Index: canvas_bench/sprites.js |
=================================================================== |
--- canvas_bench/sprites.js (revision 0) |
+++ canvas_bench/sprites.js (revision 0) |
@@ -0,0 +1,41 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+var sprites = (function() { |
+ var objs; |
+ var width; |
+ var height; |
+ var SPRITE_SPEED = 2; |
+ |
+ var sprites = {}; |
+ sprites.init = function(w, h) { |
+ objs = []; |
+ width = w; |
+ height = h; |
+ }; |
+ sprites.add = function(img) { |
+ var obj = { img: img, |
+ x: Math.random() * (width - img.width), |
+ y: Math.random() * (height - img.height), |
+ dx: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1), |
+ dy: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1) }; |
+ objs.push(obj); |
+ }; |
+ sprites.draw = function(context) { |
+ for (var i = 0, len = objs.length; i < len; ++i) { |
+ var obj = objs[i]; |
+ |
+ obj.x += obj.dx; |
+ if ((obj.x > (width - obj.img.width)) || (obj.x < 0)) |
+ obj.dx *= -1; |
+ |
+ obj.y += obj.dy; |
+ if ((obj.y > (height - obj.img.height)) || (obj.y < 0)) |
+ obj.dy *= -1; |
+ |
+ context.drawImage(obj.img, obj.x, obj.y); |
+ }; |
+ }; |
+ return sprites; |
+})(); |
Property changes on: canvas_bench\sprites.js |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |