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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html>
9 <head>
10 <title>WebGL ReadPixels conformance test.</title>
11 <link rel="stylesheet" href="../resources/js-test-style.css"/>
12 <script src="../resources/js-test-pre.js"></script>
13 <script src="resources/webgl-test.js"> </script>
14 <script src="resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="200" height="200" style="width: 20px; height: 20px"> </canvas>
18 <div id="description"></div>
19 <div id="console"></div>
20 <script>
21 description("Checks that ReadPixels works as expected.");
22
23 var wtu = WebGLTestUtils;
24 var canvas = document.getElementById("example");
25 var gl = create3DContext(canvas);
26
27 if (window.initNonKhronosFramework) {
28 window.initNonKhronosFramework(true);
29 }
30
31 var actual;
32 var expected;
33 var width = 2;
34 var height = 2;
35 var continueTestFunc = continueTestPart1;
36
37 gl.clearColor(1, 1, 1, 1);
38 gl.clear(gl.COLOR_BUFFER_BIT);
39
40 // Resize the canvas to 2x2. This is an attempt to get stuff in the backbuffer.
41 // that shouldn't be there.
42 canvas.addEventListener("webglcontextrestored", continueTestAfterContextRestored , false);
43 canvas.width = width;
44 canvas.height = height;
45 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
46 continueTestPart1();
47 }
48
49 function continueTestAfterContextRestored() {
50 window.gl = create3DContext(canvas);
51 var func = continueTestFunc;
52 window.continueTestFunc = function() { testFailed("should not be here"); };
53 func();
54 }
55
56 function continueTestPart1() {
57 gl.clearColor(0.5, 0.7, 1.0, 1);
58 gl.clear(gl.COLOR_BUFFER_BIT);
59
60 var innerColor = [0.5, 0.7, 1.0, 1];
61 var outerColor = [0, 0, 0, 0];
62
63 var tests = [
64 { msg: 'in range', checkColor: innerColor, x: 0, y: 0,
65 oneColor: innerColor, oneX: 0, oneY: 0},
66 { msg: 'off top left', checkColor: outerColor, x: -1, y: -1,
67 oneColor: innerColor, oneX: 1, oneY: 1},
68 { msg: 'off bottom right', checkColor: outerColor, x: 1, y: 1,
69 oneColor: innerColor, oneX: 0, oneY: 0},
70 { msg: 'completely off top ', checkColor: outerColor, x: 0, y: -2,
71 oneColor: outerColor, oneX: 0, oneY: 0},
72 { msg: 'completely off bottom', checkColor: outerColor, x: 0, y: 2,
73 oneColor: outerColor, oneX: 0, oneY: 0},
74 { msg: 'completely off left', checkColor: outerColor, x: -2, y: 0,
75 oneColor: outerColor, oneX: 0, oneY: 0},
76 { msg: 'completeley off right', checkColor: outerColor, x: 2, y: 0,
77 oneColor: outerColor, oneX: 0, oneY: 0}
78 ];
79
80 for (var tt = 0; tt < tests.length; ++tt) {
81 var test = tests[tt];
82 debug("");
83 debug("checking: " + test.msg);
84 checkBuffer(test.checkColor, test.x, test.y,
85 test.oneColor, test.oneX, test.oneY);
86 }
87
88 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
89
90 function checkBuffer(checkColor, x, y, oneColor, oneX, oneY) {
91 var buf = new Uint8Array(width * height * 4);
92 gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf);
93 for (var yy = 0; yy < height; ++yy) {
94 for (var xx = 0; xx < width; ++xx) {
95 var offset = (yy * width + xx) * 4;
96 var expectedColors = (oneX == xx && oneY == yy) ? oneColor : checkColor;
97 for (var cc = 0; cc < 4; ++cc) {
98 var expectedColor = expectedColors[cc] * 255;
99 var color = buf[offset + cc];
100 var diff = Math.abs(expectedColor - color);
