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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
11 <script src="../../resources/js-test-pre.js"></script> | |
12 <script src="../resources/webgl-test.js"></script> | |
13 <script src="../resources/webgl-test-utils.js"></script> | |
14 </head> | |
15 <body> | |
16 <canvas id="example" width="1px" height="2px"></canvas> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <script> | |
20 description('Verifies texImage2D and texSubImage2D code paths taking ArrayBuffer
View'); | |
21 | |
22 var wtu = WebGLTestUtils; | |
23 var gl = null; | |
24 var textureLoc = null; | |
25 var successfullyParsed = false; | |
26 | |
27 // These two declarations need to be global for "shouldBe" to see them | |
28 var buf = null; | |
29 var idx = 0; | |
30 var pixel = [0, 0, 0, 1]; | |
31 var correctColor = null; | |
32 | |
33 function generateRGBAData(type, unpackAlignment) | |
34 { | |
35 var sourceData = [ 255, 0, 0, 255, | |
36 0, 255, 0, 0 ]; | |
37 switch (type) { | |
38 case gl.UNSIGNED_BYTE: { | |
39 var rowWidth = Math.max(unpackAlignment, 4); | |
40 var data = new Uint8Array(2 * rowWidth); | |
41 for (var y = 0; y < 2; ++y) { | |
42 var index = y * rowWidth; | |
43 for (var element = 0; element < 4; ++element) { | |
44 data[index + element] = sourceData[4 * y + element]; | |
45 } | |
46 } | |
47 return data; | |
48 } | |
49 case gl.UNSIGNED_SHORT_4_4_4_4: { | |
50 var rowWidth = Math.max(unpackAlignment, 2) / 2; | |
51 var data = new Uint16Array(2 * rowWidth); | |
52 for (var y = 0; y < 2; ++y) { | |
53 var index = y * rowWidth; | |
54 data[index] = (((sourceData[4 * y] & 0xF0) << 8) | |
55 | ((sourceData[4 * y + 1] & 0xF0) << 4) | |
56 | (sourceData[4 * y + 2] & 0xF0) | |
57 | (sourceData[4 * y + 3] >> 4)); | |
58 } | |
59 return data; | |
60 } | |
61 case gl.UNSIGNED_SHORT_5_5_5_1: { | |
62 var rowWidth = Math.max(unpackAlignment, 2) / 2; | |
63 var data = new Uint16Array(2 * rowWidth); | |
64 for (var y = 0; y < 2; ++y) { | |
65 var index = y * rowWidth; | |
66 data[index] = (((sourceData[4 * y] & 0xF8) << 8) | |
67 | ((sourceData[4 * y + 1] & 0xF8) << 3) | |
68 | ((sourceData[4 * y + 2] & 0xF8) >> 2) | |
69 | (sourceData[4 * y + 3] >> 7)); | |
70 } | |
71 return data; | |
72 } | |
73 } | |
74 } | |
75 | |
76 function typeToString(type) | |
77 { | |
78 switch (type) { | |
79 case gl.UNSIGNED_BYTE: return 'UNSIGNED_BYTE'; | |
80 case gl.UNSIGNED_SHORT_5_5_5_1: return 'UNSIGNED_SHORT_5_5_5_1'; | |
81 case gl.UNSIGNED_SHORT_4_4_4_4: return 'UNSIGNED_SHORT_4_4_4_4'; | |
82 } | |
83 return 'Unknown type ' + type; | |
84 } | |
85 | |
86 function runOneIteration(useTexSubImage2D, type, unpackAlignment, flipY, premult
iplyAlpha, topColor, bottomColor) | |
87 { | |
88 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
89 ' with type=' + typeToString(type) + | |
90 ', unpackAlignment=' + unpackAlignment + | |
91 ', flipY=' + flipY + ', premultiplyAlpha=' + premultiplyAlpha); | |
92 gl.colorMask(true, true, true, true); | |
93 gl.clearColor(0, 0, 0, 1.0); | |
94 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
95 // Enable writes to the RGB channels | |
96 gl.colorMask(true, true, true, false); | |
97 var texture = gl.createTexture(); | |
98 // Bind the texture to texture unit 0 | |
99 gl.bindTexture(gl.TEXTURE_2D, texture); | |
100 // Set up texture parameters | |
101 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
102 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
103 // Set up pixel store parameters | |
104 gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment); | |
105 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
