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1 <!-- | |
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
7 "http://www.w3.org/TR/html4/loose.dtd"> | |
8 <html> | |
9 <head> | |
10 <title>WebGL Resource Sharing.</title> | |
11 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
12 <script src="../resources/js-test-pre.js"></script> | |
13 <script src="resources/webgl-test.js"> </script> | |
14 <script src="../../debug/webgl-debug.js"> </script> | |
15 </head> | |
16 <body> | |
17 <canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></
canvas> | |
18 <canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></
canvas> | |
19 <div id="description"></div> | |
20 <div id="console"></div> | |
21 <script> | |
22 debug("Tests that resources can not be shared."); | |
23 debug(""); | |
24 | |
25 var gl1 = create3DContext(document.getElementById("example1")); | |
26 var gl2 = create3DContext(document.getElementById("example2")); | |
27 assertMsg(gl1 && gl2, | |
28 "Got 3d context."); | |
29 | |
30 var vertexObject = gl1.createBuffer(); | |
31 gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject); | |
32 assertMsg( | |
33 gl2.getError() == gl2.INVALID_OPERATION, | |
34 "attempt to use a resource from the wrong context should fail with INVALID_OPE
RATION"); | |
35 | |
36 successfullyParsed = true; | |
37 </script> | |
38 </body> | |
39 <script src="../resources/js-test-post.js"></script> | |
40 | |
41 <script> | |
42 </script> | |
43 | |
44 </body> | |
45 </html> | |
46 | |
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