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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL uniformMatrix Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="example" width="2" height="2"> </canvas> | |
20 <script id="vshader" type="x-shader/x-vertex"> | |
21 attribute vec4 vPosition; | |
22 void main() | |
23 { | |
24 gl_Position = vPosition; | |
25 } | |
26 </script> | |
27 | |
28 <script id="fshader" type="x-shader/x-fragment"> | |
29 uniform bool color; | |
30 void main() | |
31 { | |
32 gl_FragColor = vec4(float(color),0.0,0.0,1.0); | |
33 } | |
34 </script> | |
35 <script> | |
36 description("This test ensures WebGL implementations handle bool uniforms in a O
penGL ES 2.0 spec compliant way"); | |
37 | |
38 debug(""); | |
39 debug("NOTE: Some OpenGL drivers do not handle this correctly"); | |
40 debug(""); | |
41 debug("Checking gl.uniform1f with bool."); | |
42 | |
43 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ],
1); | |
44 var loc = gl.getUniformLocation(gl.program, "color"); | |
45 gl.uniform1f(loc, 1); | |
46 glErrorShouldBe(gl, gl.NO_ERROR, | |
47 "should be able to set bool with gl.uniform1f"); | |
48 | |
49 debug(""); | |
50 successfullyParsed = true; | |
51 | |
52 </script> | |
53 <script src="../../resources/js-test-post.js"></script> | |
54 | |
55 </body> | |
56 </html> | |
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