Index: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html (working copy) |
@@ -1,141 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
- <title>gl-pointcoord Test</title> |
- <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
- <script src="../../../resources/js-test-pre.js"></script> |
- <script src="../../resources/webgl-test.js"> </script> |
- <script src="../../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="256" height="256"> |
-</canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
- <script id="vshader" type="x-shader/x-vertex"> |
- attribute vec4 vPosition; |
- uniform float uPointSize; |
- void main() |
- { |
- gl_PointSize = uPointSize; |
- gl_Position = vPosition; |
- } |
- </script> |
- |
- <script id="fshader" type="x-shader/x-fragment"> |
- precision mediump float; |
- void main() |
- { |
- gl_FragColor = vec4( |
- gl_PointCoord.x, |
- gl_PointCoord.y, |
- 0, |
- 1); |
- } |
- </script> |
- |
- <script> |
- function init() |
- { |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- description("Checks gl_PointCoord and gl_PointSize"); |
- debug(""); |
- |
- // NOTE: I'm not 100% confident in this test. I think it is correct. |
- |
- wtu = WebGLTestUtils; |
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
- |
- canvas = gl.canvas; |
- width = canvas.width; |
- height = canvas.height; |
- shouldBeTrue("width == height"); |
- |
- maxPointSize = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)[1]; |
- shouldBeTrue("maxPointSize >= 1"); |
- shouldBeTrue("maxPointSize % 1 == 0"); |
- |
- maxPointSize = Math.min(maxPointSize, 64); |
- pointWidth = maxPointSize / width; |
- pointStep = Math.floor(maxPointSize / 4); |
- pointStep = Math.max(1, pointStep); |
- |
- program = gl.program; |
- pointSizeLoc = gl.getUniformLocation(program, "uPointSize"); |
- gl.uniform1f(pointSizeLoc, maxPointSize); |
- |
- var pixelOffset = (maxPointSize % 2) ? (1 / width) : 0; |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData( |
- gl.ARRAY_BUFFER, |
- new Float32Array( |
- [-0.5 + pixelOffset, -0.5 + pixelOffset, |
- 0.5 + pixelOffset, -0.5 + pixelOffset, |
- -0.5 + pixelOffset, 0.5 + pixelOffset, |
- 0.5 + pixelOffset, 0.5 + pixelOffset]), |
- gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); |
- |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- |
- gl.drawArrays(gl.POINTS, 0, 4); |
- function s2p(s) { |
- return (s + 1.0) * 0.5 * width; |
- } |
- |
- //function print(x, y) { |
- // var b = new Uint8Array(4); |
- // gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, b); |
- // debug("" + x + "," + y + ": " + b[0] + "," + b[1] + "," + b[2]); |
- //} |
- // |
- //for (var ii = 0; ii < 100; ++ii) { |
- // print(ii, ii); |
- //} |
- |
- for (var py = 0; py < 2; ++py) { |
- for (var px = 0; px < 2; ++px) { |
- debug(""); |
- var pointX = -0.5 + px + pixelOffset; |
- var pointY = -0.5 + py + pixelOffset; |
- for (var yy = 0; yy < maxPointSize; yy += pointStep) { |
- for (var xx = 0; xx < maxPointSize; xx += pointStep) { |
- // formula for s and t from OpenGL ES 2.0 spec section 3.3 |
- var xw = s2p(pointX); |
- var yw = s2p(pointY); |
- //debug("xw: " + xw + " yw: " + yw); |
- var u = xx / maxPointSize * 2 - 1; |
- var v = yy / maxPointSize * 2 - 1; |
- var xf = Math.floor(s2p(pointX + u * pointWidth)); |
- var yf = Math.floor(s2p(pointY + v * pointWidth)); |
- //debug("xf: " + xf + " yf: " + yf); |
- var s = 0.5 + (xf + 0.5 - xw) / maxPointSize; |
- var t = 0.5 + (yf + 0.5 - yw) / maxPointSize; |
- //debug("s: " + s + " t: " + t); |
- var color = [Math.floor(s * 255), Math.floor((1 - t) * 255), 0]; |
- var msg = "pixel " + xf + "," + yf + " should be " + color; |
- wtu.checkCanvasRect(gl, xf, yf, 1, 1, color, msg, 4); |
- } |
- } |
- } |
- } |
- } |
- |
- init(); |
- successfullyParsed = true; |
- </script> |
-<script src="../../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |