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1 <!DOCTYPE HTML> | |
2 <html> | |
3 <head> | |
4 <meta charset="utf-8"> | |
5 <title>WebGL required buffer clear behaviour test</title> | |
6 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
7 <script src="../../resources/js-test-pre.js"></script> | |
8 <script src="../resources/webgl-test.js"> </script> | |
9 <script src="../resources/webgl-test-utils.js"> </script> | |
10 <style type="text/css"> | |
11 body { | |
12 height: 3000px; | |
13 } | |
14 </style> | |
15 <script type="text/javascript"> | |
16 | |
17 var iter = 0; | |
18 var gl1; | |
19 var gl2; | |
20 | |
21 var wtu = WebGLTestUtils; | |
22 | |
23 function timer() { | |
24 if (iter == 0) { | |
25 // some random hacky stuff to make sure that we get a compositing step | |
26 window.scrollBy(0, 10); | |
27 window.scrollBy(0, -10); | |
28 iter++; | |
29 | |
30 setTimeout(timer, 500); | |
31 } else if (iter == 1) { | |
32 function clear(gl) { | |
33 // scissor was set earlier | |
34 gl.clearColor(0, 0, 1, 1); | |
35 gl.clear(gl.COLOR_BUFFER_BIT); | |
36 } | |
37 clear(gl1); | |
38 clear(gl2); | |
39 | |
40 debug("check on screen canvas"); | |
41 wtu.checkCanvasRect(gl1, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corne
r should be blue, stencil should be preserved"); | |
42 wtu.checkCanvasRect(gl1, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffe
r should be cleared"); | |
43 debug("check off screen canvas"); | |
44 wtu.checkCanvasRect(gl2, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corne
r should be blue, stencil should be preserved"); | |
45 wtu.checkCanvasRect(gl2, 0, 0, 10, 10, [255, 0, 0, 255], "remainder of b
uffer should be un-cleared red"); | |
46 | |
47 finishTest(); | |
48 } | |
49 } | |
50 | |
51 function go() { | |
52 description("This test ensures WebGL implementations correctly clear the dra
wing buffer on composite if preserveDrawingBuffer is false."); | |
53 | |
54 debug(""); | |
55 | |
56 gl1 = create3DContext(document.getElementById("c")); | |
57 c2 = document.createElement('canvas'); | |
58 gl2 = create3DContext(c2); | |
59 shouldBeTrue("gl1 != null"); | |
60 shouldBeTrue("gl2 != null"); | |
61 | |
62 shouldBeTrue('gl1.getContextAttributes().preserveDrawingBuffer == false'); | |
63 shouldBeTrue('gl2.getContextAttributes().preserveDrawingBuffer == false'); | |
64 | |
65 function init(gl) { | |
66 gl.clearColor(1, 0, 0, 1); | |
67 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_B
IT); | |
68 | |
69 // enable scissor here, before compositing, to make sure it's correctly | |
70 // ignored and restored | |
71 gl.scissor(0, 10, 10, 10); | |
72 gl.enable(gl.SCISSOR_TEST); | |
73 } | |
74 | |
75 init(gl1); | |
76 init(gl2); | |
77 | |
78 setTimeout(timer, 500); | |
79 } | |
80 | |
81 window.addEventListener("load", go, false); | |
82 | |
83 successfullyParsed = true; | |
84 </script> | |
85 </head> | |
86 <body> | |
87 <div id="description"></div> | |
88 <canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas> | |
89 <div id="console"></div> | |
90 </body> | |
91 </html> | |
92 | |
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