OLD | NEW |
| (Empty) |
1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.setup = function(gl) { | |
43 var tex = gl.createTexture(); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 return [gl] | |
46 } | |
47 | |
48 Tests.teardown = function(gl,tex) { | |
49 gl.bindTexture(gl.TEXTURE_2D, null); | |
50 gl.deleteTexture(tex); | |
51 } | |
52 | |
53 Tests.testTexImage2D = function(gl) { | |
54 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new
Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); | |
55 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ | |
56 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0,0])); | |
57 }); | |
58 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ | |
59 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0,0])); | |
60 }); | |
61 assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){ | |
62 gl.texSubImage2D(gl.FLOAT, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uin
t8Array([0,0,0,0])); | |
63 }); | |
64 assertGLError(gl, gl.INVALID_VALUE, "width out of range", function(){ | |
65 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 3,1,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); | |
66 }); | |
67 assertGLError(gl, gl.INVALID_VALUE, "height out of range", function(){ | |
68 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,3,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0])); | |
69 }); | |
70 assertOk("zero size", function(){ | |
71 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 0,0,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0,0])); | |
72 }); | |
73 assertSomeGLError(gl, "negative width", function(){ | |
74 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, -1,1,gl.RGBA,gl.UNSIGNED_BYTE, n
ew Uint8Array([0,0,0,0])); | |
75 }); | |
76 assertSomeGLError(gl, "negative height", function(){ | |
77 gl.texSubImage2D(gl.TEXTURE_2D, 0,0, 0, 1,-1,gl.RGBA,gl.UNSIGNED_BYTE, n
ew Uint8Array([0,0,0,0])); | |
78 }); | |
79 assertGLError(gl, gl.INVALID_VALUE, "negative x", function(){ | |
80 gl.texSubImage2D(gl.TEXTURE_2D, 0,-1,1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new
Uint8Array([0,0,0,0])); | |
81 }); | |
82 assertGLError(gl, gl.INVALID_VALUE, "negative y", function(){ | |
83 gl.texSubImage2D(gl.TEXTURE_2D, 0,1,-1,1,1,gl.RGBA,gl.UNSIGNED_BYTE, new
Uint8Array([0,0,0,0])); | |
84 }); | |
85 assertGLError(gl, gl.INVALID_ENUM, "bad format", function(){ | |
86 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.FLOAT,gl.UNSIGNED_BYTE, n
ew Uint8Array([0,0,0,0])); | |
87 }); | |
88 assertGLError(gl, gl.INVALID_ENUM, "bad type", function(){ | |
89 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.TEXTURE_2D, new U
int8Array([0,0,0,0])); | |
90 }); | |
91 assertGLError(gl, gl.INVALID_OPERATION, "not enough data", function(){ | |
92 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, ne
w Uint8Array([0,0,0])); | |
93 }); | |
94 assertGLError(gl, gl.INVALID_OPERATION, "format does not match internal form
at", function(){ | |
95 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGB,gl.UNSIGNED_BYTE, new
Uint8Array([0,0,0])); | |
96 }); | |
97 assertGLError(gl, gl.INVALID_OPERATION, "type does not match original", func
tion(){ | |
98 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_SHORT_4_
4_4_4, new Uint16Array([0])); | |
99 }); | |
100 } | |
101 | |
102 | |
103 Tests.endUnit = function(gl) { | |
104 } | |
105 | |
106 </script> | |
107 <style>canvas{ position:absolute; }</style> | |
108 </head><body> | |
109 <canvas id="gl" width="16" height="16"></canvas> | |
110 </body></html> | |
OLD | NEW |