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Unified Diff: third_party/webgl/sdk/tests/extra/out-of-vram.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/extra/out-of-vram.html
===================================================================
--- third_party/webgl/sdk/tests/extra/out-of-vram.html (revision 121077)
+++ third_party/webgl/sdk/tests/extra/out-of-vram.html (working copy)
@@ -1,115 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
--->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL Out Of VRAM Test</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../resources/js-test-pre.js"></script>
-<script src="../conformance/resources/webgl-test.js"></script>
-<script src="../conformance/resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script>
-debug("This tests WebGL running out of vram.");
-
-debug("");
-debug("Canvas.getContext");
-
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("canvas");
-try {
- var gl = create3DContext(canvas);
-} catch(e) {
-}
-if (!gl) {
- testFailed("could not create context");
-} else {
- testPassed("context exists");
-
- var args = wtu.getUrlArguments();
-
- canvas.addEventListener('webglcontextlost', contextLost, false);
-
- function contextLost(e) {
- e.preventDefault();
- debug("***context lost***");
- }
-
- function contextRestored(e) {
- debug("***context restored***");
- }
-
- debug("");
- debug("Allocating textures.");
-
- var intervalId;
- var count = 0;
- var textureMem = 0;
- var textures = [];
- var size = 2048;
- var limit = (args.limit ? args.limit : 8192) * 1024 * 1024;
-
- debug("limit: " + InMB(limit))
-
- function InMB(v) {
- return "" + Math.floor(v / 1024 / 1024) + "MB";
- }
-
- function makeTexture() {
- if (gl.isContextLost()) {
- stop("out of memory");
- return;
- }
- ++count;
- textureMem += size * size * 4;
- if (textureMem > limit) {
- stop("reached limit");
- return;
- }
- debug ("creating texture #" + count + " mem = " + InMB(textureMem));
- var texture = gl.createTexture();
- textures.push(texture);
- gl.bindTexture(gl.TEXTURE_2D, texture);
- gl.texImage2D(gl.TEXTURE_2D,
- 0, // level
- gl.RGBA, // internalFormat
- size, // width
- size, // height
- 0, // border
- gl.RGBA, // format
- gl.UNSIGNED_BYTE, // type
- null); // data
- var err = gl.getError();
- if (err != gl.NO_ERROR) {
- stop("out of memory");
- return;
- }
- }
-
- intervalId = window.setInterval(makeTexture, 1000 / 15);
-
-}
-
-function stop(msg) {
- window.clearInterval(intervalId);
- testPassed(msg);
- finish();
-}
-
-function finish() {
- debug("");
- successfullyParsed = true;
-}
-
-</script>
-</body>
-</html>

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