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1 <!-- | |
2 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
3 // Use of this source code is governed by a BSD-style license that can be | |
4 // found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <title>WebGL Enable Vertex Attrib Test</title> | |
10 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
11 <script src="../resources/js-test-pre.js"></script> | |
12 <script src="resources/webgl-test.js"> </script> | |
13 </head> | |
14 <body> | |
15 <canvas id="example" width="50" height="50"> | |
16 </canvas> | |
17 <div id="description"></div> | |
18 <div id="console"></div> | |
19 <script id="vshader" type="x-shader/x-vertex"> | |
20 attribute vec4 vPosition; | |
21 void main() | |
22 { | |
23 gl_Position = vPosition; | |
24 } | |
25 </script> | |
26 | |
27 <script id="fshader" type="x-shader/x-fragment"> | |
28 void main() | |
29 { | |
30 gl_FragColor = vec4(1.0,0.0,0.0,1.0); | |
31 } | |
32 </script> | |
33 | |
34 <script> | |
35 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ],
1); | |
36 gl.viewport(0, 0, 50, 50); | |
37 | |
38 var vertexObject = gl.createBuffer(); | |
39 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
40 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5
,0 ]), gl.STATIC_DRAW); | |
41 gl.enableVertexAttribArray(0); | |
42 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
43 | |
44 gl.enableVertexAttribArray(3); | |
45 glErrorShouldBe(gl, gl.NO_ERROR); | |
46 | |
47 gl.drawArrays(gl.TRIANGLES, 0, 3); | |
48 glErrorShouldBe(gl, gl.INVALID_OPERATION); | |
49 | |
50 successfullyParsed = true; | |
51 </script> | |
52 </body> | |
53 <script src="../resources/js-test-post.js"></script> | |
54 | |
55 <script> | |
56 </script> | |
57 | |
58 </body> | |
59 </html> | |
60 | |
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