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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <!--
2 Copyright (c) 2009 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
7 "http://www.w3.org/TR/html4/loose.dtd">
8 <html>
9 <head>
10 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
11 <title>WebGL uniformMatrix Conformance Tests</title>
12 <link rel="stylesheet" href="../resources/js-test-style.css"/>
13 <script src="../resources/js-test-pre.js"></script>
14 <script src="resources/webgl-test.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="example" width="2" height="2"> </canvas>
20
21 <script id="vshader" type="x-shader/x-vertex">
22 attribute vec4 vPosition;
23 uniform mat4 world4;
24 uniform mat3 world3;
25 uniform mat2 world2;
26 void main()
27 {
28 gl_Position = vec4(vPosition.xyz, world3[0].x + world2[0].x) * world4;
29 }
30 </script>
31
32 <script id="fshader" type="x-shader/x-fragment">
33 void main()
34 {
35 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
36 }
37 </script>
38
39 <script>
40 description("This test ensures WebGL implementations handle uniformMatrix in a O penGL ES 2.0 spec compliant way");
41
42 debug("");
43 debug("Checking gl.uniformMatrix.");
44
45 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
46 for (var ii = 2; ii <= 4; ++ii) {
47 var loc = gl.getUniformLocation(gl.program, "world" + ii);
48 var matLess = [];
49 for (var jj = 0; jj < ii; ++jj) {
50 for (var ll = 0; ll < ii; ++ll) {
51 if (jj == ii - 1 && ll == ii - 1)
52 continue;
53 matLess[jj * ii + ll] = (jj == ll) ? 1 : 0;
54 }
55 }
56 var mat = matLess.concat([1]);
57 var matMore = mat.concat([1]);
58 name = "uniformMatrix" + ii + "fv";
59 gl[name](loc, false, matLess);
60 glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with insufficient array siz e for " + name);
61 gl[name](loc, false, mat);
62 glErrorShouldBe(gl, gl.NO_ERROR, "should succeed with correct array size for " + name);
63 gl[name](loc, false, matMore);
64 glErrorShouldBe(gl, gl.INVALID_VALUE, "should fail with more than 1 array size for " + name);
65
66 mat[ii * ii - 1] = 1;
67 gl[name](loc, false, mat);
68 glErrorShouldBe(gl, gl.NO_ERROR, "can call " + name + "with transpose = false" );
69 gl[name](loc, true, mat);
70 glErrorShouldBe(gl, gl.INVALID_VALUE, name + " should return INVALID_VALUE wit h transpose = true");
71 }
72
73 debug("");
74 successfullyParsed = true;
75
76 </script>
77 <script src="../resources/js-test-post.js"></script>
78
79 </body>
80 </html>
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