101 assertMsg(diff < 3,
102 "color pixel at " + xx + ", " + yy + " should be about " + e xpectedColor);
103 }
104 }
105 }
106 }
107
108 var badFormats = [
109 {
110 format: gl.RGB,
111 type: gl.UNSIGNED_BYTE,
112 dest: new Uint8Array(3),
113 error: gl.INVALID_OPERATION
114 },
115 {
116 format: gl.RGB,
117 type: gl.UNSIGNED_SHORT_5_6_5,
118 dest: new Uint8Array(3),
119 error: gl.INVALID_OPERATION
120 },
121 {
122 format: gl.RGBA,
123 type: gl.UNSIGNED_SHORT_5_5_5_1,
124 dest: new Uint16Array(1),
125 error: gl.INVALID_OPERATION
126 },
127 {
128 format: gl.RGBA,
129 type: gl.UNSIGNED_SHORT_4_4_4_4,
130 dest: new Uint16Array(1),
131 error: gl.INVALID_OPERATION
132 },
133 {
134 format: gl.ALPHA,
135 type: gl.UNSIGNED_BYTE,
136 dest: new Uint8Array(1),
137 error: gl.INVALID_OPERATION
138 },
139 {
140 format: gl.LUMINANCE,
141 type: gl.UNSIGNED_BYTE,
142 dest: new Uint8Array(1),
143 error: gl.INVALID_ENUM
144 },
145 {
146 format: gl.LUMINANCE_ALPHA,
147 type: gl.UNSIGNED_BYTE,
148 dest: new Uint8Array(2),
149 error: gl.INVALID_ENUM
150 }
151 ];
152 debug("");
153 debug("check disallowed formats");
154 for (var tt = 0; tt < badFormats.length; ++ tt) {
155 var info = badFormats[tt]
156 var format = info.format;
157 var type = info.type;
158 var dest = info.dest;
159 var error = info.error;
160 gl.readPixels(0, 0, 1, 1, format, type, dest);
161 // note that the GL error is INVALID_OPERATION if both format and type are i nvalid, but
162 // INVALID_ENUM if only one is.
163 glErrorShouldBe(
164 gl, error,
165 "Should not be able to read as " + wtu.glEnumToString(gl, format) +
166 " / " + wtu.glEnumToString(gl, type));
167 }
168
169 debug("");
170 debug("check reading with lots of drawing");
171 continueTestFunc = continueTestPart2;
172 width = 1024;
173 height = 1024;
174 canvas.width = width;
175 canvas.height = height;
176 if (gl.getError() != gl.CONTEXT_LOST_WEBGL) {
177 continueTestPart2();
178 }
179 }
180
181 function continueTestPart2() {
182 gl.viewport(0, 0, 1024, 1024);
183 var program = wtu.setupTexturedQuad(gl);
184 var loc = gl.getUniformLocation(program, "tex");
185 gl.disable(gl.BLEND);
186 gl.disable(gl.DEPTH_TEST);
187 var colors = [[255, 0, 0, 255], [0, 255, 0, 255], [0, 0, 255, 255]];
188 var textures = [];
189 var results = [];
190 for (var ii = 0; ii < colors.length; ++ii) {
191 gl.activeTexture(gl.TEXTURE0 + ii);
192 var tex = gl.createTexture();
193 wtu.fillTexture(gl, tex, 1, 1, colors[ii]);
194 textures.push(tex);
195 }
196 for (var ii = 0; ii < colors.length; ++ii) {
197 for (var jj = 0; jj < 300 + ii + 1; ++jj) {
198 gl.uniform1i(loc, jj % 3);
199 gl.drawArrays(gl.TRIANGLES, 0, 6);
200 }
201 var buf = new Uint8Array(4);
202 gl.readPixels(512, 512, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
203 results.push(buf);
204 for (var kk = 0; kk < 99; ++kk) {
205 gl.uniform1i(loc, (jj + kk) % 3);
206 gl.drawArrays(gl.TRIANGLES, 0, 6);
207 }
208 }
209 for (var ii = 0; ii < colors.length; ++ii) {
210 var buf = results[ii];
211 var color = colors[ii];
212 actual = [buf[0], buf[1], buf[2], buf[3]];
213 expected = [color[0], color[1], color[2], color[3]];
214 shouldBe("actual", "expected");
215 }
216 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no GL errors");
217
218 debug("");
219 finishTest();
220 }
221 </script>
222 </body>
223 </html>
224
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