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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL instanceof test.</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/js-test-pre.js"></script> | |
13 <script src="../resources/webgl-test.js"> </script> | |
14 <script src="../resources/webgl-test-utils.js"> </script> | |
15 </head> | |
16 <body> | |
17 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></ca
nvas> | |
18 <div id="description"></div> | |
19 <div id="console"></div> | |
20 <script id="vshader" type="x-shader/x-vertex"> | |
21 attribute vec4 vPosition; | |
22 varying vec2 texCoord; | |
23 void main() | |
24 { | |
25 gl_Position = vPosition; | |
26 } | |
27 </script> | |
28 | |
29 <script id="fshader" type="x-shader/x-fragment"> | |
30 precision mediump float; | |
31 uniform vec4 color; | |
32 void main() | |
33 { | |
34 gl_FragColor = color; | |
35 } | |
36 </script> | |
37 <script> | |
38 var wtu = WebGLTestUtils; | |
39 debug("Tests that instanceof works on WebGL objects."); | |
40 debug(""); | |
41 var gl = create3DContext(document.getElementById("canvas")); | |
42 shouldBeTrue('gl instanceof WebGLRenderingContext'); | |
43 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); | |
44 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); | |
45 shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); | |
46 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); | |
47 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); | |
48 shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); | |
49 | |
50 var program = wtu.setupProgram( | |
51 gl, | |
52 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), | |
53 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], | |
54 ['vPosition'], [0]); | |
55 | |
56 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLoc
ation'); | |
57 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); | |
58 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); | |
59 | |
60 debug(""); | |
61 debug("Tests that those WebGL objects can not be constructed through new operato
r"); | |
62 debug(""); | |
63 | |
64 function shouldThrowWithNew(objectType, objectName) | |
65 { | |
66 try { | |
67 new objectType; | |
68 testFailed('new ' + objectName + ' did not throw'); | |
69 } catch (e) { | |
70 testPassed('new ' + objectName + ' threw an error'); | |
71 } | |
72 } | |
73 | |
74 shouldThrowWithNew(WebGLRenderingContext, 'WebGLRenderingContext'); | |
75 shouldThrowWithNew(WebGLActiveInfo, 'WebGLActiveInfo'); | |
76 shouldThrowWithNew(WebGLBuffer, 'WebGLBuffer'); | |
77 shouldThrowWithNew(WebGLFramebuffer, 'WebGLFramebuffer'); | |
78 shouldThrowWithNew(WebGLProgram, 'WebGLProgram'); | |
79 shouldThrowWithNew(WebGLRenderbuffer, 'WebGLRenderbuffer'); | |
80 shouldThrowWithNew(WebGLShader, 'WebGLShader'); | |
81 shouldThrowWithNew(WebGLTexture, 'WebGLTexture'); | |
82 shouldThrowWithNew(WebGLUniformLocation, 'WebGLUniformLocation'); | |
83 | |
84 successfullyParsed = true; | |
85 </script> | |
86 <script src="../../resources/js-test-post.js"></script> | |
87 | |
88 </body> | |
89 </html> | |
90 | |
91 | |
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