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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL gl enums Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="canvas" width="2" height="2"> </canvas> | |
20 <script> | |
21 description("This test ensures various WebGL functions fail when passed non Open
GL ES 2.0 enums."); | |
22 | |
23 debug(""); | |
24 debug("Canvas.getContext"); | |
25 | |
26 var gl = create3DContext(document.getElementById("canvas")); | |
27 if (!gl) { | |
28 testFailed("context does not exist"); | |
29 } else { | |
30 testPassed("context exists"); | |
31 | |
32 debug(""); | |
33 debug("Checking gl enums."); | |
34 | |
35 var buffer = new ArrayBuffer(2); | |
36 var buf = new Uint16Array(buffer); | |
37 var tex = gl.createTexture(); | |
38 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | |
39 glErrorShouldBe(gl, gl.NO_ERROR); | |
40 | |
41 var tests = [ | |
42 "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)", | |
43 "gl.blendEquation(desktopGL['MIN'])", | |
44 "gl.blendEquation(desktopGL['MAX'])", | |
45 "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)", | |
46 "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)", | |
47 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])", | |
48 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])", | |
49 "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])", | |
50 "gl.disable(desktopGL['CLIP_PLANE0'])", | |
51 "gl.disable(desktopGL['POINT_SPRITE'])", | |
52 "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])", | |
53 "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)", | |
54 "gl.isEnabled(desktopGL['CLIP_PLANE0'])", | |
55 "gl.isEnabled(desktopGL['POINT_SPRITE'])", | |
56 "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)", | |
57 ]; | |
58 for (var ii = 0; ii < tests.length; ++ii) { | |
59 eval(tests[ii]); | |
60 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
61 tests[ii] + " should return INVALID_ENUM."); | |
62 } | |
63 | |
64 gl.bindTexture(gl.TEXTURE_2D, tex); | |
65 glErrorShouldBe(gl, gl.NO_ERROR); | |
66 | |
67 tests = [ | |
68 "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])", | |
69 "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST
)", | |
70 "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)" | |
71 ]; | |
72 for (var ii = 0; ii < tests.length; ++ii) { | |
73 eval(tests[ii]); | |
74 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
75 tests[ii] + " should return INVALID_ENUM."); | |
76 } | |
77 } | |
78 | |
79 debug(""); | |
80 successfullyParsed = true; | |
81 | |
82 </script> | |
83 <script src="../../resources/js-test-post.js"></script> | |
84 | |
85 </body> | |
86 </html> | |
87 | |
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