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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (C) 2009 Apple Computer, Inc. All rights reserved.
3
4 Redistribution and use in source and binary forms, with or without
5 modification, are permitted provided that the following conditions
6 are met:
7 1. Redistributions of source code must retain the above copyright
8 notice, this list of conditions and the following disclaimer.
9 2. Redistributions in binary form must reproduce the above copyright
10 notice, this list of conditions and the following disclaimer in the
11 documentation and/or other materials provided with the distribution.
12
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 -->
25 <html>
26 <head>
27 <link rel="stylesheet" href="../resources/js-test-style.css"/>
28 <script src="../resources/js-test-pre.js"></script>
29 <script src="resources/webgl-test.js"></script>
30 <script src="../resources/desktop-gl-constants.js"></script>
31 </head>
32 <body>
33 <div id="description"></div>
34 <div id="console"></div>
35
36 <script>
37 description("Test for invalid passed parameters");
38
39 var context = create3DContext();
40
41 debug("");
42 debug("Test createShader()");
43 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.F RAGMENT_SHADER)");
44 shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.V ERTEX_SHADER)");
45 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
46 shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(conte xt.TRIANGLES)");
47
48 debug("");
49 debug("Test clear()");
50 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'])");
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL[' ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | conte xt.STENCIL_BUFFER_BIT)");
53 shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BU FFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
54
55 debug("");
56 debug("Test bufferData()");
57 var buffer = context.createBuffer();
58 shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARR AY_BUFFER, buffer)");
59 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STREAM_DRAW)");
60 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.STATIC_DRAW)");
61 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARR AY_BUFFER, 16, context.DYNAMIC_DRAW)");
62 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
63 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
64 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
65 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
66 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
67 shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context .ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
68
69 debug("");
70 debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
71 var tex = context.createTexture();
72 var pixels = new Uint8Array(2 * 2 * 4);
73 shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TE XTURE_2D, tex)");
74 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(contex t.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
75 shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEX TURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)" );
76 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
77 shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(con text.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)") ;
78 shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context. TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
79 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(co ntext.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
80 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context .TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
81 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
82 shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D (context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
83 shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(cont ext.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
84
85 debug("");
86 debug("Test renderbufferStorage() with negative width/height");
87 var renderbuffer = context.createRenderbuffer();
88 shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(conte xt.RENDERBUFFER, renderbuffer)");
89 shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStora ge(context.RENDERBUFFER, context.RGBA4, -2, -2)");
90 shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(co ntext.RENDERBUFFER, context.RGBA4, 16, 16)");
91
92 debug("");
93 debug("Test scissor() with negative width/height");
94 shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
95 shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)" );
96
97 debug("");
98 debug("Test viewport() with negative width/height");
99 shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2 , -2)");
100 shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16) ");
101
102 debug("");
103 debug("Set up a program to test invalid characters");
104 var invalidSet = ['"', '$', '`', '@', '\\', "'"];
105 var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_123 4567890";
106 var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 567890";
107 function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
108 var invalidIdentifierString = "";
109 var invalidCommentString = "";
110 if (opt_invalidIdentifierChar != undefined) {
111 invalidIdentifierString += opt_invalidIdentifierChar;
112 }
113 if (opt_invalidCommentChar != undefined) {
114 invalidCommentString += opt_invalidCommentChar;
115 }
116 return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
117 + "varying float " + validAttribName + ";\n"
118 + "void main() {\n"
119 + validAttribName + " = " + validUniformName + ";\n"
120 + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
121 + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentStrin g;
122 }
123 var vShader = context.createShader(context.VERTEX_SHADER);
124 context.shaderSource(vShader, generateShaderSource());
125 context.compileShader(vShader);
126 shouldBe("context.getError()", "context.NO_ERROR");
127 var fShader = context.createShader(context.FRAGMENT_SHADER);
128 context.shaderSource(fShader, "precision highp float;\n"
129 + "varying float " + validAttribName + ";\n"
130 + "void main() {\n"
131 + "gl_FragColor = vec4(" + validAttribName + ", 0. 0, 0.0, 1.0); }");
132 context.compileShader(fShader);
133 shouldBe("context.getError()", "context.NO_ERROR");
134 var program = context.createProgram();
135 context.attachShader(program, vShader);
136 context.attachShader(program, fShader);
137 context.linkProgram(program);
138 shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
139 shouldBe("context.getError()", "context.NO_ERROR");
140 context.bindAttribLocation(program, 1, validAttribName);
141 shouldBe("context.getError()", "context.NO_ERROR");
142 context.getAttribLocation(program, validAttribName);
143 shouldBe("context.getError()", "context.NO_ERROR");
144 context.getUniformLocation(program, validUniformName);
145 shouldBe("context.getError()", "context.NO_ERROR");
146
147 debug("");
148 debug("Test shaderSource() with invalid characters");
149 for (var i = 0; i < invalidSet.length; ++i) {
150 var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
151 context.shaderSource(vShader, validShaderSource);
152 shouldBe("context.getError()", "context.NO_ERROR");
153 var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
154 context.shaderSource(vShader, invalidShaderSource);
155 shouldBe("context.getError()", "context.INVALID_VALUE");
156 }
157
158 debug("");
159 debug("Test bindAttribLocation() with invalid characters");
160 for (var i = 0; i < invalidSet.length; ++i) {
161 var invalidName = validAttribName + invalidSet[i];
162 context.bindAttribLocation(program, 1, invalidName);
163 shouldBe("context.getError()", "context.INVALID_VALUE");
164 }
165
166 debug("");
167 debug("Test getAttribLocation() with invalid characters");
168 for (var i = 0; i < invalidSet.length; ++i) {
169 var invalidName = validAttribName + invalidSet[i];
170 context.getAttribLocation(program, invalidName);
171 shouldBe("context.getError()", "context.INVALID_VALUE");
172 }
173
174 debug("");
175 debug("Test getUniformLocation() with invalid characters");
176 for (var i = 0; i < invalidSet.length; ++i) {
177 var invalidName = validUniformName + invalidSet[i];
178 context.getUniformLocation(program, invalidName);
179 shouldBe("context.getError()", "context.INVALID_VALUE");
180 }
181
182 debug("")
183 successfullyParsed = true;
184 </script>
185
186 <script src="../resources/js-test-post.js"></script>
187 </body>
188 </html>
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