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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>WebGL Canvas Conformance Tests</title> | |
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s
cript> | |
13 <script src="../../resources/js-test-pre.js"></script> | |
14 <script src="../resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> | |
20 <canvas id="canvas2d" width="40" height="40"> </canvas> | |
21 <script> | |
22 if (window.initNonKhronosFramework) { | |
23 window.initNonKhronosFramework(true); | |
24 } | |
25 | |
26 description("This test ensures WebGL implementations interact correctly with the
canvas tag."); | |
27 | |
28 debug(""); | |
29 debug("Canvas.getContext"); | |
30 | |
31 var err; | |
32 var canvas = document.getElementById("canvas"); | |
33 var canvas2d = document.getElementById("canvas2d"); | |
34 var ctx2d = canvas2d.getContext("2d"); | |
35 var gl = create3DContext(canvas); | |
36 if (!gl) { | |
37 testFailed("context does not exist"); | |
38 } else { | |
39 testPassed("context exists"); | |
40 | |
41 debug(""); | |
42 debug("Checking canvas and WebGL interaction"); | |
43 | |
44 // Check that a canvas with no width or height is 300x150 pixels | |
45 shouldBe('canvas.width', '300'); | |
46 shouldBe('canvas.height', '150'); | |
47 | |
48 // Check get a 4 value gl parameter as a csv string. | |
49 function getValue4v(name) { | |
50 var v = gl.getParameter(name); | |
51 var result = '' + | |
52 v[0] + ',' + | |
53 v[1] + ',' + | |
54 v[2] + ',' + | |
55 v[3]; | |
56 return result; | |
57 } | |
58 | |
59 function getViewport() { | |
60 return getValue4v(gl.VIEWPORT); | |
61 } | |
62 | |
63 function getClearColor() { | |
64 return getValue4v(gl.COLOR_CLEAR_VALUE); | |
65 } | |
66 | |
67 function isAboutEqual(a, b) { | |
68 return Math.abs(a - b) < 0.01; | |
69 } | |
70 | |
71 function isAboutEqualInt(a, b) { | |
72 return Math.abs(a - b) < 3; | |
73 } | |
74 | |
75 function checkCanvasContentIs(r3d,g3d,b3d,a3d) { | |
76 var r2d; | |
77 var g2d; | |
78 var b2d; | |
79 var a2d; | |
80 | |
81 function checkPixel(x, y, r3d,g3d,b3d,a3d) { | |
82 var offset = (y * 40 + x) * 4; | |
83 r2d = imgData.data[offset]; | |
84 g2d = imgData.data[offset + 1]; | |
85 b2d = imgData.data[offset + 2]; | |
86 a2d = imgData.data[offset + 3]; | |
87 //debug('' + x + ', ' + y + "(" + offset + ") = " + r2d + ", " + g2d + ",
" + b2d + ", " + a2d); | |
88 return isAboutEqualInt(r2d, r3d) && | |
89 isAboutEqualInt(g2d, g3d) && | |
90 isAboutEqualInt(b2d, b3d) && | |
91 isAboutEqualInt(a2d, a3d); | |
92 } | |
93 | |
94 function checkPixels(r3d,g3d,b3d,a3d) { | |
95 return checkPixel(0, 0, r3d, g3d, b3d, a3d) && | |
96 checkPixel(0, 39, r3d, g3d, b3d, a3d) && | |
97 checkPixel(39, 0, r3d, g3d, b3d, a3d) && | |
98 checkPixel(39, 39, r3d, g3d, b3d, a3d) && | |
99 checkPixel(0, 0, r3d, g3d, b3d, a3d); | |
100 }; | |
101 | |
102 // Set to just take the color from the 3d canvas | |
103 ctx2d.globalCompositeOperation = 'copy'; | |
104 | |
105 // fill 2d canvas with orange | |
106 ctx2d.fillStyle = "rgb(255,192,128)"; | |
107 ctx2d.fillRect (0, 0, 40, 40); | |
108 | |
109 // get the image data | |
110 var imgData = ctx2d.getImageData(0, 0, 40, 40); | |
111 | |
112 // check it got cleared. | |
113 if (!checkPixels(255, 192, 128, 255)) { | |
114 testFailed("unable to fill 2d context."); | |
115 return; | |
116 } | |
117 | |
118 // draw 3d canvas on top. | |
119 ctx2d.drawImage(canvas, 0,0, 40, 40); | |
120 | |
121 // get the image data | |
122 var imgData = ctx2d.getImageData(0, 0, 40, 40); | |
123 | |
124 // Check it's the expected color. | |
125 if (!checkPixels(r3d, g3d, b3d, a3d)) { | |
126 testFailed("pixels are " + r2d + "," + g2d + "," + b2d + "," + a2d + | |
127 " expected " + r3d + "," + g3d + "," + b3d + "," + a3d); | |
128 } else { | |
129 testPassed("pixels are " + r3d + "," + g3d + "," + b3d + "," + a3d); | |
130 } | |
131 } | |
132 | |
133 checkCanvasContentIs(0, 0, 0, 0); | |
134 shouldBe('getViewport()', '"0,0,300,150"'); | |
135 | |
136 // Change the display size of the canvas and check | |
137 // the viewport size does not change. | |
138 debug(""); | |
139 debug("change display size of canvas and see that viewport does not change"); | |
140 canvas.style.width = "100px"; | |
141 canvas.style.height = "25px"; | |
142 var intervalId; | |
143 intervalId = window.setInterval(function() { | |
144 if (canvas.clientWidth == 100 && | |
145 canvas.clientHeight == 25) { | |
146 window.clearInterval(intervalId); | |
147 shouldBe('getViewport()', '"0,0,300,150"'); | |
148 shouldBe('canvas.width', '300'); | |
149 shouldBe('canvas.height', '150'); | |
150 | |
151 // Change the actual size of the canvas | |
152 // Check that the viewport does not change. | |
153 // Check that the clear color does not change. | |
154 // Check that the color mask does not change. | |
155 debug(""); | |
156 debug("change the actual size of the canvas and see that the viewport does
not change"); | |
157 gl.clearColor(0.25, 0.5, 0.75, 1); | |
158 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
159 checkCanvasContentIs(64, 128, 192, 255); | |
160 gl.colorMask(0,0,0,0); | |
161 glErrorShouldBe(gl, gl.NO_ERROR, "No GL errors before resizing the canvas"
); | |
162 canvas.width = 400; | |
163 canvas.height = 10; | |
164 err = gl.getError(); | |
165 // Some implementations might lost the context when resizing | |
166 if (err != gl.CONTEXT_LOST_WEBGL) { | |
167 shouldBe("err", "gl.NO_ERROR"); | |
168 var v = gl.getParameter(gl.COLOR_CLEAR_VALUE); | |
169 assertMsg(isAboutEqual(v[0], 0.25) && | |
170 isAboutEqual(v[1], 0.5) && | |
171 isAboutEqual(v[2], 0.75) && | |
172 isAboutEqual(v[3], 1), | |
173 "gl.clearColor should not change after canvas resize"); | |
174 v = gl.getParameter(gl.COLOR_WRITEMASK); | |
175 assertMsg(isAboutEqual(v[0], 0) && | |
176 isAboutEqual(v[1], 0) && | |
177 isAboutEqual(v[2], 0) && | |
178 isAboutEqual(v[3], 0), | |
179 "gl.colorMask should not change after canvas resize"); | |
180 shouldBe('getViewport()', '"0,0,300,150"'); | |
181 checkCanvasContentIs(0, 0, 0, 0); | |
182 } | |
183 | |
184 debug(""); | |
185 finishTest(); | |
186 } | |
187 }, 1000/30); | |
188 } | |
189 </script> | |
190 | |
191 </body> | |
192 </html> | |
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