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Unified Diff: third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html (working copy)
@@ -1,149 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL Canvas Conformance Tests</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="50" height="50"> </canvas>
-
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-void main()
-{
- gl_Position = vPosition;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-void main()
-{
- gl_FragColor = vec4(1.0,0.0,0.0,1.0);
-}
-</script>
-
-<script>
-function fail(x,y, buf, shouldBe)
-{
- var i = (y*50+x) * 4;
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
- testFailed(reason);
-}
-
-function pass()
-{
- testPassed("drawing is correct");
-}
-
-function drawTriangleTest(gl)
-{
- gl.viewport(0, 0, 50, 50);
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 3);
-
- var buf = new Uint8Array(50 * 50 * 4);
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
-
- // Test several locations
- // First line should be all black
- for (var i = 0; i < 50; ++i) {
- if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
- fail(i, 0, buf, "(0,0,0,255)");
- return;
- }
- }
- // Line 15 should be red for at least 10 red pixels starting 20 pixels in
- var offset = (15*50+20) * 4;
- for (var i = 0; i < 10; ++i) {
- if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
- fail(20 + i, 15, buf, "(255,0,0,255)");
- return;
- }
- }
- // Last line should be all black
- offset = (49*50) * 4;
- for (var i = 0; i < 50; ++i) {
- if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
- fail(i, 49, buf, "(0,0,0,255)");
- return;
- }
- }
-}
-
-description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height with compositing.");
-
-debug("");
-
-var wtu = WebGLTestUtils;
-var err;
-var maxSize;
-var canvas = document.getElementById("canvas");
-var gl = wtu.create3DContext(canvas);
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- gl.program = createProgram(gl, "vshader", "fshader", ["vPosition"]);
- shouldBeNonNull(gl.program);
- gl.useProgram(gl.program);
- gl.enable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
- gl.clearColor(0, 0, 0, 1);
- gl.clearDepth(1);
- shouldBe('gl.getError()', 'gl.NO_ERROR');
-
- debug("");
- debug("Checking drawingBufferWidth/drawingBufferHeight");
-
- // Check that a canvas with no width or height is 300x150 pixels
- shouldBe('gl.drawingBufferWidth', 'canvas.width');
- shouldBe('gl.drawingBufferHeight', 'canvas.height');
-
- // Check that changing the canvas size to something too large falls back to reasonable values.
- maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS);
- shouldBeTrue('maxSize[0] > 0');
- shouldBeTrue('maxSize[1] > 0');
-
- // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]);
- canvas.width = maxSize[0] * 4;
- canvas.height = maxSize[1] * 4;
- shouldBeTrue('gl.drawingBufferWidth > 0');
- shouldBeTrue('gl.drawingBufferHeight > 0');
- shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]');
- shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]');
- shouldBe('gl.getError()', 'gl.NO_ERROR');
-
- debug("");
- debug("Checking scaling up then back down to 50/50, drawing still works.");
- canvas.width = 50;
- canvas.height = 50;
- shouldBeTrue('gl.drawingBufferWidth == 50');
- shouldBeTrue('gl.drawingBufferHeight == 50');
- shouldBe('gl.getError()', 'gl.NO_ERROR');
- drawTriangleTest(gl);
- shouldBe('gl.getError()', 'gl.NO_ERROR');
-}
-debug("")
-successfullyParsed = true;
-</script>
-<script src="../../resources/js-test-post.js"></script>
-</body>
-</html>

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