported but getExtension failed"); |
- } |
- } else { |
- if (extensionEnabled) { |
- testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded"); |
- } else { |
- testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal"); |
- } |
- } |
-} |
- |
-function runTestEnabled() { |
- debug("Testing function with extension enabled"); |
- |
- var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; |
- |
- shader = gl.createShader(gl.FRAGMENT_SHADER); |
- |
- // if no source has been defined or compileShader() has not been called, |
- // getTranslatedShaderSource() should return an empty string. |
- shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
- gl.shaderSource(shader, source); |
- shouldBeNull("ext.getTranslatedShaderSource(shader)"); |
- gl.compileShader(shader); |
- shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)"); |
- var translatedSource = ext.getTranslatedShaderSource(shader); |
- glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur"); |
- if (translatedSource.length > 0) |
- testPassed("Successfully called getTranslatedShaderSource()"); |
- else |
- testFailed("Calling getTranslatedShaderSource() failed"); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |