Index: third_party/webgl/sdk/tests/extra/out-of-vram.html |
=================================================================== |
--- third_party/webgl/sdk/tests/extra/out-of-vram.html (revision 121077) |
+++ third_party/webgl/sdk/tests/extra/out-of-vram.html (working copy) |
@@ -1,115 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL Out Of VRAM Test</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="../conformance/resources/webgl-test.js"></script> |
-<script src="../conformance/resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2"> </canvas> |
-<script> |
-debug("This tests WebGL running out of vram."); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("canvas"); |
-try { |
- var gl = create3DContext(canvas); |
-} catch(e) { |
-} |
-if (!gl) { |
- testFailed("could not create context"); |
-} else { |
- testPassed("context exists"); |
- |
- var args = wtu.getUrlArguments(); |
- |
- canvas.addEventListener('webglcontextlost', contextLost, false); |
- |
- function contextLost(e) { |
- e.preventDefault(); |
- debug("***context lost***"); |
- } |
- |
- function contextRestored(e) { |
- debug("***context restored***"); |
- } |
- |
- debug(""); |
- debug("Allocating textures."); |
- |
- var intervalId; |
- var count = 0; |
- var textureMem = 0; |
- var textures = []; |
- var size = 2048; |
- var limit = (args.limit ? args.limit : 8192) * 1024 * 1024; |
- |
- debug("limit: " + InMB(limit)) |
- |
- function InMB(v) { |
- return "" + Math.floor(v / 1024 / 1024) + "MB"; |
- } |
- |
- function makeTexture() { |
- if (gl.isContextLost()) { |
- stop("out of memory"); |
- return; |
- } |
- ++count; |
- textureMem += size * size * 4; |
- if (textureMem > limit) { |
- stop("reached limit"); |
- return; |
- } |
- debug ("creating texture #" + count + " mem = " + InMB(textureMem)); |
- var texture = gl.createTexture(); |
- textures.push(texture); |
- gl.bindTexture(gl.TEXTURE_2D, texture); |
- gl.texImage2D(gl.TEXTURE_2D, |
- 0, // level |
- gl.RGBA, // internalFormat |
- size, // width |
- size, // height |
- 0, // border |
- gl.RGBA, // format |
- gl.UNSIGNED_BYTE, // type |
- null); // data |
- var err = gl.getError(); |
- if (err != gl.NO_ERROR) { |
- stop("out of memory"); |
- return; |
- } |
- } |
- |
- intervalId = window.setInterval(makeTexture, 1000 / 15); |
- |
-} |
- |
-function stop(msg) { |
- window.clearInterval(intervalId); |
- testPassed(msg); |
- finish(); |
-} |
- |
-function finish() { |
- debug(""); |
- successfullyParsed = true; |
-} |
- |
-</script> |
-</body> |
-</html> |