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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
11 <script src="../../resources/js-test-pre.js"></script> | |
12 <script src="../resources/webgl-test.js"></script> | |
13 <script src="../resources/webgl-test-utils.js"></script> | |
14 <script> | |
15 var wtu = WebGLTestUtils; | |
16 var gl = null; | |
17 var textureLoc = null; | |
18 var successfullyParsed = false; | |
19 | |
20 function init() | |
21 { | |
22 if (window.initNonKhronosFramework) { | |
23 window.initNonKhronosFramework(true); | |
24 } | |
25 | |
26 description('Verify texImage2D and texSubImage2D code paths taking Images'); | |
27 | |
28 var canvas = document.getElementById("example"); | |
29 gl = wtu.create3DContext(canvas); | |
30 var program = wtu.setupTexturedQuad(gl); | |
31 | |
32 gl.clearColor(0,0,0,1); | |
33 gl.clearDepth(1); | |
34 | |
35 var testCanvas = document.createElement('canvas'); | |
36 testCanvas.width = 1; | |
37 testCanvas.height = 2; | |
38 var ctx = testCanvas.getContext("2d"); | |
39 ctx.fillStyle = "#ff0000"; | |
40 ctx.fillRect(0,0,1,1); | |
41 ctx.fillStyle = "#00ff00"; | |
42 ctx.fillRect(0,1,1,1); | |
43 runTest(testCanvas); | |
44 } | |
45 | |
46 // These two declarations need to be global for "shouldBe" to see them | |
47 var buf = null; | |
48 var idx = 0; | |
49 var pixel = [0, 0, 0]; | |
50 var correctColor = null; | |
51 | |
52 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) | |
53 { | |
54 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
55 ' with flipY=' + flipY); | |
56 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
57 // Disable any writes to the alpha channel | |
58 gl.colorMask(1, 1, 1, 0); | |
59 var texture = gl.createTexture(); | |
60 // Bind the texture to texture unit 0 | |
61 gl.bindTexture(gl.TEXTURE_2D, texture); | |
62 // Set up texture parameters | |
63 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
64 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
65 // Set up pixel store parameters | |
66 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
67 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); | |
68 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); | |
69 // Upload the image into the texture | |
70 if (useTexSubImage2D) { | |
71 // Initialize the texture to black first | |
72 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, | |
73 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
74 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
75 } else { | |
76 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
77 } | |
78 | |
79 // Point the uniform sampler to texture unit 0 | |
80 gl.uniform1i(textureLoc, 0); | |
81 // Draw the triangles | |
82 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
83 // Check a few pixels near the top and bottom and make sure they have | |
84 // the right color. | |
85 debug("Checking lower left corner"); | |
86 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, | |
87 "shouldBe " + bottomColor); | |
88 debug("Checking upper left corner"); | |
89 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, | |
90 "shouldBe " + topColor); | |
91 } | |
92 | |
93 function runTest(image) | |
94 { | |
95 var red = [255, 0, 0]; | |
96 var green = [0, 255, 0]; | |
97 runOneIteration(image, false, true, red, green); | |
98 runOneIteration(image, false, false, green, red); | |
99 runOneIteration(image, true, true, red, green); | |
100 runOneIteration(image, true, false, green, red); | |
101 | |
102 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); | |
103 finishTest(); | |
104 } | |
105 | |
106 </script> | |
107 </head> | |
108 <body onload="init()"> | |
109 <canvas id="example" width="32px" height="32px"></canvas> | |
110 <div id="description"></div> | |
111 <div id="console"></div> | |
112 </body> | |
113 </html> | |
114 | |
115 | |
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