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Unified Diff: third_party/webgl/sdk/tests/conformance/context/context-attributes-alpha-depth-stencil-antialias.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/context/context-attributes-alpha-depth-stencil-antialias.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/context/context-attributes-alpha-depth-stencil-antialias.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/context/context-attributes-alpha-depth-stencil-antialias.html (working copy)
@@ -1,245 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec3 pos;
-attribute vec4 colorIn;
-varying vec4 color;
-
-void main()
-{
- color = colorIn;
- gl_Position = vec4(pos.xyz, 1.0);
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-precision mediump float;
-
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-</script>
-
-<script>
-var successfullyParsed = false;
-
-// These four declarations need to be global for "shouldBe" to see them
-var webGL = null;
-var contextAttribs = null;
-var pixel = [0, 0, 0, 1];
-var correctColor = null;
-var value;
-
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(true);
- }
-
- description('Verify WebGLContextAttributes are working as specified, including alpha, depth, stencil, antialias, but not premultipliedAlpha');
-
- runTest();
-}
-
-function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDepth, clearStencil)
-{
- var canvas = document.createElement("canvas");
- if (!canvas)
- return null;
- canvas.width = canvasWidth;
- canvas.height = canvasHeight;
-
- var context = create3DContext(canvas, contextAttribs);
- if (!context)
- return null;
-
- context.program = createProgram(context, "vshader", "fshader", ["pos", "colorIn"]);
- if (!context.program)
- return null;
-
- context.useProgram(context.program);
-
- context.enable(context.DEPTH_TEST);
- context.enable(context.STENCIL_TEST);
- context.disable(context.BLEND);
-
- context.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
- context.clearDepth(clearDepth);
- context.clearStencil(clearStencil);
- context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT);
-
- return context;
-}
-
-function drawAndReadPixel(gl, vertices, colors, x, y)
-{
- var colorOffset = vertices.byteLength;
-
- var vbo = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
- gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW);
- gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
- gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors);
-
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset);
- gl.enableVertexAttribArray(1);
-
- gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3);
-
- var buf = new Uint8Array(1 * 1 * 4);
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
- return buf;
-}
-
-function testAlpha(alpha)
-{
- debug("Testing alpha = " + alpha);
- if (alpha)
- shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: true, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(1, 1, { alpha: false, depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
- shouldBeTrue("contextAttribs.alpha == " + alpha);
-
- var buf = new Uint8Array(1 * 1 * 4);
- webGL.readPixels(0, 0, 1, 1, webGL.RGBA, webGL.UNSIGNED_BYTE, buf);
- pixel[0] = buf[0];
- pixel[1] = buf[1];
- pixel[2] = buf[2];
- pixel[3] = buf[3];
- correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]);
- shouldBe("pixel", "correctColor");
-}
-
-function testDepth(depth)
-{
- debug("Testing depth = " + depth);
- if (depth)
- shouldBeNonNull("webGL = getWebGL(1, 1, { stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
-
- webGL.depthFunc(webGL.NEVER);
-
- var vertices = new Float32Array([
- 1.0, 1.0, 0.0,
- -1.0, 1.0, 0.0,
- -1.0, -1.0, 0.0,
- 1.0, 1.0, 0.0,
- -1.0, -1.0, 0.0,
- 1.0, -1.0, 0.0]);
- var colors = new Uint8Array([
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255]);
-
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
- pixel[0] = buf[0];
- pixel[1] = buf[1];
- pixel[2] = buf[2];
- pixel[3] = buf[3];
- correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]);
- shouldBe("pixel", "correctColor");
-}
-
-function testStencil(stencil)
-{
- debug("Testing stencil = " + stencil);
- if (stencil)
- shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: true, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(1, 1, { depth: false, stencil: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
-
- webGL.depthFunc(webGL.ALWAYS);
-
- webGL.stencilFunc(webGL.NEVER, 1, 1);
- webGL.stencilOp(webGL.KEEP, webGL.KEEP, webGL.KEEP);
-
- var vertices = new Float32Array([
- 1.0, 1.0, 0.0,
- -1.0, 1.0, 0.0,
- -1.0, -1.0, 0.0,
- 1.0, 1.0, 0.0,
- -1.0, -1.0, 0.0,
- 1.0, -1.0, 0.0]);
- var colors = new Uint8Array([
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255]);
-
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
- pixel[0] = buf[0];
- pixel[1] = buf[1];
- pixel[2] = buf[2];
- pixel[3] = buf[3];
- correctColor = (contextAttribs.stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]);
- shouldBe("pixel", "correctColor");
-}
-
-function testAntialias(antialias)
-{
- debug("Testing antialias = " + antialias);
- if (antialias)
- shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)");
- else
- shouldBeNonNull("webGL = getWebGL(2, 2, { depth: false, stencil: false, alpha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)");
- shouldBeNonNull("contextAttribs = webGL.getContextAttributes()");
-
- var vertices = new Float32Array([
- 1.0, 1.0, 0.0,
- -1.0, 1.0, 0.0,
- -1.0, -1.0, 0.0]);
- var colors = new Uint8Array([
- 255, 0, 0, 255,
- 255, 0, 0, 255,
- 255, 0, 0, 255]);
- var buf = drawAndReadPixel(webGL, vertices, colors, 0, 0);
- pixel[0] = buf[0];
- shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias");
-}
-
-function runTest()
-{
-
- testAlpha(true);
- testAlpha(false);
- testDepth(true);
- testDepth(false);
- testStencil(true);
- testStencil(false);
- testAntialias(true);
- testAntialias(false);
-
- finishTest()
-}
-
-</script>
-</head>
-<body onload="init()">
-<div id="description"></div>
-<div id="console"></div>
-</body>
-</html>

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