Index: third_party/webgl/sdk/tests/conformance/misc/invalid-passed-params.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/misc/invalid-passed-params.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/misc/invalid-passed-params.html (working copy) |
@@ -1,190 +0,0 @@ |
-<!-- |
-Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions |
-are met: |
-1. Redistributions of source code must retain the above copyright |
- notice, this list of conditions and the following disclaimer. |
-2. Redistributions in binary form must reproduce the above copyright |
- notice, this list of conditions and the following disclaimer in the |
- documentation and/or other materials provided with the distribution. |
- |
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-<script src="../../resources/desktop-gl-constants.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Test for invalid passed parameters"); |
- |
-var context = create3DContext(); |
- |
-debug(""); |
-debug("Test createShader()"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); |
- |
-debug(""); |
-debug("Test clear()"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
- |
-debug(""); |
-debug("Test bufferData()"); |
-var buffer = context.createBuffer(); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
- |
-debug(""); |
-debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
-var tex = context.createTexture(); |
-var pixels = new Uint8Array(2 * 2 * 4); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
- |
-debug(""); |
-debug("Test renderbufferStorage() with negative width/height"); |
-var renderbuffer = context.createRenderbuffer(); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); |
- |
-debug(""); |
-debug("Test scissor() with negative width/height"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); |
- |
-debug(""); |
-debug("Test viewport() with negative width/height"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); |
- |
-debug(""); |
-debug("Set up a program to test invalid characters"); |
-var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
-var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
-var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
-function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { |
- var invalidIdentifierString = ""; |
- var invalidCommentString = ""; |
- if (opt_invalidIdentifierChar != undefined) { |
- invalidIdentifierString += opt_invalidIdentifierChar; |
- } |
- if (opt_invalidCommentChar != undefined) { |
- invalidCommentString += opt_invalidCommentChar; |
- } |
- return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
- + "varying float " + validAttribName + ";\n" |
- + "void main() {\n" |
- + validAttribName + " = " + validUniformName + ";\n" |
- + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
- + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
-} |
-var vShader = context.createShader(context.VERTEX_SHADER); |
-context.shaderSource(vShader, generateShaderSource()); |
-context.compileShader(vShader); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-var fShader = context.createShader(context.FRAGMENT_SHADER); |
-context.shaderSource(fShader, "precision mediump float;\n" |
- + "varying float " + validAttribName + ";\n" |
- + "void main() {\n" |
- + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
-context.compileShader(fShader); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-var program = context.createProgram(); |
-context.attachShader(program, vShader); |
-context.attachShader(program, fShader); |
-context.linkProgram(program); |
-shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)"); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.bindAttribLocation(program, 1, validAttribName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.getAttribLocation(program, validAttribName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
-context.getUniformLocation(program, validUniformName); |
-shouldBe("context.getError()", "context.NO_ERROR"); |
- |
-debug(""); |
-debug("Test shaderSource() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
- context.shaderSource(vShader, validShaderSource); |
- shouldBe("context.getError()", "context.NO_ERROR"); |
- var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
- context.shaderSource(vShader, invalidShaderSource); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test bindAttribLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validAttribName + invalidSet[i]; |
- context.bindAttribLocation(program, 1, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test getAttribLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validAttribName + invalidSet[i]; |
- context.getAttribLocation(program, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug(""); |
-debug("Test getUniformLocation() with invalid characters"); |
-for (var i = 0; i < invalidSet.length; ++i) { |
- var invalidName = validUniformName + invalidSet[i]; |
- context.getUniformLocation(program, invalidName); |
- shouldBe("context.getError()", "context.INVALID_VALUE"); |
-} |
- |
-debug("") |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |