Index: third_party/webgl/conformance-suites/1.0.0/conformance/null-object-behaviour.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/null-object-behaviour.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/null-object-behaviour.html (working copy) |
@@ -1,105 +0,0 @@ |
-<!-- |
-Copyright (C) 2009 Apple Computer, Inc. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions |
-are met: |
-1. Redistributions of source code must retain the above copyright |
- notice, this list of conditions and the following disclaimer. |
-2. Redistributions in binary form must reproduce the above copyright |
- notice, this list of conditions and the following disclaimer in the |
- documentation and/or other materials provided with the distribution. |
- |
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-var wtu = WebGLTestUtils; |
-description("Tests calling WebGL APIs without providing the necessary objects"); |
- |
-var context = wtu.create3DContext(); |
-var program = wtu.loadStandardProgram(context); |
-var shader = wtu.loadStandardVertexShader(context); |
-var shouldGenerateGLError = wtu.shouldGenerateGLError; |
- |
-assertMsg(program != null, "Program Compiled"); |
-assertMsg(shader != null, "Shader Compiled"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.compileShader(undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.linkProgram(undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(program, undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.attachShader(undefined, shader)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(program, undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.detachShader(undefined, shader)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.shaderSource(undefined, 'foo')"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.bindAttribLocation(undefined, 0, 'foo')"); |
-shouldThrow("context.bindBuffer(context.ARRAY_BUFFER, 0)"); |
-shouldThrow("context.bindFramebuffer(context.FRAMEBUFFER, 0)"); |
-shouldThrow("context.bindRenderbuffer(context.RENDERBUFFER, 0)"); |
-shouldThrow("context.bindTexture(context.TEXTURE_2D, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, null)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, undefined)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindFramebuffer(context.FRAMEBUFFER, undefined)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, undefined)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, undefined)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, null)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, null, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramParameter(undefined, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getProgramInfoLog(undefined, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderParameter(undefined, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderInfoLog(undefined, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getShaderSource(undefined)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniform(undefined, null)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.getUniformLocation(undefined, 'foo')"); |
- |
-debug(""); |
-debug("check with bindings"); |
-context.bindBuffer(context.ARRAY_BUFFER, context.createBuffer()); |
-context.bindTexture(context.TEXTURE_2D, context.createTexture()); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
- |
-debug(""); |
-debug("check without bindings"); |
-context.bindBuffer(context.ARRAY_BUFFER, null); |
-context.bindTexture(context.TEXTURE_2D, null); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getBufferParameter(context.ARRAY_BUFFER, context.BUFFER_SIZE)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 1, 1, 0, context.RGBA, context.UNSIGNED_BYTE, new Uint8Array([0,0,0,0]))"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.texParameteri(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER, context.NEAREST)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.getTexParameter(context.TEXTURE_2D, context.TEXTURE_MIN_FILTER)"); |
- |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |