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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-attribs.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-attribs.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-attribs.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-min-attribs.html (working copy)
@@ -1,91 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<title>WebGL the minimum number of attributes are supported.</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test.js"> </script>
-<script src="resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-attribute vec4 v0;
-attribute vec4 v1;
-attribute vec4 v2;
-attribute vec4 v3;
-attribute vec4 v4;
-attribute vec4 v5;
-attribute vec4 v6;
-varying vec4 color;
-void main()
-{
- gl_Position = vPosition;
- color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-#ifdef GL_ES
-precision mediump float;
-#endif
-varying vec4 color;
-void main()
-{
- gl_FragColor = color;
-}
-</script>
-<script>
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("example");
-var gl = wtu.create3DContext(canvas);
-var program = wtu.setupTexturedQuad(gl);
-
-var program = wtu.setupProgram(
- gl,
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
- ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
- [0, 1, 2, 3, 4, 5, 6, 7]);
-
-for (var ii = 0; ii < 7; ++ii) {
- var v = (ii + 1) / 28;
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
- v, v/2, v/4, v/8,
- v, v/2, v/4, v/8,
- v, v/2, v/4, v/8,
- v, v/2, v/4, v/8,
- v, v/2, v/4, v/8,
- v, v/2, v/4, v/8]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(ii + 1);
- gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
-}
-
-wtu.drawQuad(gl);
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
-
-successfullyParsed = true;
-
-</script>
-</body>
-<script src="../resources/js-test-post.js"></script>
-
-<script>
-</script>
-
-</body>
-</html>
-
-

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