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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.setup = function(gl) { | |
43 var tex = gl.createTexture(); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 return [gl] | |
46 } | |
47 | |
48 Tests.teardown = function(gl,tex) { | |
49 gl.bindTexture(gl.TEXTURE_2D, null); | |
50 gl.deleteTexture(tex); | |
51 } | |
52 | |
53 Tests.testTexImage2D = function(gl) { | |
54 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 16,16, 0); | |
55 assertGLError(gl, gl.INVALID_VALUE, "width > dst tex width", function(){ | |
56 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0, 17,1); | |
57 }); | |
58 assertGLError(gl, gl.INVALID_VALUE, "height > dst tex height", function(){ | |
59 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0, 1,17); | |
60 }); | |
61 // The spec says the source image dimensions can be out of range. | |
62 assertOk("x > dst tex width", function(){ | |
63 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 16,0, 1,1); | |
64 }); | |
65 assertOk("y > dst tex width", function(){ | |
66 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,16, 1,1); | |
67 }); | |
68 assertOk("x < 0", function(){ | |
69 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, -1,0, 1,1); | |
70 }); | |
71 assertOk("y < 0", function(){ | |
72 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,-1, 1,1); | |
73 }); | |
74 assertGLError(gl, gl.INVALID_VALUE, "width < 0", function(){ | |
75 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0, -1,1); | |
76 }); | |
77 assertGLError(gl, gl.INVALID_VALUE, "height < 0", function(){ | |
78 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0, 1,-1); | |
79 }); | |
80 assertGLError(gl, gl.INVALID_VALUE, "xoffset < 0", function(){ | |
81 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, -1,0, 0,0, 16,16); | |
82 }); | |
83 assertGLError(gl, gl.INVALID_VALUE, "yoffset < 0", function(){ | |
84 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,-1, 0,0, 16,16); | |
85 }); | |
86 assertOk("x < 0 full width", function(){ | |
87 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, -1,0, 16,16); | |
88 }); | |
89 assertOk("y < 0 full height", function(){ | |
90 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,-1, 16,16); | |
91 }); | |
92 assertOk(function(){ | |
93 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0,0, 16,16); | |
94 }); | |
95 assertGLError(gl, gl.INVALID_ENUM, "bad target", function(){ | |
96 gl.copyTexSubImage2D(gl.FLOAT, 0, 0,0, 0,0, 16,16); | |
97 }); | |
98 assertGLError(gl, gl.INVALID_VALUE, "", function(){ | |
99 gl.copyTexSubImage2D(gl.TEXTURE_2D, -1, 0,0, 0,0, 16,16); | |
100 }); | |
101 } | |
102 | |
103 | |
104 Tests.endUnit = function(gl) { | |
105 } | |
106 | |
107 </script> | |
108 <style>canvas{ position:absolute; }</style> | |
109 </head><body> | |
110 <canvas id="gl" width="16" height="16"></canvas> | |
111 </body></html> | |
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