Index: third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/attribs/gl-vertexattribpointer-offsets.html (working copy) |
@@ -1,192 +0,0 @@ |
-<!-- |
-Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions |
-are met: |
-1. Redistributions of source code must retain the above copyright |
- notice, this list of conditions and the following disclaimer. |
-2. Redistributions in binary form must reproduce the above copyright |
- notice, this list of conditions and the following disclaimer in the |
- documentation and/or other materials provided with the distribution. |
- |
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
- |
-<!DOCTYPE html> |
-<html> |
- <head> |
-<meta charset="utf-8"> |
- <title>Rendering Test</title> |
- <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
- <script src="../../resources/js-test-pre.js"></script> |
- <script src="../resources/webgl-test.js"> </script> |
- <script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="50" height="50"> |
-There is supposed to be an example drawing here, but it's not important. |
-</canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
- <script id="vshader" type="x-shader/x-vertex"> |
- attribute vec4 vPosition; |
- void main() |
- { |
- gl_Position = vPosition; |
- } |
- </script> |
- |
- <script id="fshader" type="x-shader/x-fragment"> |
- precision mediump float; |
- uniform vec4 color; |
- void main() |
- { |
- gl_FragColor = color; |
- } |
- </script> |
- |
- <script> |
- function fail(x,y, buf, shouldBe) |
- { |
- var i = (y*50+x) * 4; |
- var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
- testFailed(reason); |
- } |
- |
- function pass() |
- { |
- testPassed("drawing is correct"); |
- } |
- |
- function init() |
- { |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- wtu = WebGLTestUtils; |
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
- |
- var tests = [ |
- { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.FLOAT, |
- componentSize: 4, |
- normalize: false, |
- }, |
- { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.FLOAT, |
- componentSize: 4, |
- normalize: false, |
- }, |
- { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), |
- type: gl.SHORT, |
- componentSize: 2, |
- normalize: true, |
- }, |
- { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), |
- type: gl.UNSIGNED_SHORT, |
- componentSize: 2, |
- normalize: true, |
- }, |
- { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.UNSIGNED_SHORT, |
- componentSize: 2, |
- normalize: false, |
- }, |
- { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.SHORT, |
- componentSize: 2, |
- normalize: false, |
- }, |
- { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), |
- type: gl.BYTE, |
- componentSize: 1, |
- normalize: true, |
- }, |
- { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]), |
- type: gl.UNSIGNED_BYTE, |
- componentSize: 1, |
- normalize: true, |
- }, |
- { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.BYTE, |
- componentSize: 1, |
- normalize: false, |
- }, |
- { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
- type: gl.UNSIGNED_BYTE, |
- componentSize: 1, |
- normalize: false, |
- } |
- ]; |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- |
- var colorLoc = gl.getUniformLocation(gl.program, "color"); |
- var kNumVerts = 3; |
- var kNumComponents = 3; |
- |
- var count = 0; |
- for (var tt = 0; tt < tests.length; ++tt) { |
- var test = tests[tt]; |
- for (var oo = 0; oo < 3; ++oo) { |
- for (var ss = 0; ss < 3; ++ss) { |
- var offset = (oo + 1) * test.componentSize; |
- var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; |
- var stride = test.componentSize * kNumComponents + test.componentSize * ss; |
- debug(""); |
- debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize); |
- gl.uniform4fv(colorLoc, color); |
- var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); |
- var view = new Uint8Array(test.data.buffer); |
- var size = test.componentSize * kNumComponents; |
- for (var jj = 0; jj < kNumVerts; ++jj) { |
- var off1 = jj * size; |
- var off2 = jj * stride; |
- for (var zz = 0; zz < size; ++zz) { |
- data[off2 + zz] = view[off1 + zz]; |
- } |
- } |
- gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); |
- gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawArrays(gl.TRIANGLES, 0, 3); |
- |
- var buf = new Uint8Array(50 * 50 * 4); |
- gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
- |
- var black = [0, 0, 0, 255]; |
- var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; |
- var otherMsg = "should be " + ((count % 2) ? "red" : "green") |
- wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); |
- wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); |
- wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); |
- wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); |
- wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); |
- ++count; |
- } |
- } |
- } |
- } |
- |
- init(); |
- successfullyParsed = true; |
- </script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |