Index: third_party/webgl/sdk/tests/conformance/more/glsl/unusedAttribsUniforms.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/glsl/unusedAttribsUniforms.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/glsl/unusedAttribsUniforms.html (working copy) |
@@ -1,115 +0,0 @@ |
-<!DOCTYPE html> |
-<html><head> |
-<meta charset="utf-8"> |
-<!-- |
-Tests for the OpenGL ES 2.0 HTML Canvas context |
- |
-Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> |
- |
-Permission is hereby granted, free of charge, to any person |
-obtaining a copy of this software and associated documentation |
-files (the "Software"), to deal in the Software without |
-restriction, including without limitation the rights to use, |
-copy, modify, merge, publish, distribute, sublicense, and/or sell |
-copies of the Software, and to permit persons to whom the |
-Software is furnished to do so, subject to the following |
-conditions: |
- |
-The above copyright notice and this permission notice shall be |
-included in all copies or substantial portions of the Software. |
- |
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
-OTHER DEALINGS IN THE SOFTWARE. |
- |
---> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
-<script type="application/x-javascript"> |
- |
-Tests.autorun = false; |
-Tests.message = "Caution: may crash the browser"; |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = canvas.getContext(GL_CONTEXT_ID); |
- return [gl]; |
-} |
- |
-Tests.testPassingTooManyVBOs = function(gl) { |
- var sh = new Filter(gl, 'vert', 'frag'); |
- assertFail(function(){sh.apply();}); |
- sh.destroy(); |
-} |
-Tests.testPassingTooManyUniforms = function(gl) { |
- var sh = new Filter(gl, 'vert2', 'frag2'); |
- sh.apply(function(f){ |
- assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); |
- f.uniform1f('bar', 1.0); |
- assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); |
- }); |
- sh.destroy(); |
-} |
- |
-</script> |
- |
-<script id="vert" type="x-shader/x-vertex"> |
- |
- |
- attribute vec3 Vertex; attribute vec2 Tex; |
- varying vec2 TexCoord; |
- void main() |
- { |
- TexCoord = Vertex.st; |
- gl_Position = vec4(Vertex, 0.0); |
- } |
-</script> |
- |
-<script id="frag" type="x-shader/x-fragment"> |
- |
- |
- precision mediump float; |
- |
- void main() |
- { |
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
- } |
-</script> |
-<script id="vert2" type="x-shader/x-vertex"> |
- |
- |
- uniform float foo, bar; |
- attribute vec3 Vertex; attribute vec2 Tex; |
- varying vec2 TexCoord; |
- void main() |
- { |
- TexCoord = Tex.st; |
- gl_Position = vec4(Vertex, bar); |
- } |
-</script> |
- |
-<script id="frag2" type="x-shader/x-fragment"> |
- |
- |
- precision mediump float; |
- |
- uniform float baz; |
- |
- varying vec2 TexCoord; |
- void main() |
- { |
- gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); |
- } |
-</script> |
- |
- |
-<style>canvas{ position:absolute; }</style> |
-</head><body> |
- <canvas id="gl" width="1" height="1"></canvas> |
-</body></html> |