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1 <!-- | |
2 Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <html> | |
7 <head> | |
8 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
9 <script src="../resources/js-test-pre.js"></script> | |
10 <script src="resources/webgl-test.js"></script> | |
11 <script src="resources/webgl-test-utils.js"></script> | |
12 <script> | |
13 var wtu = WebGLTestUtils; | |
14 var gl = null; | |
15 var textureLoc = null; | |
16 var successfullyParsed = false; | |
17 | |
18 function init() | |
19 { | |
20 if (window.initNonKhronosFramework) { | |
21 window.initNonKhronosFramework(true); | |
22 } | |
23 | |
24 description('Verify texImage2D and texSubImage2D code paths taking Images'); | |
25 | |
26 var canvas = document.getElementById("example"); | |
27 gl = wtu.create3DContext(canvas); | |
28 var program = wtu.setupTexturedQuad(gl); | |
29 | |
30 gl.clearColor(0,0,0,1); | |
31 gl.clearDepth(1); | |
32 | |
33 textureLoc = gl.getUniformLocation(gl.program, "tex"); | |
34 | |
35 wtu.loadTexture(gl, "resources/red-green.png", runTest); | |
36 } | |
37 | |
38 // These two declarations need to be global for "shouldBe" to see them | |
39 var buf = null; | |
40 var idx = 0; | |
41 var pixel = [0, 0, 0]; | |
42 var correctColor = null; | |
43 | |
44 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor) | |
45 { | |
46 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
47 ' with flipY=' + flipY); | |
48 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
49 // Disable any writes to the alpha channel | |
50 gl.colorMask(1, 1, 1, 0); | |
51 var texture = gl.createTexture(); | |
52 // Bind the texture to texture unit 0 | |
53 gl.bindTexture(gl.TEXTURE_2D, texture); | |
54 // Set up texture parameters | |
55 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
56 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
57 // Set up pixel store parameters | |
58 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
59 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); | |
60 gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); | |
61 // Upload the image into the texture | |
62 if (useTexSubImage2D) { | |
63 // Initialize the texture to black first | |
64 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, | |
65 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
66 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
67 } else { | |
68 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
e); | |
69 } | |
70 | |
71 // Point the uniform sampler to texture unit 0 | |
72 gl.uniform1i(textureLoc, 0); | |
73 // Draw the triangles | |
74 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
75 // Check a few pixels near the top and bottom and make sure they have | |
76 // the right color. | |
77 debug("Checking lower left corner"); | |
78 wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, | |
79 "shouldBe " + bottomColor); | |
80 debug("Checking upper left corner"); | |
81 wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, | |
82 "shouldBe " + topColor); | |
83 } | |
84 | |
85 function runTest(image) | |
86 { | |
87 var red = [255, 0, 0]; | |
88 var green = [0, 255, 0]; | |
89 runOneIteration(image, false, true, red, green); | |
90 runOneIteration(image, false, false, green, red); | |
91 runOneIteration(image, true, true, red, green); | |
92 runOneIteration(image, true, false, green, red); | |
93 | |
94 finishTest(); | |
95 } | |
96 | |
97 </script> | |
98 </head> | |
99 <body onload="init()"> | |
100 <canvas id="example" width="32px" height="32px"></canvas> | |
101 <div id="description"></div> | |
102 <div id="console"></div> | |
103 </body> | |
104 </html> | |
105 | |
106 | |
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