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1 <!-- | |
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
7 "http://www.w3.org/TR/html4/loose.dtd"> | |
8 <html> | |
9 <head> | |
10 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
11 <title>WebGL vertexAttribPointer Conformance Tests</title> | |
12 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
13 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></scri
pt> | |
14 <script src="../resources/js-test-pre.js"></script> | |
15 <script src="resources/webgl-test.js"></script> | |
16 <script src="resources/webgl-test-utils.js"></script> | |
17 </head> | |
18 <body> | |
19 <div id="description"></div> | |
20 <div id="console"></div> | |
21 <canvas id="canvas" width="2" height="2"> </canvas> | |
22 <script> | |
23 description("This test checks vertexAttribPointer behaviors in WebGL."); | |
24 | |
25 debug(""); | |
26 debug("Canvas.getContext"); | |
27 | |
28 var wtu = WebGLTestUtils; | |
29 var gl = create3DContext(document.getElementById("canvas")); | |
30 if (!gl) { | |
31 testFailed("context does not exist"); | |
32 } else { | |
33 testPassed("context exists"); | |
34 | |
35 debug(""); | |
36 debug("Checking gl.vertexAttribPointer."); | |
37 | |
38 if (!gl.FIXED) { | |
39 gl.FIXED = 0x140C; | |
40 } | |
41 | |
42 gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12); | |
43 glErrorShouldBe(gl, gl.INVALID_OPERATION, | |
44 "vertexAttribPointer should fail if no buffer is bound"); | |
45 | |
46 var vertexObject = gl.createBuffer(); | |
47 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
48 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW); | |
49 | |
50 gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0); | |
51 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
52 "vertexAttribPointer should not support INT"); | |
53 gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0); | |
54 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
55 "vertexAttribPointer should not support UNSIGNED_INT"); | |
56 gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0); | |
57 glErrorShouldBe(gl, gl.INVALID_ENUM, | |
58 "vertexAttribPointer should not support FIXED"); | |
59 | |
60 function checkVertexAttribPointer( | |
61 gl, err, reason, size, type, normalize, stride, offset) { | |
62 gl.vertexAttribPointer(0, size, type, normalize, stride, offset); | |
63 glErrorShouldBe(gl, err, | |
64 "gl.vertexAttribPointer(0, " + size + | |
65 ", gl." + wtu.glEnumToString(gl, type) + | |
66 ", " + normalize + | |
67 ", " + stride + | |
68 ", " + offset + | |
69 ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason); | |
70 } | |
71 | |
72 var types = [ | |
73 { type:gl.BYTE, bytesPerComponent: 1 }, | |
74 { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 }, | |
75 { type:gl.SHORT, bytesPerComponent: 2 }, | |
76 { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 }, | |
77 { type:gl.FLOAT, bytesPerComponent: 4 }, | |
78 ]; | |
79 | |
80 for (var ii = 0; ii < types.length; ++ii) { | |
81 var info = types[ii]; | |
82 debug(""); | |
83 for (var size = 1; size <= 4; ++size) { | |
84 debug(""); | |
85 debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + s
ize); | |
86 var bytesPerElement = size * info.bytesPerComponent; | |
87 var offsetSet = [ | |
88 0, | |
89 1, | |
90 info.bytesPerComponent - 1, | |
91 info.bytesPerComponent, | |
92 info.bytesPerComponent + 1, | |
93 info.bytesPerComponent * 2]; | |
94 for (var jj = 0; jj < offsetSet.length; ++jj) { | |
95 var offset = offsetSet[jj]; | |
96 for (var kk = 0; kk < offsetSet.length; ++kk) { | |
97 var stride = offsetSet[kk]; | |
98 var err = gl.NO_ERROR; | |
99 var reason = "" | |
100 if (offset % info.bytesPerComponent != 0) { | |
101 reason = "because offset is bad"; | |
102 err = gl.INVALID_OPERATION; | |
103 } | |
104 if (stride % info.bytesPerComponent != 0) { | |
105 reason = "because stride is bad"; | |
106 err = gl.INVALID_OPERATION; | |
107 } | |
108 checkVertexAttribPointer( | |
109 gl, err, reason, size, info.type, false, stride, offset); | |
110 } | |
111 var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerCom
ponent; | |
112 | |
113 if (offset == 0) { | |
114 checkVertexAttribPointer( | |
115 gl, gl.NO_ERROR, "at stride limit", | |
116 size, info.type, false, stride, offset); | |
117 checkVertexAttribPointer( | |
118 gl, gl.INVALID_VALUE, "over stride limit", | |
119 size, info.type, false, | |
120 stride + info.bytesPerComponent, offset); | |
121 } | |
122 } | |
123 } | |
124 } | |
125 } | |
126 | |
127 debug(""); | |
128 successfullyParsed = true; | |
129 | |
130 </script> | |
131 <script src="../resources/js-test-post.js"></script> | |
132 | |
133 <script> | |
134 </script> | |
135 | |
136 </body> | |
137 </html> | |
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