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1 <!-- | |
2 Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <html> | |
7 <head> | |
8 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
9 <script src="../resources/js-test-pre.js"></script> | |
10 <script src="resources/webgl-test.js"></script> | |
11 <script src="resources/webgl-test-utils.js"></script> | |
12 <script> | |
13 var wtu = WebGLTestUtils; | |
14 var gl = null; | |
15 var textureLoc = null; | |
16 var successfullyParsed = false; | |
17 var imageData = null; | |
18 | |
19 function init() | |
20 { | |
21 if (window.initNonKhronosFramework) { | |
22 window.initNonKhronosFramework(true); | |
23 } | |
24 | |
25 description('Verify texImage2D and texSubImage2D code paths taking ImageData
'); | |
26 | |
27 var canvas2d = document.getElementById("texcanvas"); | |
28 var context2d = canvas2d.getContext("2d"); | |
29 imageData = context2d.createImageData(1, 2); | |
30 var data = imageData.data; | |
31 data[0] = 255; | |
32 data[1] = 0; | |
33 data[2] = 0; | |
34 data[3] = 255; | |
35 data[4] = 0; | |
36 data[5] = 255; | |
37 data[6] = 0; | |
38 data[7] = 0; | |
39 | |
40 wtu = WebGLTestUtils; | |
41 var canvas = document.getElementById("example"); | |
42 gl = wtu.create3DContext(canvas); | |
43 var program = wtu.setupTexturedQuad(gl); | |
44 gl.clearColor(0,0,0,1); | |
45 gl.clearDepth(1); | |
46 gl.disable(gl.BLEND); | |
47 | |
48 textureLoc = gl.getUniformLocation(program, "tex"); | |
49 | |
50 runTest(); | |
51 } | |
52 | |
53 // These two declarations need to be global for "shouldBe" to see them | |
54 var buf = null; | |
55 var idx = 0; | |
56 var pixel = [0, 0, 0, 1]; | |
57 var correctColor = null; | |
58 | |
59 function runOneIteration(useTexSubImage2D, flipY, premultiplyAlpha, topColor, bo
ttomColor) | |
60 { | |
61 debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + | |
62 ' with flipY=' + flipY + ' and premultiplyAlpha=' + premultiplyAlpha); | |
63 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
64 // Enable writes to the RGBA channels | |
65 gl.colorMask(1, 1, 1, 0); | |
66 var texture = gl.createTexture(); | |
67 // Bind the texture to texture unit 0 | |
68 gl.bindTexture(gl.TEXTURE_2D, texture); | |
69 // Set up texture parameters | |
70 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
72 // Set up pixel store parameters | |
73 gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); | |
74 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha); | |
75 // Upload the image into the texture | |
76 if (useTexSubImage2D) { | |
77 // Initialize the texture to black first | |
78 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 2, 0, | |
79 gl.RGBA, gl.UNSIGNED_BYTE, null); | |
80 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imag
eData); | |
81 } else { | |
82 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imag
eData); | |
83 } | |
84 | |
85 // Point the uniform sampler to texture unit 0 | |
86 gl.uniform1i(textureLoc, 0); | |
87 // Draw the triangles | |
88 wtu.drawQuad(gl, [0, 0, 0, 255]); | |
89 | |
90 // Read back the rendering results | |
91 buf = new Uint8Array(1 * 2 * 4); | |
92 gl.readPixels(0, 0, 1, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
93 // Check the top pixel and bottom pixel and make sure they have | |
94 // the right color. | |
95 debug("Checking bottom pixel"); | |
96 wtu.checkCanvasRect(gl, 0, 0, 1, 1, bottomColor, "shouldBe " + bottomColor); | |
97 debug("Checking top pixel"); | |
98 wtu.checkCanvasRect(gl, 0, 1, 1, 1, topColor, "shouldBe " + topColor); | |
99 } | |
100 | |
101 function runTest() | |
102 { | |
103 var red = [255, 0, 0, 255]; | |
104 var green = [0, 255, 0, 255]; | |
105 var redPremultiplyAlpha = [255, 0, 0, 255]; | |
106 var greenPremultiplyAlpha = [0, 0, 0, 255]; | |
107 | |
108 runOneIteration(false, true, false, | |
109 red, green); | |
110 runOneIteration(false, false, false, | |
111 green, red); | |
112 runOneIteration(false, true, true, | |
113 redPremultiplyAlpha, greenPremultiplyAlpha); | |
114 runOneIteration(false, false, true, | |
115 greenPremultiplyAlpha, redPremultiplyAlpha); | |
116 runOneIteration(true, true, false, | |
117 red, green); | |
118 runOneIteration(true, false, false, | |
119 green, red); | |
120 runOneIteration(true, true, true, | |
121 redPremultiplyAlpha, greenPremultiplyAlpha); | |
122 runOneIteration(true, false, true, | |
123 greenPremultiplyAlpha, redPremultiplyAlpha); | |
124 | |
125 finishTest(); | |
126 } | |
127 </script> | |
128 </head> | |
129 <body onload="init()"> | |
130 <canvas id="texcanvas" width="1px" height="2px"></canvas> | |
131 <canvas id="example" width="1px" height="2px"></canvas> | |
132 <div id="description"></div> | |
133 <div id="console"></div> | |
134 </body> | |
135 </html> | |
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