106 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); | |
107 // Generate the data | |
108 var data = generateRGBAData(type, unpackAlignment); | |
109 if (gl.getError() != gl.NO_ERROR) | |
110 testFailed("GL error before texture upload"); | |
111 // Upload the image into the texture | |
112 if (useTexSubImage2D) { | |
113 // Initialize the texture to black first | |
114 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, | |
115 gl.RGBA, type, null); | |
116 if (gl.getError() != gl.NO_ERROR) | |
117 testFailed("GL error after texImage2D(null)"); | |
118 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 2, gl.RGBA, type, data); | |
119 if (gl.getError() != gl.NO_ERROR) | |
120 testFailed("GL error after texSubImage2D"); | |
121 } else { | |
122 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, gl.RGBA, type, data); | |
123 if (gl.getError() != gl.NO_ERROR) | |
124 testFailed("GL error after texImage2D"); | |
125 } | |
126 | |
127 // Point the uniform sampler to texture unit 0 | |
128 gl.uniform1i(textureLoc, 0); | |
129 // Draw the triangles | |
130 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
131 | |
132 // Read back the rendering results | |
133 buf = new Uint8Array(1 * 2 * 4); | |
134 gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
135 // Check the top pixel and bottom pixel and make sure they have | |
136 // the right color. | |
137 debug("Checking bottom pixel"); | |
138 wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); | |
139 debug("Checking top pixel"); | |
140 wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); | |
141 } | |
142 | |
143 function runTest() | |
144 { | |
145 var red = [255, 0, 0, 255]; | |
146 var green = [0, 255, 0, 255]; | |
147 var redPremultiplyAlpha = [255, 0, 0, 255]; | |
148 var greenPremultiplyAlpha = [0, 0, 0, 255]; | |
149 | |
150 var types = [ gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT_5_5_5_1, gl.UNSIGNED_SHORT
_4_4_4_4 ]; | |
151 var unpackAlignments = [ 1, 2, 4, 8 ]; | |
152 | |
153 for (var i = 0; i < types.length; ++i) { | |
154 var type = types[i]; | |
155 for (var j = 0; j < unpackAlignments.length; ++j) { | |
156 var unpackAlignment = unpackAlignments[j]; | |
157 runOneIteration(false, type, unpackAlignment, true, false, | |
158 red, green); | |
159 runOneIteration(false, type, unpackAlignment, false, false, | |
160 green, red); | |
161 runOneIteration(false, type, unpackAlignment, true, true, | |
162 redPremultiplyAlpha, greenPremultiplyAlpha); | |
163 runOneIteration(false, type, unpackAlignment, false, true, | |
164 greenPremultiplyAlpha, redPremultiplyAlpha); | |
165 runOneIteration(true, type, unpackAlignment, true, false, | |
166 red, green); | |
167 runOneIteration(true, type, unpackAlignment, false, false, | |
168 green, red); | |
169 runOneIteration(true, type, unpackAlignment, true, true, | |
170 redPremultiplyAlpha, greenPremultiplyAlpha); | |
171 runOneIteration(true, type, unpackAlignment, false, true, | |
172 greenPremultiplyAlpha, redPremultiplyAlpha); | |
173 } | |
174 } | |
175 | |
176 } | |
177 | |
178 var canvas = document.getElementById("example"); | |
179 gl = wtu.create3DContext(canvas); | |
180 var program = wtu.setupTexturedQuad(gl); | |
181 gl.disable(gl.BLEND); | |
182 | |
183 gl.clearColor(0,0,0,1); | |
184 gl.clearDepth(1); | |
185 | |
186 textureLoc = gl.getUniformLocation(program, "tex"); | |
187 | |
188 runTest(); | |
189 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); | |
190 successfullyParsed = true; | |
191 </script> | |
192 <script src="../../resources/js-test-post.js"></script> | |
193 </body> | |
194 </html> | |
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