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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/gl-unknown-uniform.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-unknown-uniform.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-unknown-uniform.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-unknown-uniform.html (working copy)
@@ -1,69 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
--->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL Unknown Uniform Conformance Test</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
- void main()
- {
- gl_FragColor = vec4(1.0,0.0,0.0,1.0);
- }
-</script>
-<script>
-description("Tests that unknown uniforms don't cause errors.");
-
-debug("");
-debug("Canvas.getContext");
-
-var gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
-
- // Get the location of an unknown uniform.
- var loc = gl.getUniformLocation(gl.program, "someUnknownUniform");
- assertMsg(loc === null, "location of unknown uniform should be null");
- glErrorShouldBe(gl, gl.NO_ERROR,
- "there should be no error from getting an unknown uniform");
- gl.uniform1f(loc, 1);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "there should be no error from trying to set an unknown uniform");
-}
-
-debug("");
-successfullyParsed = true;
-
-</script>
-<script src="../resources/js-test-post.js"></script>
-
-<script>
-</script>
-
-</body>
-</html>

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