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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.setup = function(gl) { | |
43 var tex = gl.createTexture(); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 return [gl] | |
46 } | |
47 | |
48 Tests.teardown = function(gl,tex) { | |
49 gl.bindTexture(gl.TEXTURE_2D, null); | |
50 gl.deleteTexture(tex); | |
51 } | |
52 | |
53 Tests.testTexImage2D = function(gl) { | |
54 assertOk("height > backHeight", function(){ | |
55 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 17,1,0); | |
56 }); | |
57 assertOk("width > backWidth", function(){ | |
58 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,17,0); | |
59 }); | |
60 assertOk("x + width > backWidth", function(){ | |
61 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16,0, 1,1,0); | |
62 }); | |
63 assertOk("y + height > backHeight", function(){ | |
64 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,16, 1,1,0); | |
65 }); | |
66 assertOk("Negative X", function(){ | |
67 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, -1,0, 1,1,0); | |
68 }); | |
69 assertOk("Negative Y", function(){ | |
70 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,-1, 1,1,0); | |
71 }); | |
72 assertFail("Negative height", function(){ | |
73 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, -1,1,0); | |
74 }); | |
75 assertFail("Negative width", function(){ | |
76 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,-1,0); | |
77 }); | |
78 assertFail("Non 0 border", function(){ | |
79 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,1,1); | |
80 }); | |
81 assertFail("Negative border",function(){ | |
82 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 1,1,-1); | |
83 }); | |
84 assertOk("Good Args", function(){ | |
85 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0,0, 16,16,0); | |
86 }); | |
87 assertFail("NPOT texture to > level 0", function(){ | |
88 gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0,0, 15,16,0); | |
89 }); | |
90 assertFail("Bad target", function(){ | |
91 gl.copyTexImage2D(gl.FLOAT, 0, gl.RGBA, 0,0, 16,16,0); | |
92 }); | |
93 assertFail("Bad internal format", function(){ | |
94 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.FLOAT, 0,0, 16,16,0); | |
95 }); | |
96 assertFail("Negative level", function(){ | |
97 gl.copyTexImage2D(gl.TEXTURE_2D, -1, gl.RGBA, 0,0, 16,16,0); | |
98 }); | |
99 } | |
100 | |
101 | |
102 Tests.endUnit = function(gl) { | |
103 } | |
104 | |
105 </script> | |
106 <style>canvas{ position:absolute; }</style> | |
107 </head><body> | |
108 <canvas id="gl" width="16" height="16"></canvas> | |
109 </body></html> | |
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