Index: third_party/webgl/sdk/tests/conformance/more/performance/jsToGLOverhead.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/performance/jsToGLOverhead.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/performance/jsToGLOverhead.html (working copy) |
@@ -1,40 +0,0 @@ |
-<!DOCTYPE html> |
-<html><head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.autorun = false; |
-Tests.message = "This might take a second or two"; |
- |
-Tests.testGLOverhead = function() { |
- var gl = document.getElementById("gl").getContext(GL_CONTEXT_ID); |
- var fakeGl = {getError: function(){ return 0; }}; |
- time("testGLOverhead", function() { |
- for (var i=0; i<1000000; i++) |
- gl.getError(); |
- }); |
- time("testJSOverhead", function() { |
- for (var i=0; i<1000000; i++) |
- fakeGl.getError(); |
- }); |
- time("testLoopOverhead", function() { |
- for (var i=0; i<1000000;) |
- i++; |
- }); |
-} |
- |
-</script> |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-<h3>1000000x gl.getError() (measuring JS->GL call overhead)</h3> |
-<p id="testGLOverhead"></p> |
-<h3>1000000x fakeGl.getError() (measuring JS->JS call overhead)</h3> |
-<p id="testJSOverhead"></p> |
-<h3>1000000x i++ (measuring loop overhead)</h3> |
-<p id="testLoopOverhead"></p> |
-</body></html> |
- |