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Unified Diff: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-C.js

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-C.js
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-C.js (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/conformance/argGenerators-C.js (working copy)
@@ -1,113 +0,0 @@
-// ArgGenerators contains argument generators for WebGL functions.
-// The argument generators are used for running random tests against the WebGL
-// functions.
-//
-// ArgGenerators is an object consisting of functionName : argGen -properties.
-//
-// functionName is a WebGL context function name and the argGen is an argument
-// generator object that encapsulates the requirements to run
-// randomly generated tests on the WebGL function.
-//
-// An argGen object has the following methods:
-// - setup -- set up state for testing the GL function, returns values
-// that need cleanup in teardown. Run once before entering a
-// test loop.
-// - teardown -- do cleanup on setup's return values after testing is complete
-// - generate -- generate a valid set of random arguments for the GL function
-// - returnValueCleanup -- do cleanup on value returned by the tested GL function
-// - cleanup -- do cleanup on generated arguments from generate
-// - checkArgValidity -- check if passed args are valid. Has a call signature
-// that matches generate's return value. Returns true
-// if args are valid, false if not.
-//
-// Example test loop that demonstrates how the function args and return
-// values flow together:
-//
-// var setupArgs = argGen.setup();
-// for (var i=0; i<numberOfTests; i++) {
-// var generatedArgs = argGen.generate.apply(argGen, setupArgs);
-// var validArgs = argGen.checkArgValidity.apply(argGen, generatedArgs);
-// var rv = call the GL function with generatedArgs;
-// argGen.returnValueCleanup(rv);
-// argGen.cleanup.apply(argGen, generatedArgs);
-// }
-// argGen.teardown.apply(argGen, setupArgs);
-//
-ArgGenerators = {
-
-// GL functions in alphabetical order
-
-// C
-
- checkFramebufferStatus : {
- generate : function() {
- return [Math.random() > 0.5 ? null : GL.createFramebuffer()];
- },
- checkArgValidity : function(fbo) {
- if (fbo != null)
- GL.bindFramebuffer(GL.FRAMEBUFFER, fbo);
- return fbo == null || GL.isFramebuffer(fbo);
- },
- cleanup : function(fbo){
- GL.bindFramebuffer(GL.FRAMEBUFFER, null);
- if (fbo != null)
- try{ GL.deleteFramebuffer(fbo); } catch(e) {}
- }
- },
- clear : {
- generate : function() { return [clearMask.random()]; },
- checkArgValidity : function(mask) { return clearMask.has(mask); }
- },
- clearColor : {
- generate : function() { return randomColor(); },
- teardown : function() { GL.clearColor(0,0,0,0); }
- },
- clearDepth : {
- generate : function() { return [Math.random()]; },
- teardown : function() { GL.clearDepth(1); }
- },
- clearStencil : {
- generate : function() { return [randomStencil()]; },
- teardown : function() { GL.clearStencil(0); }
- },
- colorMask : {
- generate : function() {
- return [randomBool(), randomBool(), randomBool(), randomBool()];
- },
- teardown : function() { GL.colorMask(true, true, true, true); }
- },
- compileShader : {}, // FIXME
- copyTexImage2D : {}, // FIXME
- copyTexSubImage2D : {}, // FIXME
- createBuffer : {
- generate : function() { return []; },
- returnValueCleanup : function(o) { GL.deleteBuffer(o); }
- },
- createFramebuffer : {
- generate : function() { return []; },
- returnValueCleanup : function(o) { GL.deleteFramebuffer(o); }
- },
- createProgram : {
- generate : function() { return []; },
- returnValueCleanup : function(o) { GL.deleteProgram(o); }
- },
- createRenderbuffer : {
- generate : function() { return []; },
- returnValueCleanup : function(o) { GL.deleteRenderbuffer(o); }
- },
- createShader : {
- generate : function() { return [shaderType.random()]; },
- checkArgValidity : function(t) { return shaderType.has(t); },
- returnValueCleanup : function(o) { GL.deleteShader(o); }
- },
- createTexture : {
- generate : function() { return []; },
- returnValueCleanup : function(o) { GL.deleteTexture(o); }
- },
- cullFace : {
- generate : function() { return [cullFace.random()]; },
- checkArgValidity : function(f) { return cullFace.has(f); },
- teardown : function() { GL.cullFace(GL.BACK); }
- }
-
-};

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