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Unified Diff: third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/extensions/webgl-debug-shaders.html (working copy)
@@ -1,98 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL WebGL_debug_shaders Conformance Tests</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
-<div id="console"></div>
-<!-- Shaders for testing standard derivatives -->
-
-<script>
-description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available.");
-
-debug("");
-
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("canvas");
-var gl = create3DContext(canvas);
-var ext = null;
-var shader = null;
-
-if (!gl) {
- testFailed("WebGL context does not exist");
-} else {
- testPassed("WebGL context exists");
-
- // Query the extension and store globally so shouldBe can access it
- ext = gl.getExtension("WEBGL_debug_shaders");
- if (!ext) {
- testPassed("No WEBGL_debug_shaders support -- this is legal");
-
- runSupportedTest(false);
- } else {
- testPassed("Successfully enabled WEBGL_debug_shaders extension");
-
- runSupportedTest(true);
- runTestEnabled();
- }
-}
-
-function runSupportedTest(extensionEnabled) {
- var supported = gl.getSupportedExtensions();
- if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
- if (extensionEnabled) {
- testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
- } else {
- testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
- }
- } else {
- if (extensionEnabled) {
- testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded");
- } else {
- testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal");
- }
- }
-}
-
-function runTestEnabled() {
- debug("Testing function with extension enabled");
-
- var source = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
-
- shader = gl.createShader(gl.FRAGMENT_SHADER);
-
- // if no source has been defined or compileShader() has not been called,
- // getTranslatedShaderSource() should return an empty string.
- shouldBeNull("ext.getTranslatedShaderSource(shader)");
- gl.shaderSource(shader, source);
- shouldBeNull("ext.getTranslatedShaderSource(shader)");
- gl.compileShader(shader);
- shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
- var translatedSource = ext.getTranslatedShaderSource(shader);
- glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
- if (translatedSource.length > 0)
- testPassed("Successfully called getTranslatedShaderSource()");
- else
- testFailed("Calling getTranslatedShaderSource() failed");
-}
-
-debug("");
-successfullyParsed = true;
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>

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