OLD | NEW |
| (Empty) |
1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.setup = function(gl) { | |
43 var tex = gl.createTexture(); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 var texCubeMap = gl.createTexture(); | |
46 gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap); | |
47 return [gl] | |
48 } | |
49 | |
50 Tests.teardown = function(gl,tex,texCubeMap) { | |
51 gl.bindTexture(gl.TEXTURE_2D, null); | |
52 gl.deleteTexture(tex); | |
53 gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); | |
54 gl.deleteTexture(texCubeMap); | |
55 } | |
56 | |
57 Tests.testTexSubImage2D = function(gl) { | |
58 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new U
int8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); | |
59 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); | |
60 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0,0,0,0,0])); | |
61 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0,0,0,0,0])); | |
62 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); | |
63 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); | |
64 gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); | |
65 gl.texImage2D(gl.TEXTURE_2D, 1,gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Ui
nt8Array([0,0,0,0])); | |
66 gl.texSubImage2D(gl.TEXTURE_2D, 1, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint
8Array([0,0,0,0])); | |
67 var valid_targets = [ | |
68 gl.TEXTURE_2D, | |
69 gl.TEXTURE_CUBE_MAP_POSITIVE_X, | |
70 gl.TEXTURE_CUBE_MAP_NEGATIVE_X, | |
71 gl.TEXTURE_CUBE_MAP_POSITIVE_Y, | |
72 gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, | |
73 gl.TEXTURE_CUBE_MAP_POSITIVE_Z, | |
74 gl.TEXTURE_CUBE_MAP_NEGATIVE_Z | |
75 ]; | |
76 valid_targets.forEach(function(t) { | |
77 assertOk(function(){ | |
78 gl.texImage2D(t, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Ar
ray([0,0,0,0])); | |
79 gl.texSubImage2D(t, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array
([0,0,0,0])); | |
80 }); | |
81 }); | |
82 } | |
83 | |
84 Tests.endUnit = function(gl) { | |
85 } | |
86 | |
87 </script> | |
88 <style>canvas{ position:absolute; }</style> | |
89 </head><body> | |
90 <canvas id="gl" width="16" height="16"></canvas> | |
91 </body></html> | |
OLD | NEW |