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1 <!DOCTYPE html> | |
2 <html> | |
3 <head> | |
4 <meta charset="utf-8"> | |
5 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
6 <script src="../../resources/js-test-pre.js"></script> | |
7 <script src="../resources/webgl-test.js"></script> | |
8 <script src="../resources/webgl-test-utils.js"></script> | |
9 </head> | |
10 <body> | |
11 <div id="description"></div> | |
12 <div id="console"></div> | |
13 <canvas id="canvas"> | |
14 <script> | |
15 var wtu; | |
16 var canvas; | |
17 var gl; | |
18 var shouldGenerateGLError; | |
19 | |
20 var buffer; | |
21 var framebuffer; | |
22 var program; | |
23 var renderbuffer; | |
24 var shader; | |
25 var texture; | |
26 | |
27 description("Tests 'is' calls against non-bound and deleted objects"); | |
28 | |
29 wtu = WebGLTestUtils; | |
30 canvas = document.getElementById("canvas"); | |
31 gl = wtu.create3DContext(canvas); | |
32 shouldGenerateGLError = wtu.shouldGenerateGLError; | |
33 | |
34 shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); | |
35 shouldBeFalse("gl.isBuffer(buffer)"); | |
36 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
37 shouldBeTrue("gl.isBuffer(buffer)"); | |
38 debug(""); | |
39 | |
40 shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); | |
41 shouldBeFalse("gl.isFramebuffer(framebuffer)"); | |
42 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, frame
buffer)"); | |
43 shouldBeTrue("gl.isFramebuffer(framebuffer)"); | |
44 debug(""); | |
45 | |
46 shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()")
; | |
47 shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); | |
48 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, ren
derbuffer)"); | |
49 shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); | |
50 debug(""); | |
51 | |
52 shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); | |
53 shouldBeFalse("gl.isTexture(texture)"); | |
54 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)")
; | |
55 shouldBeTrue("gl.isTexture(texture)"); | |
56 debug(""); | |
57 | |
58 shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); | |
59 shouldBeTrue("gl.isProgram(program)"); | |
60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
61 shouldBeFalse("gl.isProgram(program)"); | |
62 debug(""); | |
63 | |
64 shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADE
R)"); | |
65 shouldBeTrue("gl.isShader(shader)"); | |
66 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); | |
67 shouldBeFalse("gl.isShader(shader)"); | |
68 debug(""); | |
69 | |
70 successfullyParsed = true; | |
71 </script> | |
72 <script src="../../resources/js-test-post.js"></script> | |
73 </body> | |
74 </html> | |
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