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1 <!-- | |
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
7 "http://www.w3.org/TR/html4/loose.dtd"> | |
8 <html> | |
9 <head> | |
10 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
11 <title>WebGL vertexAttrib Conformance Tests</title> | |
12 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
13 <script src="../resources/js-test-pre.js"></script> | |
14 <script src="resources/webgl-test.js"></script> | |
15 </head> | |
16 <body> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <canvas id="canvas" width="2" height="2"> </canvas> | |
20 <script> | |
21 description("This test ensures WebGL implementations vertexAttrib can be set and
read."); | |
22 | |
23 debug(""); | |
24 debug("Canvas.getContext"); | |
25 | |
26 var gl = create3DContext(document.getElementById("canvas")); | |
27 if (!gl) { | |
28 testFailed("context does not exist"); | |
29 } else { | |
30 testPassed("context exists"); | |
31 | |
32 debug(""); | |
33 debug("Checking gl.vertexAttrib."); | |
34 | |
35 var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); | |
36 for (var ii = 0; ii < numVertexAttribs; ++ii) { | |
37 gl.vertexAttrib1fv(ii, [1]); | |
38 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
39 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0')
; | |
40 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
41 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
42 | |
43 gl.vertexAttrib2fv(ii, [1, 2]); | |
44 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
45 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
46 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
47 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
48 | |
49 gl.vertexAttrib3fv(ii, [1, 2, 3]); | |
50 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
51 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
52 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3')
; | |
53 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
54 | |
55 gl.vertexAttrib4fv(ii, [1, 2, 3, 4]); | |
56 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1')
; | |
57 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2')
; | |
58 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3')
; | |
59 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4')
; | |
60 | |
61 gl.vertexAttrib1f(ii, 5); | |
62 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5')
; | |
63 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0')
; | |
64 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
65 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
66 | |
67 gl.vertexAttrib2f(ii, 6, 7); | |
68 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6')
; | |
69 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7')
; | |
70 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0')
; | |
71 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
72 | |
73 gl.vertexAttrib3f(ii, 7, 8, 9); | |
74 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7')
; | |
75 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8')
; | |
76 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9')
; | |
77 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1')
; | |
78 | |
79 gl.vertexAttrib4f(ii, 6, 7, 8, 9); | |
80 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6')
; | |
81 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7')
; | |
82 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8')
; | |
83 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9')
; | |
84 } | |
85 glErrorShouldBe(gl, gl.NO_ERROR); | |
86 } | |
87 | |
88 debug(""); | |
89 successfullyParsed = true; | |
90 | |
91 </script> | |
92 <script src="../resources/js-test-post.js"></script> | |
93 | |
94 </body> | |
95 </html> | |
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