Index: third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/canvas/drawingbuffer-static-canvas-test.html (working copy) |
@@ -1,149 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL Canvas Conformance Tests</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-<script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="50" height="50"> </canvas> |
- |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-void main() |
-{ |
- gl_Position = vPosition; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-void main() |
-{ |
- gl_FragColor = vec4(1.0,0.0,0.0,1.0); |
-} |
-</script> |
- |
-<script> |
-function fail(x,y, buf, shouldBe) |
-{ |
- var i = (y*50+x) * 4; |
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
- testFailed(reason); |
-} |
- |
-function pass() |
-{ |
- testPassed("drawing is correct"); |
-} |
- |
-function drawTriangleTest(gl) |
-{ |
- gl.viewport(0, 0, 50, 50); |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 3); |
- |
- var buf = new Uint8Array(50 * 50 * 4); |
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- |
- // Test several locations |
- // First line should be all black |
- for (var i = 0; i < 50; ++i) { |
- if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) { |
- fail(i, 0, buf, "(0,0,0,255)"); |
- return; |
- } |
- } |
- // Line 15 should be red for at least 10 red pixels starting 20 pixels in |
- var offset = (15*50+20) * 4; |
- for (var i = 0; i < 10; ++i) { |
- if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
- fail(20 + i, 15, buf, "(255,0,0,255)"); |
- return; |
- } |
- } |
- // Last line should be all black |
- offset = (49*50) * 4; |
- for (var i = 0; i < 50; ++i) { |
- if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) { |
- fail(i, 49, buf, "(0,0,0,255)"); |
- return; |
- } |
- } |
-} |
- |
-description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height with compositing."); |
- |
-debug(""); |
- |
-var wtu = WebGLTestUtils; |
-var err; |
-var maxSize; |
-var canvas = document.getElementById("canvas"); |
-var gl = wtu.create3DContext(canvas); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- gl.program = createProgram(gl, "vshader", "fshader", ["vPosition"]); |
- shouldBeNonNull(gl.program); |
- gl.useProgram(gl.program); |
- gl.enable(gl.DEPTH_TEST); |
- gl.disable(gl.BLEND); |
- gl.clearColor(0, 0, 0, 1); |
- gl.clearDepth(1); |
- shouldBe('gl.getError()', 'gl.NO_ERROR'); |
- |
- debug(""); |
- debug("Checking drawingBufferWidth/drawingBufferHeight"); |
- |
- // Check that a canvas with no width or height is 300x150 pixels |
- shouldBe('gl.drawingBufferWidth', 'canvas.width'); |
- shouldBe('gl.drawingBufferHeight', 'canvas.height'); |
- |
- // Check that changing the canvas size to something too large falls back to reasonable values. |
- maxSize = gl.getParameter(gl.MAX_VIEWPORT_DIMS); |
- shouldBeTrue('maxSize[0] > 0'); |
- shouldBeTrue('maxSize[1] > 0'); |
- |
- // debug("MAX_VIEWPORT_DIMS = " + maxSize[0] + "x" + maxSize[1]); |
- canvas.width = maxSize[0] * 4; |
- canvas.height = maxSize[1] * 4; |
- shouldBeTrue('gl.drawingBufferWidth > 0'); |
- shouldBeTrue('gl.drawingBufferHeight > 0'); |
- shouldBeTrue('gl.drawingBufferWidth <= maxSize[0]'); |
- shouldBeTrue('gl.drawingBufferHeight <= maxSize[1]'); |
- shouldBe('gl.getError()', 'gl.NO_ERROR'); |
- |
- debug(""); |
- debug("Checking scaling up then back down to 50/50, drawing still works."); |
- canvas.width = 50; |
- canvas.height = 50; |
- shouldBeTrue('gl.drawingBufferWidth == 50'); |
- shouldBeTrue('gl.drawingBufferHeight == 50'); |
- shouldBe('gl.getError()', 'gl.NO_ERROR'); |
- drawTriangleTest(gl); |
- shouldBe('gl.getError()', 'gl.NO_ERROR'); |
-} |
-debug("") |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |