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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL OES_texture_float Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 <script src="../resources/webgl-test-utils.js"></script> | |
16 </head> | |
17 <body> | |
18 <div id="description"></div> | |
19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> | |
20 <div id="console"></div> | |
21 <!-- Shaders for testing floating-point textures --> | |
22 <script id="testFragmentShader" type="x-shader/x-fragment"> | |
23 precision mediump float; | |
24 uniform sampler2D tex; | |
25 varying vec2 texCoord; | |
26 void main() | |
27 { | |
28 vec4 color = texture2D(tex, texCoord); | |
29 if (abs(color.r - 10000.0) + | |
30 abs(color.g - 10000.0) + | |
31 abs(color.b - 10000.0) + | |
32 abs(color.a - 10000.0) < 8.0) { | |
33 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
34 } else { | |
35 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); | |
36 } | |
37 } | |
38 </script> | |
39 <!-- Shaders for testing floating-point render targets --> | |
40 <script id="positionVertexShader" type="x-shader/x-vertex"> | |
41 attribute vec4 vPosition; | |
42 void main() | |
43 { | |
44 gl_Position = vPosition; | |
45 } | |
46 </script> | |
47 <script id="floatingPointFragmentShader" type="x-shader/x-fragment"> | |
48 void main() | |
49 { | |
50 gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0); | |
51 } | |
52 </script> | |
53 <script> | |
54 description("This test verifies the functionality of the OES_texture_float exten
sion, if it is available."); | |
55 | |
56 debug(""); | |
57 | |
58 var wtu = WebGLTestUtils; | |
59 var canvas = document.getElementById("canvas"); | |
60 var gl = create3DContext(canvas); | |
61 | |
62 if (!gl) { | |
63 testFailed("WebGL context does not exist"); | |
64 } else { | |
65 testPassed("WebGL context exists"); | |
66 | |
67 var texturedShaders = [ | |
68 wtu.setupSimpleTextureVertexShader(gl), | |
69 wtu.loadShaderFromScript(gl, "testFragmentShader") | |
70 ]; | |
71 var testProgram = | |
72 wtu.setupProgram(gl, | |
73 texturedShaders, | |
74 ['vPosition', 'texCoord0'], | |
75 [0, 1]); | |
76 var quadParameters = wtu.setupUnitQuad(gl, 0, 1); | |
77 | |
78 // First verify that allocation of floating-point textures fails if | |
79 // the extension has not been enabled yet. | |
80 runTextureCreationTest(testProgram, false); | |
81 | |
82 if (!gl.getExtension("OES_texture_float")) { | |
83 testPassed("No OES_texture_float support -- this is legal"); | |
84 } else { | |
85 testPassed("Successfully enabled OES_texture_float extension"); | |
86 runTextureCreationTest(testProgram, true); | |
87 runRenderTargetTest(testProgram); | |
88 runUniqueObjectTest(); | |
89 } | |
90 } | |
91 | |
92 // Needs to be global for shouldBe to see it. | |
93 var pixels; | |
94 | |
95 function allocateTexture() | |
96 { | |
97 var texture = gl.createTexture(); | |
98 gl.bindTexture(gl.TEXTURE_2D, texture); | |
99 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
100 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
101 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
102 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
103 glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed"); | |
104 return texture; | |
105 } | |
106 | |
107 function checkRenderingResults() | |
108 { | |
109 pixels = new Uint8Array(4); | |
110 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels); | |
111 // Outputs green if OK, red if not. | |
112 shouldBe("pixels[0]", "0"); | |
113 shouldBe("pixels[1]", "255"); | |
114 shouldBe("pixels[2]", "0"); | |
115 shouldBe("pixels[3]", "255"); | |
116 } | |
117 | |
118 function runTextureCreationTest(testProgram, extensionEnabled) | |
119 { | |
120 var expectFailure = !extensionEnabled; | |
121 | |
122 var texture = allocateTexture(); | |
123 // Generate data. | |
124 var width = 2; | |
125 var height = 2; | |
126 var numberOfChannels = 4; | |
127 var data = new Float32Array(width * height * numberOfChannels); | |
128 for (var ii = 0; ii < data.length; ++ii) { | |
129 data[ii] = 10000; | |
130 } | |
131 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT
, data); | |
132 if (expectFailure) { | |
133 glErrorShouldBe(gl, gl.INVALID_ENUM, "floating-point texture allocation
must be disallowed if OES_texture_float isn't enabled"); | |
134 return; | |
135 } else { | |
136 glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation shou
ld succeed if OES_texture_float is enabled"); | |
137 } | |
138 // Verify that the texture actually works for sampling and contains the expe
cted data. | |
139 gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0); | |
140 wtu.drawQuad(gl); | |
141 checkRenderingResults(); | |
142 } | |
143 | |
144 function runRenderTargetTest(testProgram) | |
145 { | |
146 var texture = allocateTexture(); | |
147 var width = 2; | |
148 var height = 2; | |
149 var numberOfChannels = 4; | |
150 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT
, null); | |
151 glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should s
ucceed if OES_texture_float is enabled"); | |
152 | |
153 // Use this texture as a render target. | |
154 var fbo = gl.createFramebuffer(); | |
155 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
156 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
texture, 0); | |
157 gl.bindTexture(gl.TEXTURE_2D, null); | |
158 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLE
TE"); | |
159 // While strictly speaking it is probably legal for a WebGL implementation t
o support | |
160 // floating-point textures but not as attachments to framebuffer objects, an
y such | |
161 // implementation is so poor that it arguably should not advertise support f
or the | |
162 // OES_texture_float extension. For this reason the conformance test require
s that the | |
163 // framebuffer is complete here. | |
164 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) | |
165 return; | |
166 | |
167 var shaders = [ | |
168 wtu.loadShaderFromScript(gl, "positionVertexShader"), | |
169 wtu.loadShaderFromScript(gl, "floatingPointFragmentShader") | |
170 ]; | |
171 var renderProgram = | |
172 wtu.setupProgram(gl, | |
173 shaders, | |
174 ['vPosition'], | |
175 [0]); | |
176 wtu.drawQuad(gl); | |
177 glErrorShouldBe(gl, gl.NO_ERROR, "rendering to floating-point texture should
succeed"); | |
178 | |
179 // Now sample from the floating-point texture and verify we got the correct
values. | |
180 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
181 gl.bindTexture(gl.TEXTURE_2D, texture); | |
182 gl.useProgram(testProgram); | |
183 gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0); | |
184 wtu.drawQuad(gl); | |
185 glErrorShouldBe(gl, gl.NO_ERROR, "rendering from floating-point texture shou
ld succeed"); | |
186 checkRenderingResults(); | |
187 } | |
188 | |
189 function attemptToForceGC() | |
190 { | |
191 var holderArray = []; | |
192 var tempArray; | |
193 window.tempArray = holderArray; | |
194 for (var i = 0; i < 12; ++i) { | |
195 tempArray = []; | |
196 for (var j = 0; j < 1024 * 1024; ++j) { | |
197 tempArray.push(0); | |
198 } | |
199 holderArray.push(tempArray); | |
200 } | |
201 window.tempArray = null; | |
202 } | |
203 | |
204 function runUniqueObjectTest() | |
205 { | |
206 debug("Testing that getExtension() returns the same object each time"); | |
207 gl.getExtension("OES_texture_float").myProperty = 2; | |
208 if (window.GCController) { | |
209 window.GCController.collect(); | |
210 } else if (window.opera && window.opera.collect) { | |
211 window.opera.collect(); | |
212 } else { | |
213 attemptToForceGC(); | |
214 } | |
215 shouldBe('gl.getExtension("OES_texture_float").myProperty', '2'); | |
216 } | |
217 | |
218 | |
219 debug(""); | |
220 successfullyParsed = true; | |
221 </script> | |
222 <script src="../../resources/js-test-post.js"></script> | |
223 | |
224 </body> | |
225 </html> | |
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