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1 <!-- | |
2 Copyright (c) 2010 Mozilla Foundation. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML> | |
7 <html> | |
8 <head> | |
9 <!-- This is a visual test that programs must have both a vertex and | |
10 fragment shader attached; the fixed function pipeline on the | |
11 desktop must remain disabled. --> | |
12 <script type="text/javascript"> | |
13 function log() { | |
14 var s = ""; | |
15 for (var i = 0; i < arguments.length; ++i) { | |
16 s += arguments[i] + " "; | |
17 } | |
18 | |
19 document.getElementById("log").innerHTML += s + "<br>"; | |
20 } | |
21 | |
22 function go() { | |
23 var gl = document.getElementById("c").getContext("experimental-webgl"); | |
24 | |
25 gl.clearColor(0.0, 0.0, 0.0, 0.0); | |
26 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
27 | |
28 var vs = gl.createShader(gl.VERTEX_SHADER); | |
29 gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; vary
ing vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }"); | |
30 gl.compileShader(vs); | |
31 | |
32 var fs = gl.createShader(gl.FRAGMENT_SHADER); | |
33 gl.shaderSource(fs, "#ifdef GL_ES\nprecision mediump float;\n#endif\n va
rying vec4 vColor; void main() { gl_FragColor = vColor; }"); | |
34 gl.compileShader(fs); | |
35 | |
36 var prog = gl.createProgram(); | |
37 gl.attachShader(prog, vs); | |
38 // don't attach a fragment shader -- may use fixed pipeline on desktop i
f the implementation doesn't check! | |
39 //gl.attachShader(prog, fs); | |
40 | |
41 gl.bindAttribLocation(prog, 0, "aVertex"); | |
42 gl.bindAttribLocation(prog, 1, "aColor"); | |
43 | |
44 gl.linkProgram(prog); | |
45 | |
46 var vbuf = gl.createBuffer(); | |
47 gl.bindBuffer(gl.ARRAY_BUFFER, vbuf); | |
48 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ | |
49 -1.0, -1.0, 0.0, 1.0, | |
50 -1.0, 1.0, 0.0, 1.0, | |
51 1.0, -1.0, 0.0, 1.0, | |
52 1.0, 1.0, 0.0, 1.0])
, gl.STATIC_DRAW); | |
53 gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0); | |
54 | |
55 var cbuf = gl.createBuffer(); | |
56 gl.bindBuffer(gl.ARRAY_BUFFER, cbuf); | |
57 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0, | |
58 0, 255, 0, | |
59 0, 0, 255, | |
60 255, 255, 0])
, gl.STATIC_DRAW); | |
61 gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0); | |
62 | |
63 gl.enableVertexAttribArray(0); | |
64 gl.enableVertexAttribArray(1); | |
65 | |
66 gl.useProgram(prog); | |
67 | |
68 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | |
69 | |
70 log("glError", "0x" + gl.getError().toString(16)); | |
71 } | |
72 </script> | |
73 </head> | |
74 | |
75 <body onload="go()"> | |
76 <p>Should be green in the rectangle below:</p> | |
77 <canvas style="background: green;" id="c"></canvas> | |
78 <div id="log"></div> | |
79 </body> | |
80 </html> | |
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