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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL ActiveTexture BindTexture conformance test #2</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/js-test-pre.js"></script> | |
13 <script src="../resources/webgl-test.js"> </script> | |
14 </head> | |
15 <body> | |
16 <canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></c
anvas> | |
17 <canvas id="canvas2d" width="1" height="1" style="width: 40px; height: 40px;"></
canvas> | |
18 <div id="description"></div> | |
19 <div id="console"></div> | |
20 <script id="vshader" type="x-shader/x-vertex"> | |
21 uniform mat4 world; | |
22 attribute vec3 vPosition; | |
23 attribute vec2 texCoord0; | |
24 varying vec2 texCoord; | |
25 void main() | |
26 { | |
27 gl_Position = world * vec4(vPosition, 1); | |
28 texCoord = texCoord0; | |
29 } | |
30 </script> | |
31 <script id="fshader2d" type="x-shader/x-fragment"> | |
32 precision mediump float; | |
33 | |
34 uniform sampler2D tex2d; | |
35 varying vec2 texCoord; | |
36 void main() | |
37 { | |
38 gl_FragColor = texture2D(tex2d, texCoord); | |
39 } | |
40 </script> | |
41 <script id="fshaderCube" type="x-shader/x-fragment"> | |
42 precision mediump float; | |
43 | |
44 uniform samplerCube texCube; | |
45 void main() | |
46 { | |
47 gl_FragColor = textureCube(texCube, vec3(0,1,0)); | |
48 } | |
49 </script> | |
50 | |
51 <script> | |
52 function init() | |
53 { | |
54 if (window.initNonKhronosFramework) { | |
55 window.initNonKhronosFramework(false); | |
56 } | |
57 | |
58 debug("Tests that binding both TEXTURE_2D and TEXTURE_CUBE_MAP to the same"); | |
59 debug("active texture unit works as long as they are not used"); | |
60 debug("simultaneously in the same shader program."); | |
61 debug(""); | |
62 | |
63 var canvas2d = document.getElementById("canvas2d"); | |
64 var ctx2d = canvas2d.getContext("2d"); | |
65 ctx2d.globalCompositeOperation = "copy"; | |
66 | |
67 gl = initWebGL("example", "vshader", "fshader2d", ["vPosition", "texCoord0"], | |
68 [ 0, 0, 0, 1 ], 1); | |
69 | |
70 var program2d = gl.program; | |
71 var programCube = createProgram( | |
72 gl, "vshader", "fshaderCube", ["vPosition", "texCoord0"]); | |
73 | |
74 gl.disable(gl.DEPTH_TEST); | |
75 gl.disable(gl.BLEND); | |
76 | |
77 var vertexObject = gl.createBuffer(); | |
78 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
79 gl.bufferData( | |
80 gl.ARRAY_BUFFER, | |
81 new Float32Array([-1, 1,0, 1,1,0, -1,-1,0, | |
82 -1,-1,0, 1,1,0, 1,-1,0]), | |
83 gl.STATIC_DRAW); | |
84 gl.enableVertexAttribArray(0); | |
85 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
86 | |
87 var vertexObject = gl.createBuffer(); | |
88 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
89 gl.bufferData( | |
90 gl.ARRAY_BUFFER, | |
91 new Float32Array([ 0,0, 1,0, 0,1, | |
92 0,1, 1,0, 1,1]), | |
93 gl.STATIC_DRAW); | |
94 gl.enableVertexAttribArray(1); | |
95 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); | |
96 | |
97 // Make texture unit 1 active. | |
98 gl.activeTexture(gl.TEXTURE1); | |
99 | |
100 // Make a 2d texture | |
101 var tex2d = gl.createTexture(); | |
102 gl.bindTexture(gl.TEXTURE_2D, tex2d); | |
103 ctx2d.fillStyle = "rgba(0, 0, 255, 255)"; | |
104 ctx2d.fillRect(0, 0, 1, 1); | |
105 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); | |
106 | |
107 // make a cube texture | |
108 var texCube = gl.createTexture(); | |
109 gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCube); | |
110 ctx2d.fillStyle = "rgba(255, 0, 255, 255)"; | |
111 ctx2d.fillRect(0, 0, 1, 1); | |
112 var targets = [ | |
113 gl.TEXTURE_CUBE_MAP_POSITIVE_X, | |
114 gl.TEXTURE_CUBE_MAP_NEGATIVE_X, | |
115 gl.TEXTURE_CUBE_MAP_POSITIVE_Y, | |
116 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
117 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, | |
118 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; | |
119 for (var ii = 0; ii < targets.length; ++ii) { | |
120 gl.texImage2D(targets[ii], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); | |
121 } | |
122 | |
123 // Setup program2d and programCube | |
124 var tex2dLoc = gl.getUniformLocation(program2d, "tex2d"); | |
125 var world2dLoc = gl.getUniformLocation(program2d, "world"); | |
126 var texCubeLoc = gl.getUniformLocation(programCube, "texCube"); | |
127 var worldCubeLoc = gl.getUniformLocation(programCube, "world"); | |
128 | |
129 gl.useProgram(program2d); | |
130 gl.uniform1i(tex2dLoc, 1); | |
131 gl.useProgram(programCube); | |
132 gl.uniform1i(texCubeLoc, 1); | |
133 | |
134 gl.clearColor(1,0,0,1); | |
135 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
136 | |
137 var programs = [program2d, programCube]; | |
138 var worldLocs = [world2dLoc, worldCubeLoc]; | |
139 for (var ii = 0; ii < 4; ++ii) { | |
140 var x = ii % 2; | |
141 var y = Math.floor(ii / 2); | |
142 gl.useProgram(programs[x]); | |
143 gl.uniformMatrix4fv( | |
144 worldLocs[x], false, | |
145 [0.5, 0, 0, 0, | |
146 0, 0.5, 0, 0, | |
147 0, 0, 1, 0, | |
148 -0.5 + x, -0.5 + y, 0, 1]); | |
149 gl.drawArrays(gl.TRIANGLES, 0, 6); | |
150 } | |
151 | |
152 var colors = [ | |
153 [0,0,255,255], | |
154 [255,0,255,255], | |
155 [0,0,255,255], | |
156 [255,0,255,255]]; | |
157 | |
158 for (var ii = 0; ii < colors.length; ++ii) { | |
159 var c = colors[ii]; | |
160 var x = ii % 2; | |
161 var y = Math.floor(ii / 2); | |
162 var buf = new Uint8Array(4); | |
163 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
164 var msg = 'expected:' + | |
165 c[0] + ', ' + c[1] + ', ' + c[2] + ', ' + c[3] + ' found: ' + | |
166 buf[0] + ', ' + | |
167 buf[1] + ', ' + | |
168 buf[2] + ', ' + | |
169 buf[3]; | |
170 if (buf[0] != c[0] || | |
171 buf[1] != c[1] || | |
172 buf[2] != c[2] || | |
173 buf[3] != c[3]) { | |
174 testFailed(msg); | |
175 return; | |
176 } | |
177 | |
178 testPassed(msg); | |
179 } | |
180 } | |
181 | |
182 init(); | |
183 successfullyParsed = true; | |
184 </script> | |
185 <script src="../../resources/js-test-post.js"></script> | |
186 | |
187 </body> | |
188 </html> | |
189 | |
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