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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
11 <script src="../../resources/js-test-pre.js"></script> | |
12 <script src="../resources/webgl-test.js"></script> | |
13 <script id="vshader" type="x-shader/x-vertex"> | |
14 attribute vec3 pos; | |
15 attribute vec4 colorIn; | |
16 uniform float pointSize; | |
17 varying vec4 color; | |
18 | |
19 void main() | |
20 { | |
21 gl_PointSize = pointSize; | |
22 color = colorIn; | |
23 gl_Position = vec4(pos.xyz, 3.0); | |
24 } | |
25 </script> | |
26 | |
27 <script id="fshader" type="x-shader/x-fragment"> | |
28 precision mediump float; | |
29 varying vec4 color; | |
30 | |
31 void main() | |
32 { | |
33 gl_FragColor = color; | |
34 } | |
35 </script> | |
36 | |
37 <script> | |
38 function runTest() | |
39 { | |
40 var gl = initWebGL('testbed', 'vshader', 'fshader', ['pos', 'colorIn'], [0,
0, 0, 1], 1, { antialias: false }); | |
41 if (!gl) { | |
42 testFailed('initWebGL(..) failed'); | |
43 return false; | |
44 } | |
45 gl.disable(gl.BLEND); | |
46 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
47 | |
48 // The choice of (0.4, 0.4) ensures that the centers of the surrounding | |
49 // pixels are not contained within the point when it is of size 1, but | |
50 // that they definitely are when it is of size 2. | |
51 var vertices = new Float32Array([ | |
52 0.4, 0.4, 0.0]); | |
53 var colors = new Uint8Array([ | |
54 255, 0, 0, 255]); | |
55 | |
56 var colorOffset = vertices.byteLength; | |
57 | |
58 var vbo = gl.createBuffer(); | |
59 gl.bindBuffer(gl.ARRAY_BUFFER, vbo); | |
60 gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DR
AW); | |
61 gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); | |
62 gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); | |
63 | |
64 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
65 gl.enableVertexAttribArray(0); | |
66 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); | |
67 gl.enableVertexAttribArray(1); | |
68 | |
69 var locPointSize = gl.getUniformLocation(gl.program, 'pointSize'); | |
70 | |
71 debug('Draw a point of size 1 and verify it does not touch any other pixels.
'); | |
72 | |
73 gl.uniform1f(locPointSize, 1.0); | |
74 gl.drawArrays(gl.POINTS, 0, vertices.length / 3); | |
75 var buf = new Uint8Array(2 * 2 * 4); | |
76 gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
77 var index = 0; | |
78 for (var y = 0; y < 2; ++y) { | |
79 for (var x = 0; x < 2; ++x) { | |
80 var correctColor = [0, 0, 0]; | |
81 if (x == 1 && y == 1) | |
82 correctColor[0] = 255; | |
83 if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[
1] || buf[index + 2] != correctColor[2]) { | |
84 testFailed('Drawing a point of size 1 touched pixels that should
not be touched'); | |
85 return false; | |
86 } | |
87 index += 4; | |
88 } | |
89 } | |
90 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
91 | |
92 debug('Draw a point of size 2 and verify it fills the appropriate region.'); | |
93 | |
94 var pointSizeRange = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE); | |
95 if (pointSizeRange < 2.0) | |
96 return true; | |
97 | |
98 gl.uniform1f(locPointSize, 2.0); | |
99 gl.drawArrays(gl.POINTS, 0, vertices.length / 3); | |
100 gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
101 index = 0; | |
102 for (var y = 0; y < 2; ++y) { | |
103 for (var x = 0; x < 2; ++x) { | |
104 var correctColor = [255, 0, 0]; | |
105 if (buf[index] != correctColor[0] || buf[index + 1] != correctColor[
1] || buf[index + 2] != correctColor[2]) { | |
106 testFailed('Drawing a point of size 2 failed to fill the appropr
iate region'); | |
107 return false; | |
108 } | |
109 index += 4; | |
110 } | |
111 } | |
112 | |
113 return true; | |
114 } | |
115 </script> | |
116 </head> | |
117 <body> | |
118 <canvas id="testbed" width="2px" height="2px"></canvas> | |
119 <div id="description"></div> | |
120 <div id="console"></div> | |
121 <script> | |
122 description('Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled in WebGL'); | |
123 | |
124 if (runTest()) | |
125 testPassed(""); | |
126 | |
127 successfullyParsed = true; | |
128 </script> | |
129 | |
130 <script src="../../resources/js-test-post.js"></script> | |
131 | |
132 </body> | |
133 </html> | |
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